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Andrew Gray
Andrew Gray

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Release 1.38.0

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Hello my Patrons!

this release is dedicated to rework of the initial game content "Changing maze" into "Everchanging maze". This was the reason why I reworked most of the monsters and cleaned up many effects. The new content is three dynamic levels with handmade riddles and more than 20 monster scripts with images. This is the first step, I plan three steps, 3-5 levels each. I always rework the monsters before I deploy them into the levels, so you will get them in advance. Of course all monsters are then dropped in the mayhem mode.


The game is about crossing the maze to meet the Goddess. As the player progresses the Goddess may judge them for their acts and transform them in ways before the final judgement in her temple.


Special content here are tattoos. Effects on body parts that are permanent (but may be removed by special item) and periodically apply effect on player, but they also provide special perks, so the overall effect is more or less positive. There are many of them, for example tramp stamp transforming player into whore or piggy tattoo with self explanatory meaning.


I reworked the monsters related to cows, there are maids that service the dairy monsters, then slave hucow, cowgirls now have udders that may squirt milk, but they need to be cautious, because eventually they may turn into cows.
There is also fake tits effect applied on breasts that will help against saggy breasts and will allow to bounce monsters with increasing effects with size of the implants. But of course if the tits are heavy then the silicone beauty may also fall on ground.
And in case you would like to have the effects resistable by will power then play easy difficulty and in case you want all the transformations then play hard difficulty.

Changelog 1.38
Base
- Adjusted subjugation, immovable and weak monsters may not subjugate anymore (e.g. puffballs)
- Fixed issue with riddle niches (multiple linked furniture)
- Perks will not allow application on scripted monsters as well as items such as flute
- Wait action is now only self-use
- Fixed typo in walking toadstool sprites
- Removed stunlock with increasing body part attraction by some kinky actions
- On easy difficulty the field effects may be overcome by will
- Fixed issue with saving of scripted monsters
- Perks with feedback effect now cannot be used if the feedback is not possible
- Adjustments on mushrooms for better balance
- Updated item drops in chests for better diversity
- Fixed issue with mock bonuses
- Fixed issue with saggy breasts
- Fixed more issues with wizardry stat (issue with perk reducing it, issue with saving)
- Reworked all dairy industry (milk maids, dairy maids, hucows, cowgirls and cows, in order of transformation degradation)
- Fixed issue that all OnCumEffects were not triggered
- Added Fake breasts effect

Patreon
- Added tattoos, special permanent effects on body parts that provide perks, but have side effects

-New game content "Everchanging maze"

Full
- Images and new animation for things mentioned above


Known issues:
- Repetitive pregnancy in case of multiple (hard to reproduce, many interactions)
- Lick your own ass possible through mc
- Floating fast action selection buttons not managed well if the application not on top
- Pull aura does not respect occupation of fields (two monster on same field)
- Win 11 issues with images (did not reproduce), probably case sensitivity
- Sometimes there is a tree over pressure plate
- When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map)
- When book is used and helm worn then helm is picked up
- Crush under foot does not transform player
- Spells are sometimes offered when objectified (not cast in the end). Happens during complicated transformation sequences.
- Strange monster kills on map without user interaction (blow up doll/dog)
- Memory leak on animations on map (many at once, spawning monsters)
- Kitanas kiss + objectification in meantime leads to strange state
- When in body part and death of monster at the same time then monster gets stuck
- On death objectified monsters are deleted from monster list and not returned by link and not asked for actions
- Living prison charge does not work well

Comments

The ghost player problem was very strong on the demo version. Frogs and rabbits are more likely to defeat the player than transform the. because the player's ability to level up their health is severely limited. If a player is able to defeat frogs through sex they pose even less of a threat. I don't know what strategy defeats milkmaids, since they randomly do a stunlock that seems to have no player input. I would siggest a timer system which has a clock with a time label, rather than an actual timer. That way when things which should have expired in 10 rounds, when they get re-initialized, realize it's ten rounds later and complete their actions. So things like shrines wouldn't have to add to the things currently being processed unless they were on-screen. Keyboard inputs are not being listened to. I can't figure this one out, but they don't work for more than half the time. So w doesn't ever work, arrows sometimes work, etc. I think you may be using a deprecated Java method since they've changed keyboard listening due to security concerns. Well, there's alot of potential in your game! That's fascinating ^-^

Crissa Kentavr

Thank you all. I'm back in business, next release is in progress and I hope I will have time to check for your comments and complaints which are always welcome.

Andrew Gray

- Fatalities fail to be applied, or when they are, fail to complete and remove monsters. Yes. Sometimes the action interfere with the fatality and for some reason some steps fail. I don't think this is a big issue, it is - Ghost player can't possess successfully. I was not able to reproduce this. I tried several times and it probably happens only at rare random. - Frogs now have a fair chance to defeat player as transform them. Yes, the player needs to be careful at low levels. - Shrunken monsters become broken objects when taken out of orifices I confirm that there are still rare cases when manipulation with shrunken or objectified monster makes issues when several events are applied at once. I will continue the bug hunt. - Monsters in orifices who transform, become duplicated. Same as previous. I will do my best to tackle this, but it happens rarely. - Tear Off Clothing makes item destruction pretty certain, maybe have it only target pants/shirt/bra/underwear? Leather items resist? I will think about this. It is a good idea, but may be complicated. - Milk maids are basically immune to players on level 1. Might be a tad too strong. Yes. They should be for player at level 5 and approached with caution. Anyway with careful strategy I was able to defeat them even at level 1. - Shrines don't reset if you walk away from them This is due to optimization. If all is triggered then the game is horribly slow. I will think how to manage it in optimal way. Perhaps numbering the turns and check difference? - When transformed into an animal, you have to gain enough xp to level up and get out of the form, even if you previously had enough xp. (This leads to situations of just sitting there and clicking pick up item until the change is complete) You can also press 'w' to wait for one turn and 'e' to wait for more turns. I don't know how to tackle this, because I still consider that the player should be punished when not careful and gets transformed. - Leveling up Ball of something nets you... Ball of something. Seems to be a loop. Thanks. I will check it. You are much more patient than I'm, I never tested beyond 3rd level. - Leveling up a spell to level 4 or 5 can make it cast less frequently instead of more. I suspect this is related to issue with spell casting timeout, but perhaps not. I will check it. - Transforming a monster into a body part seems to do no humiliation damage to them over time; nor does there seem to be a default option to caress them in any way. This is still to be added. I would like to allow mocking and humiliation of bodyfied and transformed monster, but impact on the game is very big. Thank you for your help. You did a very good deal of testing.

Andrew Gray

Yes. This is a good idea. I plan to move parts of the graphics into the demo version so 1-2 levels are the same as in full one.

Andrew Gray

Yes. It was kinda shame. I used raw images from the AI and now I convert them to something more manageable.

Andrew Gray

You should step into the circle and transform into fairy and fly over.

Andrew Gray

What was changed within the files to so drastically reduce the total size of the game? That is a huge reduction of needed space.

Ildon

This one is pretty stable; there's some issue in the demo version vs the full that seems related to trying to access files that aren't there. Full is pretty stable, only had demo actually crash in normal play. I think you'd get more buyers if they knew the patreon was more stable and artistic.

Crissa Kentavr

How can i get to the other side of the river in the Shrine of the Bossom?

Bofo

Thank you. This seems like an awful lots of issues. I will go through it one by one. It did not seem so when I tested. Maybe there is systematically something wrong with the build of the release. I'm sorry.

Andrew Gray

- Transforming a monster into a body part seems to do no humiliation damage to them over time; nor does there seem to be a default option to caress them in any way.

Crissa Kentavr

- Leveling up Ball of something nets you... Ball of something. Seems to be a loop. - Leveling up a spell to level 4 or 5 can make it cast less frequently instead of more.

Crissa Kentavr

- Shrines don't reset if you walk away from them - When transformed into an animal, you have to gain enough xp to level up and get out of the form, even if you previously had enough xp. (This leads to situations of just sitting there and clicking pick up item until the change is complete)

Crissa Kentavr

- Fatalities fail to be applied, or when they are, fail to complete and remove monsters. - Ghost player can't possess successfully. - Frogs now have a fair chance to defeat player as transform them. - Shrunken monsters become broken objects when taken out of orifices - Monsters in orifices who transform, become duplicated. - Tear Off Clothing makes item destruction pretty certain, maybe have it only target pants/shirt/bra/underwear? Leather items resist? - Milk maids are basically immune to players on level 1. Might be a tad too strong.

Crissa Kentavr

I did notice the 'remove effects' cheat would remove timers and tags - but often not state debuffs and bodypart size changes. That made status effects that got buggy break games. But... this looks really good! The phatrix and other witches are super-deadly right now, tho ^-^

Crissa Kentavr


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