I have to go to work so I'll fill this out after work today. Wanted to get these updates out to y'all more will be added to this update post when I get home. I'll add update logs as well to inform you of changes.
Still working on updates. Was trying to resolve both Minotaur's icons but only was able to get one of them fixed. Should be much easier to resolve with the official modding tool though. Looks like a lot of my template presets for bodies got corrupted or something changed because I did very small updates and adjustments to the body animations and now the ones that are fixed all work with Monk with no problem. Still working on more fixes before I release the new stuff.
Currently working on Elezen and Air Genasi, and getting everything set up on Nexusmods for Fantastical Stylist's update.
Updated the Loca translation file so it has the most recent edits and changes for updates included in this update.
Added Lizardfolk update support to progression this lets Monk Lizardfolk use their Bite as an unarmed strike bonus action after using a monk weapon or unarmed strike.
Fixed Yuan-ti Tag saying not found.
Added Minotaur update support to progression this lets Monk Minotaur use their Horns as an unarmed strike bonus action after using a monk weapon or unarmed strike.
UPDATE - Version [1.5.9.6]
Fixed and corrected Yuan-ti Suggestion Long Rest version adding Disguise Self instead due to it using the Disguise Self spell instead of suggestion in the entry data. Now correctly is connected to the Suggestion spell provided by Forspoken -Alpha- file.
Corrected Yuan-ti Suggestion Long Rest version having display name as "Shapeshift".
Fixed Magic Resistance not triggering when making saving throws against spells.
Planned Updates [2.0]
Add a new "subrace" body that supports Unique Tav.
Add a race icon.
Add custom trait icons.
Fixed monk animations for all body types.
Made slight adjustments to idles each body type uses.
Planned Updates [Version 2.0]
Update Shadowfell Step animations.
Update Blessing of the Raven Queen status VFX.
Update Shadowfell Step VFX.
Add a race icon.
Add custom passive icons.
Add a custom Shadowfell Step icon.
Fixed issue where Lizardfolk bite range was unlimited.
Fixed issue where monk damage wouldn't apply for Bite.
The description now also lists the scaling if you are a monk in the tooltip. It says Bludgeoning damage but that's because the unique function tooltip they use ignores if you put slashing damage. I'll look and see if there is a fix but it does the correct damage so it's not a high priority since this is only a tooltip, not the actual damage.
Added passive that supports Martial Arts attacks using Bite as a bonus action.
Bite
You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Martial Arts
When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.
Fantastical Minotaur [Version 1.6]
Fixed Horns attack not scaling with Monk damage or dealing no damage if you are a Monk.
Looks like from what I've tested most if not all of the animations have been fixed and removed the animation conflict that was triggered previously, which caused certain attacks to finish their animations and you revert to idle animation pose causing you to shrink briefly. [Not confirmed 100% that it's all removed]
Added a new passive that supports Horn attack to count as an unarmed strike after using the Monk Martial Arts feature. Allowing Horns to be used as a bonus action after using an unarmed strike or monk weapon attack.
Fixed Flurry of blows and other monk animations not being played.
Horns
You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
Martial Arts
When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.
Planned Updates [Version 2.0]
Fix the male Minotaur Character Portrait as it just displays a purple background.
Adjust the height of the minotaur to make them more accurate without using the Enlarge/Reduce function.
Add Race icon.
Add custom passive icons.
Height adjustments should correct portraits not displaying faces of the Minotaurs.
Fantastical Astral Elf [Version 1.6]
Fixed monk animations for all body types.
Planned Updates [Version 2.0]
Fix lines displayed on private parts when using shaved versions.
Update the VFX and animations for the Starlight Step action.
Update VFX and animations for Astral Trance actions.
Add Race Icon.
Add Custom icons.
Add custom trait icons.
Added support for Powerful Build and Brute passive to Minotaurs. This was a request I've gotten a few times on Patreon. So enjoy!
Update [Version 1.6]
Added Powerful Build and not just Brute like the initial release of this update.
These species are in their final state of development for the most part. They won't get another update until 2.0 and the last touches will be done during 3.0. All mechanical aspects of the races are finished. I won't need to adjust them any further so all that remains are cosmetic improvements. If you do notice any bugs feel free to leave a comment here or when they're released to the public on Nexusmods on the discussion page.
Astral Elf
Shadar-kai
Minotaur
Lizardfolk
Yuan-ti
You can download all new updates down below after I have everything separated and uploaded I'll also upload these updates to Nexusmods.
Dungeons N Souls
2024-07-02 18:12:37 +0000 UTCxjdjsjcjfuwusjcjfuf
2024-07-02 18:09:15 +0000 UTCDungeons N Souls
2024-07-02 18:06:56 +0000 UTCDungeons N Souls
2024-07-02 18:05:54 +0000 UTCxjdjsjcjfuwusjcjfuf
2024-07-02 17:50:14 +0000 UTC