Added all new values : basically, the creeps now hit faster, have more armor, have less attack damage (but the attack damage type compensates that). Creeps are also now more resilent to AS slows. Both gold and experience bounties are also changed - I will post a graph about that later.
Neutrals now only have either "default" or "piercing" attack damage types. Say no to a hundred damage types crap you had to remember before the patch. Other damage types that are present in the game but rare are: "basic" - all lane melee units have that, "siege/reinforced" - catapults, towers, fountain.
Creeps' tiers are also changed. Top creeps of the patch: Harpy Scout, Dark Troll Summoner, Alpha Wolf, Wildwing Ripper. The latter can be replaced with any other tier-1 creep.
Added HP/MP regen values.
Added new creeps, all corresponding values.
Added the shortest aliases to create a unit in the lobby + the .docx file, if anyone wants to make their own table.
Added BATs (in 99% of cases it is always 2.0 though)
Instead of the attack speed in-game I made previously now starting attack speed is shown. Interval between attacks is mentioned in parentheses.
In-game portraits are now used instead of models jpegs.