
Once the scheduled bug fixes and improvements are completed, I'll focus on adding features. DSS will be released in Early Access once it has sufficient features and minigames, and will be fully fleshed out after adding story content! Thank you for your continued support. I will also try to prov...
DSS v0.8.4beta is now free! In addition to what I mentioned in the main text, I'm investigating and attempting to resolve the bugs you reported. Also, please provide more detailed information when reporting a bug, as this will help us resolve it even more!
Regarding a hacked Twitter account
Every time I submit a ticket to recover my hacked account, Twitter only responds with automated responses written in macros. Despite constantly changing my ticket, I've received the exact same automated response over 10 times. While this seems unlikely, I'm still willing to try.
I'm currently using a newly created account.
https://x.com/heazhan
Character rotation issue
There is an issue where equipping a restraint device to a character and activating physics causes the character to rotate infinitely. This issue was thought to have been resolved in the updated version by reducing the width of the character's UpperArm. However, we have found that those who have already saved their character's collision values are still experiencing rotation issues, as this adjustment has not been applied. Therefore, please try resetting the collision save value of the basic character and using it again, or adjust the collision width of body parts that have a width greater than the maximum distance of restraint equipment such as the UpperArm to resolve the issue. Increasing the distance of the restraint device is also a solution.
Regarding character animations
Internal development on how forces are applied to characters, etc., appears to be nearly complete. However, the quality of the sample animations that the ragdolls emulate is not satisfactory. I am using a tool called Cascadeur and am diligently practicing and learning. Therefore, the sample animations will be significantly improved starting with the next update. If you have any recommended movements for your situation, please let me know immediately. The more variety there is in animation, the better.
MdyzmanFBX
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