Fixed bug that would start the match with enemies in the stage 2/ ahegao state
Modified initial grab anim to look like he an actual grab
Fixed bug during grope that lead to Brian blinking out of existence
Minor GFX touch ups
Minor anim touch ups
Minor SFX alterations
Added Stun Meter. This was meant to make it easier for Brian to actually grab enemies since he is on the slower side
Added framework that enables enemies to play different animations while stunned
Added alternate missionary. Basically a copy of horuakuti's meant as an excuse for me to develop compatibility with his chars. The old animation is preserved, so the animation that plays is based on the victims animations
Lowered global damage, but slightly increased defense
Probably something else I forgot about
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2019-05-31 20:56:50 +0000 UTC
Definitely curious to know this myself too honestly!