[Features]
1. Matter->Media
Media->Color determines how the light is absorbed by the media.
Media->Density It can be set above 100.
Media->Phase determines how the media scatters the light.
Here is how the light propagates in the translucent objects:
If you want to obtain cloud appearance, you need to set:
Misc:
2. Camera->Lens->Fov
change Field of View in both Model/Render View.
3. Image->Scatter/Preview
change the maximum bounces for Scattering and Preview.
Preview is the rendering when you change camera or material.
The quality is usually low to improve the interactivity of the camera.
[Plans]
Though there are still some interesting topics for rendering (light source types, SSS, higher resolution renderings), but I'll finish some modeling tools first in next update.
And there will also be some updates for Aerialod and MagicaVoxel.
Apologies for the delay of updates. Got some serious issues to address these days.
[Download Link]
https://drive.google.com/file/d/1lnx6zHkktgagYeqtEowWL_YZXnny5-RQ/view?usp=sharing
Perspektyma
2023-04-22 22:14:58 +0000 UTCMichaล Sambora
2023-03-25 09:47:00 +0000 UTC