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roadtovostok
roadtovostok

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Parallax Scope Shadow (Opinion)

Hi!

Here's one more optic thing that is a bit "controversial" when it comes to realism vs. video games.

I added a shader support for parallax scope shadow that increases realism but produces significant drawbacks for using scopes.

This shader effect basically simulates shadowing when there's a angle difference between the eye and the lens.

Drawback are for example:
- If you make fast turns, you lose the sight picture completely.
- If your arm stamina is low, shaking produces tilt = more shadowing.
- If you are shooting the recoil produces tilt = more shadowing.
- If you get shot, hit impulse produces tilt = more shadowing.

Here's how this works IRL:

Even though the scope shader now supports this, I'm not fully sure if I want keep this activated, so I decided to ask your opinion on this.

Let me know what you think.

-Antti (Developer)

Comments

I like the effect it adds realism and if you are moving while aiming there should be these effects

Jason Espeland

I quite like this effect in the anomaly mod (I think its called shader based scopes). It is possible to have it as a toggle in the options?

Sam Hardwater

I think it's really cool. Idk if it just feels wrong to see in a game, but if anything, maybe the gradient from black to image looks a bit too crisp? I guess it mainly looks odd since there are no lens distortions going on simultaneously.

Mello' Mike

I'd keep it. Its a survival game. Part of the deal is planning and preparation and engaging from an advantage. IMO if this is getting you killed its because you got ambushed, and that's never going to feel good.

ea

I like it and would keep it, but maybe make it optional?

h3st4by

Having discovered parallax errors later in my shooting 'career', I am all for it from a realism point of view. My question is - will this visual effect actually have a downrange effect? Usually if one doesn't have a full scope picture and takes the shot - this will have a negative effect on accuracy. You'll usually miss. Will the real effect of parallax (i.e. a miss) be taken into account?

upcdave

I don’t like it

Shamnolya

In the video it looks kinda weird and "floaty" to me, but I'm not against the idea.In general I think that a feature like this fits the vibe of Vostok and I'd rather just have it in the game than litter the settings menu with toggles.

Eero

Like it.

Rottmeister

I like this a lot. I think it probably affects the balance of the game, and so whether it should stay or not might not be clear without playtesting. One thing that comes to mind is that magnifying scopes can make the weapon very powerful unless there's some kind of drawback to using the scope. They might also make the weapon usable as a sort of always-on magnifier.

Anthony Bucci

It would be cool to have as a toggle in game. I'm not sure either way on it yet honestly

Mike D

Yes, this effect applies only to scopes with magnification.

Road to Vostok

oh hell yes. do i understand correctly that we should expect to see this effect in scopes with tubes, and not in reflex or holographic sights?

Steve Huff

Looks good in the video, but it's difficult to judge how it will feel like in game. I think it's an improvement for sure, but may need some balancing as to how strong the effect is.

Henry Carlson

I really like this and would love to see it in final game! In most games scopes don't have any downsight and this adds the downsight + it makes it more real feeling in my opinion.

Feruen

I definitely prefer the parallex as it makes the scope feel more real and gives actual real world drawbacks scopes have. But if it is not too difficult, maybe have an option to toggle it in the settings?

twobitdan

YES! I am 1000% in support of this. I love it. I am a big fan of realism in shooters so stuff like this is right up my alley.

ENJOIgta3

i LOVE it. Really improves immersion for me.

Louis Gauthier


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