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Beta 6.2

I fixed a big part of the reported problems from the last version. And I finally have the final design of the Bio files section. Here is the changes/additions:

-I removed all the others information fields, wait, bust sizes, etc. Now we have more space to the graphics.

-I added two more customization fields, head and back props. Now we have face, head and back prop. Most of these props will be shared by all characters. Bali will have something unique to her, she will have others helmet designs . Pretty fan-servicey.

-I added Lima's second muscle level. I tried some ways to make an animated sequence qhen you press the button but it would require completely different sets of frames. It's doable? Yes. It's worth the effort? I don't know.

-There is a new outfit: No outfit. I like it.

Please, test it a bit, click on the buttons randomly, try to find something weird. All the code is completed, i just need to make and insert the graphics, which are easy comparated to the MBS graphics.

Now, I will work to bring a playable sample of the FMG report. As the name says, it's a report, text, letters in sequence forming words. I know, that's boring, that's why I am searching for the best way to offer a visual flourish for it.

Comments

It's a nice idea but those choices doesn't affect this game much, just some dialogue parts. But I thought in choosing Shep's origin, it would give change the starting level on the role meter. But I kinda cut that part some time later.

ReddyHeart

Could do something like they did for the mass effect games the intro to the second game that let you make choices if you didn't play the other ones.

1289dude

Ooops! You are right, I forgot to add the shoes customization. I will fix that. I will bring some of the stats back, just some numbers to show the difference the muscle levels. As for the FMG reports, I had some ideas last night, something between an animation and a motion comic. If its possible, I will do it completely animated.

ReddyHeart

Great! 1-This is just for testing, I wanted to test some situations in a faster way. 2-Yep, that's a bug. I fixed it. Thanks!

ReddyHeart

Looks cool! I'm not bothered about all the stats either way, so removing some of them to give the graphics more space seems like a good idea. There are still the most pertinent ones there anyway, so it still has that "personnel file" feel to it. Lima's second muscle level looks great! I feel like if you're conflicted about whether or not to add some frames for the change between muscle levels you could maybe just make a note of it for the time being and come back to it later. It'd certainly look cool in the long run, but it's not like it's something major that has to be done right away, so you don't have to make a decision on that just yet. The only things I've noticed so far are that she seems to have pink shoes on her stage 2 look no matter what you change her outfit colour to, even though they change along with the rest of her outfits on her normal look (though I don't know if maybe that's intentional) and that the "class" field still says "Cientist" instead of "Scientist" as her title. Neither are "glitches", but with all the pressing of random buttons I've been doing in there, I feel like at this point there probably aren't any real ones to be found. ;p As for the FMG Report, I'm sure it'll be cool no matter what you eventually decide on, whether it be text only or not! :)

The Alternate202

Hi! :) I've only a couple of questions so far: - I've noticed the heart meters now are fulled with just 2 'correct' choices, but are emptied at a more slower rate. Is that intentional? - When Lavanda start flexing her arm for the first time, she says "Lavanda: See? I knew you would understand it, the value of this technology! You know, this isn't just muscle, this is POWER!" and soon after that we have "Shepherd: I know you want a piece of this. If you behave I can let you touch me a bit... and who knows... hehehe..."; doesn't the second phrase belong to Lavanda instead of Shepherd? Thank you for your Great Work!! ;)

Paolo

Thanks! Later I will ask you guys for sugestions about the props: Swords, cowboy hats, hockey masks, etc.

ReddyHeart

Sounds like a plan.

tropetweeter

Yeah, I may be overthinking. I will do a playable version of the FMG report ASAP. And we'll take from that.

ReddyHeart

Yeah, we could use the bust, waist and biceps size. I will put these back. About the poses, I can make others poses for the arms. And faces too, I forgot that. About the animated sequence between the muscle levels, it's not about if I want to do, but if I should do it now. I have to finish the main game too.

ReddyHeart

Really? I can bring them back, I just need to copy and paste. And make them smaller in that right corner.

ReddyHeart

The bio files seem to work fine, been trying various things to see if something buggy happens but no, you did a grand job on that. I'll keep looking as always.

dbjwhite@hotmail.co.uk

Remember that the Codex was just text as well but gave us all the knowledge needed to play the game and know what the dialogue was about.

tropetweeter

Sweet! Seems to be working alright, though a shame you remove the information, leave at least the bust size lol Different poses with different emotions like in the graphic viewer would be great too Animated sequence would be super duper cool, but probably take a lot of work, so do it if you only really want it

Vladdy Bladdy

Awwww, information fields. I like mah numbers (

Alex Krycek


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