Hi!
While working towards the demo update this weekend, I decided do some fun "extra visual stuff" and utilized some of my shader knowledge.
Basically I made a quick and cheap (in terms of rendering) blending shader that supports moss / snow / sand blending and visually provides more balanced view with the terrain.
I have still those development rules that I can't focus on the visuals yet (PBR, Displacements, Global Illumination, Volumetrics etc...) until the initial vision for the game is achieved but these small "extra visual stuff" mini projects are almost like small breaks from the actual development, so I might do these more often even though they are not important right now :)
I will include this shader to the Public Demo 1 v2.
- Antti (Developer)
Tenebris Infinite
2023-04-13 03:37:44 +0000 UTCcarsynforcum
2023-04-13 01:21:57 +0000 UTC