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everlaster
everlaster

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TittyMagic 3.0 released

A month of very active development and testing with eyes glued to the screen is finally bearing fruit. TittyMagic 3.0 is OUT.

Short summary of changes since 2.1:

For the full changelog, see the Hub update post.

I'm looking forward to your reactions and feedback! All messages are greatly appreciated, especially ones that point out what could be improved or features that you would like to see added :)

Free demo scene: TittyMagic DemoRoom 

-everlaster

TittyMagic 3.0 released

Comments

Hi, thanks. The plugin disables "Freeze physics while grabbing" (Control & Physics 1 tab), this was to prevent physics from breaking down if grabbing the person root in Animation optimized mode. This is why the comply-mode joints lag behind. You can get around this by temporarily enabling "Freeze Physics" in the C&P1 tab or by temporarily disabling the plugin. It doesn't seem that enforcing the "Freeze Physics While Grabbing" is actually needed though (it seemed necessary in a pre-release version). I'll remove that in the next patch. Good find πŸ‘

everlaster

hey, I think I found a bug. once your plugin applied, if you switch to "comply all" and move the control atom, the character doesn't follow as it should be and the control isn't under the two feet as it should be, as it gets dampened or something. switching to "control all" the control atom moves the character normally.

Vitlam

Hi, the existing scene most likely has something (e.g. another plugin) that is animating morphs in the breast area that aren't flagged as pose morphs. TittyMagic detects when breast size is changed by non-pose morphs and automatically recalibrates. Animating non-pose morphs seems to be a common enough use case that I will make the auto-recalibration of physics settings optional - a patch will be out within a day or two.

everlaster

if i try to update a model in a scene that previously had version 2, i have all kinds of issues (can't switch mode of plug-in for one). If i add it to a model in a new scene, it works as expected. Any idea how to resolve?

MrPickles

Good question, I have asked that myself. It seems to be a hard limit in VAM internally - I haven't found any way to increase mass beyond that limit. Some of the physics settings could perhaps be made to depend directly on volume instead of mass so that breasts larger than what you would expect at the 2kg limit could behave more appropriately for their size rather than just their weight. This should be investigated - for science, of course - but optimizing the plugin for huge breasts just hasn't been a priority.

everlaster

Haven't installed it yet but was curious, why the 2kg limit? Is it just an arbitrary limit you set or does it have mathematical implications? Because... I mean, this is a fantasy game. It is specifically made for things that are not possible IRL :)

Paraffine


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