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roadtovostok
roadtovostok

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Variable Optics

Hi!

Here's the last LPVO / zoom level iteration for Patch 2.

This feature took a little longer to implement than I expected, but it's now really stable and here's the main improvements:

This current iteration uses non-dual render approach meaning it's really lightwight in terms of rendering performance. I have also tested the dual render scopes (PIP) with this system and option to use those is coming to the game at some point.

I have multiple other improvements planned for these non-dual render optics (probably in Patch 3) but for now I'm going with this and it should already be a big improvement compared to the last version.

-Antti (Developer)

Comments

Really nice work, looks great!

Sam Hardwater

That looked really smooth!

Iluvatar

Nice.

Anthony Bucci

Looks great as always. Been putting in hours with the latest demo and enjoying it. Would there be a chance for offset sights when rolling the gun in the future?

Skidjit

It’s looking great so far! I do have a question, will there be any optics with a reticle that has a different color than red? Or will there be a way to change the color?

breez1413

This looks really good Antti. I also hope everything is progressing well the new lore video :)

Infinity


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