Our next map features a stronghold. It features two portcullises at the entrance, which is defended by two ballistae. Just past the gates are buildings for food preparation, a small study, a stable, an infirmary, a toilet, a warehouse, sleeping quarters, and a blacksmith. Further inside, there is another gate blocking the entrance to the inner bailey, protecting a modest residence of a small noble family. Inside its great hall, the head of the house receives guests making petitions.
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I left the southern cliff of the map open with the idea that it is kept clear by the guards for better visibility. This clearing can also double as a space for adding your own tokens for siege units!
I tried something different here, so feel free to leave feedback! I wasn't sure if I should have added interiors to the towers and gates. Some maps I saw online while researching didn't use any, but maybe I'll revisit this map and add them if there are enough requests.

*The $2 section has all biomes in Default, Clean, and Fire versions. All have day+night except Clean, which is day only.
Patrons can access these maps right here: