Get it here! Let me know if you run into any bugs. I was able to test to an extent and caught a few major bugs, but the time I spent was still rather short. Thanks again for all your support!
special thanks to xionfenix, taimanin_suzuki, and an anon from ryona moe for this release
12/25/18
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-Added Choi. He's basically an alternate skin for Norimaro at the moment functionally, with different animations and sounds. The config file has been updated to reflect this. By default, TOBF is set to randomly spawn Norimaro or Choi, but you can change it so only one or the other can be chosen. (I could have added cowgirl for choi since there are sprites for that, but I chose to avoid running into FEATURE CREEP once again)
-Added Dog. He has basic compat for doggy and piledriver at the moment, as well as compat for the kuromaru knotting anim(19232). At the moment he just runs back and forth across the screen and trips enemies, setting them up for other attacks. (for the same reason above, I didn't get to implement side mish in time for this month)
-Altered animation logic for Norimaro/Choi. They're more likely to stay at the default thrusting speed before going turbo
-Altered some of the sounds for fertilization. Instead of playing at specific animElems, the sound should play at a steady tempo (more like a heartbeat)
-Altered Taunting logic so some enemies will go into the state from further away and not as close
Dawnstar
2018-12-25 23:02:18 +0000 UTC