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Vortexgames
Vortexgames

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[DL]-Agony II - Big Size Biuld Test + vote

Below is the mini demo of Agony II in the minimum size in which all the characters in the game would be. I really need your participation, because once the project starts, you can't go back.

Version: Agony II - Big Size - Biuld Test 

OS: Windows

Language: English

Installation: Extract and run.

Download the game on ATTACHMENTS

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Moves to test ( I use this easy commands just to test enemys), you have to press a button to stop grabbing, because you are testing an enemy not a player

keyborard S

keyborard Z

keyborard X

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Down arrow, Forward arrown,  keyborard A

Down arrow, Forward arrown,  keyborard S

Down arrow, Forward arrown, keyborard Z

Down arrow, Forward arrown,keyborard X

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Down arrow, Up arrown,  keyborard A

Down arrow, Up arrown,  keyborard S

Down arrow, Up arrown, keyborard Z

Down arrow, Up arrown, keyborard X

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Up  arrow,  Down arrown,  keyborard A

Up  arrow,  Down arrown, keyborard S

Up  arrow,  Down arrown, keyborard Z

My oppinion: 

Large characters are very good, but take longer to program, the game will take longer to come out, and will become twice as heavy in Giga Bytes. In addition, it will be limited, as you will not be able to have giant enemies, nor interactive scenarios, for those who like to contemplate the beauty of a scenario, it will be bad because the gigaten characters will take up space.


Comments

Because of engine limit. Max ress 960x560. I tested transparent pilar it lost the reality. At creation area there is a tutorial of scenaries, if you try to edit by changing fglayer 'alpha 6' you can see it. Anyway I can release a next demo with transparent pilar to vote.

VortexGames

I prefer the bigger characters. More room for details. But why can't you increase the resolution of the background? If I understand that correctly, it just scales up in full screen mode, but the resolution is fix. And while at it, why can enemies (and your character) walk out of screen? Some tackles happen half covered. And could Scene Details like pillars in the front get invisible when PC is behind it? Its always a pity to miss your nice animations because you got grabbed behind a pillar. #HighResRequested

PJ

Thank you Guys for always participating and help creating a Better game :D

VortexGames

I prefer the second. If it really takes up too much space and the releas is later, it is better to take the second choice. :)

FrootyKiwiGames

Both suit me but it will go better on the screen in normal mode, that's why I appreciate the exceptions

Eudes


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