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magicavoxel
magicavoxel

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MagicaCSG 0.2.2: Scattering Material

[Features]

1. Matter->Media

Media->Color determines how the light is absorbed by the media.

Media->Density It can be set above 100.

Media->Phase determines how the media scatters the light.

Here is how the light propagates in the translucent objects:

If you want to obtain cloud appearance, you need to set:

Misc:

2. Camera->Lens->Fov

change Field of View in both Model/Render View.

3. Image->Scatter/Preview

change the maximum bounces for Scattering and Preview.

Preview is the rendering when you change camera or material.

The quality is usually low to improve the interactivity of the camera.

[Plans]

Though there are still some interesting topics for rendering (light source types, SSS, higher resolution renderings), but I'll finish some modeling tools first in next update.

And there will also be some updates for Aerialod and MagicaVoxel.

Apologies for the delay of updates. Got some serious issues to address these days.

[Download Link]

https://drive.google.com/file/d/1lnx6zHkktgagYeqtEowWL_YZXnny5-RQ/view?usp=sharing

MagicaCSG 0.2.2: Scattering Material MagicaCSG 0.2.2: Scattering Material MagicaCSG 0.2.2: Scattering Material

Comments

I am looking forward to the update in MagicaVoxel <3 Thanks for mentioning your plans. This is always the information I look forward to the most.

Perspektyma

Is there any plan to release it for mac with some alternative to OpenGL? Maybe some use of ChatPT help to implement it? Would love to have it on Mac, would say even that huge amount of creative people use them :/

Michaล‚ Sambora


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