What to do next
Added 2023-05-28 18:45:40 +0000 UTCHello my dear partons. Thank you for support! I would like to ask what is from your point of view the best way to continue.
I will work on debugging and balancing. This is from my point of vie w the most important now and I see many hours working on it in front of me. But apart from that I would like to do more. I will add new graphics and I also added a few new monsters. I want to add strong boss (breast themed demon and his minions). Apart from that I see following possibilities:
Comments
I think i fized this one, but it was not simple. there are three ways of petrification and it got stuck only for some body parts. but it will be fixed in next release, at least some causes of this issue.
Andrew Gray
2023-06-07 21:41:16 +0000 UTCI agree. thank you for good ideas I will go through it. i have already a long list of bugs fixed, i looked into the petrification (old feature, no rework in last 5 releases) and also some issues related to shrinking, but you have good points regarding the living objects.
Andrew Gray
2023-06-07 21:40:20 +0000 UTCLetsee... The third level of the Latex Dungeon is crashing for me. And... We really need something for animated objects in inventories to do to their host. You can't even 'squirm on the ground'. And... When creatures 'Go away' are taken off the board by an effect, they often forget to drop their stuff, leaving the player-objects without a spot on the board. There's lots of little quality-of-life things I'd like, like being able to make items with specific effects in the Patreon release jsons, or making sure nothing has duplicate menu names (like missiles of shrinking or reshape body). Or making the skill-ups of the missile/ball/cone/nova share a pool so their json file entry isn't in three places? That seems destined to give you trouble in the future if it's not simplified.
Crissa Kentavr
2023-06-07 00:11:59 +0000 UTCSpeaking of open issues, the bugs with petrification are very easy to reproduce: with a non-normal bodytype, just get a part turned to stone and then (attempt) to turn them back. Overall, you've been doing a great job getting general bugginess down. It's really appreciated!
The Letter S
2023-05-30 21:23:20 +0000 UTC