The update is more than just system improvements, more character customization, and an revision of some old graphics. I also have some unfinished things left, which I'll be finishing up.
I just added one more mission in the mine.
Changelog
v0.7.00
-Changed some map puzzles a bit to adapt the some new mechanics.
-Claw type weapons now display on both arms.
-Added class change in school.
-Added class change in children list in the Base.
-Created character import/export system.
-Added (4) human head form/shape variations.
-Added more noses.
-Added position reminder in sites lists and commands.
-Improved Interact menu.
-Revised some hairstyles.
-Added front hair long (max 3) for some hairstyles (for the first 20 hairstyles, still working on the others).
-Added 2 new hairstyles.
-Added missing extra parts of some hairstyles.
-Added new main pose variation.
-Added Dwarf type body (only body, not clothes yet).
-Added more information in children list window.
-Added small distance jump when the player is in front of separated floor.
-Added and modified some enemy graphics.
-Added more map marks, improved selector, mark position reminder and mark used marks.
-Added Diagnostic job skill for Nurses, it is unlocked after some days (Unfinished).
-Enabled -Tool- category in map item use window.
-Improved and adapted rope type graphics to Dwarf body.
-Added enemy graphic change system, currently only used in some enemies.
-Added simple keyboard use in Base rename actor. (Press TAB to activate/deactivate).
-Added more mechanics in battle for certain skills.
-Added nipples size, I will improve them later, currently only for main pose.
-Added option to show only avatar heads in menu and battle in system options.
-Changed time screen tone colors.
-Improved system settings menu.
-Added some facial marks, and added the option to change them in the tattooist.
System
-Simplified terrain holes system code.
-Added enemy template system, different enemies in the database use the same enemy type data to facilitate changes in skills, parameters, etc of an enemy type.
-Conditional enemy drops for some enemies.
-Revised and improved item/storage menu code a bit and added category for some items with special effects (color flowers and Darkening/Lighten gems).
-Improved events control.
-Improved quests control.
-Changed tamed/recruited enemies skill conditions.
-Checked and changed some battle system code to reduce lag, but may cause some visual bugs with ome skills, please report them if you found one.
Small Changes
-Renamed one of the "Winged Boots" accessories to "Holy Boots" due to duplicated names.
-Added jump sounds.
-Enabled space bar as action key (C Button) in WASD keyboard mode.
-Removed states on the map will be displayed in a system message to prevent enemies from approaching while the message is displayed.
-Added avatar visual effect when characters recieve damage when the turn ends.
Bugfixes
-Removed temporally ladder visual terrain effect: change player direction, due to an error with the floor holes.
-Fixed some visual bugs in Monsters menu in the Base.
-No screen fade when using return gems after entering a city.
-Added a small code to avoid some crashes in battle if they occur, they will show a message and the game will not close.
-Bug with movable earth pillars when they are on an edge but fall when you move them in a direction where they shouldn't fall.
-Some events graphics take a some time to update when entering a new map, causing them to appear suddenly.
-Characters pass double the number of days if they are patients in the hospital or temple.
-Crash when tamed/recruited enemies uses certain skills due to a missing variable.
-Fixed belly tattoo draw order.
-Fixed sex animation visual bug when the character is displaying a double part sex animation and a visual lighting effect occurred, causing some parts to animate independently of others.
-Multi hit animations only displays animation one time.
-When a gameover occurs, allies remain visible on the map.
-Enemy levels were not using the progressive level system.
-Shop possession and inventory limit windows were not updating when buying or selling.
-Item possession window number is draw in red even if it not at maximum value.
-In learn menu the windows did not display the correct information.
-HUD visible in the transport menu.
-Some events were not reset when a gameover occurred that returned the player to the city, causing some events to occur automatically when returning to the map where the gameover occurred.
-Battle command text over MP window.
-Added attack element in equip parameters window, battle command and menu status window.
-Mudman status remains visible even if they disappear.
-Relocated Shop, Workshop and Brothel avatars.
-Wrong life days color in menu status.
-Wrong draw order from some equipment and body parts.
-Crash in the map when the party is gathering and the player opens the menu.
-Remaining transformation data.
-Some enemies do not appear in the bestiary.
Ooga Booga
2025-03-18 02:34:48 +0000 UTClord Butter
2025-03-17 17:41:42 +0000 UTC