Public Demo 1 v2
Added 2023-04-15 14:14:46 +0000 UTCPublic Demo 1 v2 release date: Today
I will publish a short YouTube video around 9:00 PM (EEST) that will cover the key features of this demo. After the video, the new demo build is available for download.
Excited to hear you feedback!
- Antti (Developer)
Comments
Great point about the corpses. If, for instance, they were used for any tasks where you would have to scout an area for an item that is on a dead body, it would be a nice touch if their location were procedurally generated making it more unpredictable for each player. Players would then be forced to figure out a mission for themselves rather than simply searching up a youtube video for assistance. Antti has said that he like for things to remain mysterious, especially considering the Vostok zone, so that would work out great.
M1XED_BAG
2023-04-21 16:09:45 +0000 UTCThe sound overall is amazing. Escape From Tarkov really set the bar and I think the overall design in this game comes close to that quality. Movement is also stellar, I like that you can crouch-jump into windows. Not necessarily a pro or a con, but I noticed that when I max out the SFX volume, the sound of guns significantly changes. I don't know if that's intentional or some quirk with the sound layers. It's hard to say what level I prefer! In my opinion, the sound of the shotgun with no attachments and outside is a bit "plastic" if that makes sense, in particular with the cracking noise that comes after the initial shot. If you spam shots, it doesn't sound very organic. Otherwise, indoors and/or with a silencer, it sounds great. That red car in the beginning of the Village map felt small, but that might've been because my FOV was maxed out. I noticed that if I look away from the campfire within the barn building, it culls the lighting very early, resulting in a jarring effect of the illumination going away while the campfire is still in view. Another more niche glitch is when I was walking up against a bench, if I went around the corner of the bench while walking into it, my position would jut upward for a moment and then return to normal as I crossed the corner. Sorry if I'm explaining it poorly, I'll post a video if you want me to. The last thing I noted is that the dead AI in that one house doesn't receive any wounds when I shoot into it. I think making lootable "preset" corpses bleed like normal corpses will keep the player more on edge, as they won't be able to tell if it's just a set piece or not. In Escape From Tarkov, there are a lot of preset lootable corpses that players will beeline towards because they already know the location. I trust your appreciation for random/unpredictable moments in game design, and I figure that you probably already have this in mind, but I think that making these "preset lootable corpses" bleedable and variable in location will go a long way for immersion and the overall experience. Overall, this demo has felt amazing and I can't wait for the next milestone. The work you have done is truly incredible, you're setting a huge benchmark for game development. Keep it up!
Fonzi
2023-04-16 00:35:01 +0000 UTCHi, I encounter one bug : I try to jump on a ladder and then press MMB (to climb a little faster) but if you do that you get stuck as soon as the character "grab" the ladder Otherwhise everything was fine, in the "lobby" i have between 170 and 285 FPS and in the village i have 90 - 140 FPS (GPU : NVIDIA RTX 3070, CPU AMD RYZEN 5 5600X 6-CORE 3,70GHz) Things i like : - new gun sound are good, SVD in particular =) - new inventory system is good and more intuitive, also it's easy to loot - the plane that pass by when we enter the map is cool - night is scary ^^ when i found the dead AI in a house (with NVG on) it took me by surprise - winter look good too - map is bigger than i expected Things i dislike : - Very difficult to spot ennemy since their weapons flash is very weak, most of the time i had to rush them to see them - If i get attacked while switching scope for exemple, i can't stop to defend myself (or i didn't find out how to do it) - I can't choose a specific scope to put on a gun, i have to cycle through them until i have equipped the one i want - I can't drop an attachement on a weapon directly in the inventory
Shamnolya
2023-04-15 21:27:28 +0000 UTCTwo bugs I've encountered: If you die while tinkering with a weapon, the menu for the weapon will still remain but you can't exit it or do anything. The second is AI spawning in the tutorial area and killing you. I love the feel and vibe of the second public demo!! My only major complaint is the physical model of the scope feels a lil further away from the player's eye than I'd like. It makes aiming the PU scope for the Mosin a bit of a nightmare. But overall it's fantastic!
Evelyn Blackwood
2023-04-15 21:06:17 +0000 UTCVery nice work indeed! The attachment swap system feels very nice to use! Also the adjustment of the scopes distance from the players "eye", the brightness of the scopes and reflex sights and amount of zoom seem to work very nicely. Maybe one of the most intuitive and user friendly systems I've come across! Atmosphere is very nice, the weapon sounds seem very nice. I've found two bugs so far: I seem to have unlimited ammo on the shotgun. I never need to add rounds to the magazine, I can spam shooting as much as I want. I died while tinkering with the weapon attachmen system. When I respawn, I can't enter my inventory, pick up weapons, climb ladders or do any thing else other than moving around and jumping. After visiting the main menu and restarting, everything works normaly (so this isn't a major thing in my opinnion, and also quite situational). Happy to support you with the project!
Riku Huomo
2023-04-15 19:58:50 +0000 UTCI LOVE IT! Thanks Antti :) But something i am not really sure about the new Demo; did the Rain Effect became less? When i turned the Rain/Storm on, it seemed like there was no rain at first, then it appeared in the distance/while zooming through a scope, and then it seemed like there are few areas where it seems that there isnt any rain effect. I might try some different settings though. While playing around i found my favourite;inside the building near the sea turned on the radio, light up the campfire, rain, dusk....and just sit there and listen to ambience and music - LOVELY! You really did a GREAT job so far!!!
Marcoon1305
2023-04-15 19:09:13 +0000 UTCThanks
SW Content
2023-04-15 18:00:49 +0000 UTCmuch hype
DoneFeedingTheFox
2023-04-15 17:54:07 +0000 UTChttps://www.youtube.com/watch?v=2HePkuTN6hs
DoneFeedingTheFox
2023-04-15 17:54:02 +0000 UTCDoes the whole public have access or just us Patreon? And if it’s just us do I need to do anything specific in steam to get this downloaded
Ryan Reid
2023-04-15 17:13:26 +0000 UTCalready downloaded, later I will check it out
Dario Gonzalez
2023-04-15 17:07:40 +0000 UTCWoohoo! Can't wait!
CruisingLlama
2023-04-15 16:06:17 +0000 UTCIt's great! One thing though, would be nice to not be hunted while putting on gear :D
Ed Weird
2023-04-15 16:05:44 +0000 UTCif there is looting in the Demo i'm sure i will put in a hundred hours :)
SavRoyale
2023-04-15 15:37:12 +0000 UTC🥳🥳👏👏
Nate
2023-04-15 15:02:42 +0000 UTChell yeah, cant wait to throw another 15 hours into this game
jordan dansie
2023-04-15 14:43:20 +0000 UTCpoggers
m4ntsu
2023-04-15 14:40:21 +0000 UTCYep, when the video ends the new build is available.
Road to Vostok
2023-04-15 14:39:59 +0000 UTCExcited to play the new version!
Andex
2023-04-15 14:31:16 +0000 UTCAwesome! :D <3
Pazi Gamer
2023-04-15 14:24:24 +0000 UTCSo steam update goes love around the same time as the YouTube video?!! That’s exciting as shit
carsynforcum
2023-04-15 14:18:34 +0000 UTCGetting ready as we speak! Can’t wait to really dig in and experience all the changes!
M1XED_BAG
2023-04-15 14:17:32 +0000 UTC