Hello everyone!
We’re still working on the new mechanic introduced in the last report. Now more on the programming side, and, to be honest, I never expected to have to write so much code for it… XD

More than 2700 lines of code for this lol. And by the way, looks like not many of you tried to guess what...
2022-06-20 13:30:51 +0000 UTC
View Post
Continuing with the WS archive (a backup of art published on the, now closed, WaifuStream Patreon). This one is from June 2019.
DOWNLOAD
The link is working fine. If you’re having troubles downloading it, please try using a download manager, like J-Downloader 2. We’ve never...
2022-06-17 13:11:59 +0000 UTC
View Post
All the renders are ready, we're now working with some post-processing and fixing some stuff.
So, we can now say that the release date for this image set will be:
6-21-2022
And that's all for now, regards.
2022-06-15 17:13:14 +0000 UTC
View Post
Continuing with the WS archive (a backup of art published on the, now closed, WaifuStream Patreon). This one is from MAY 2019.
DOWNLOAD
The link is working fine. If you’re having troubles downloading it, please try using a download manager, like J-Downloader 2. We’ve never had a probl...
2022-06-10 13:26:36 +0000 UTC
View Post
94 renders and counting...
This is almost finished, so here is a promotional image ;)
Regards <3
2022-06-09 13:50:26 +0000 UTC
View Post
Hello everyone!
Because we never stop working, here’s a sneak peek at a new mechanic (interface) we’re almost finished with. Courtesy of Mr. VersusX:

Let’s see if you can guess what it its xD.
On other matters, recently we’ve received a lot of feature and overall requests. I guess you all remember what we said on
2022-06-07 20:24:11 +0000 UTC
View Post
After a long 'dev hell' Omnia In Inum is back to work!
Meguido and I have decided to start from scratch with the project to delete all the shit we've done with the project during all this time XD
The first thing that we're going to decide (finally) is how the game will look (game aesthetics). This was one of the main problems that put the project in the 'dev hell'.
In order to achieve this...
2022-06-01 17:36:41 +0000 UTC
View Post
88 renders and counting...
More and more images are being added on this set and we still have some more ideas to be created for the set.
We hope to release it before this summer.
Regards <3
2022-05-30 14:42:58 +0000 UTC
View Post
Starting with the WS archive (a backup of art published on the, now closed, WaifuStream Patreon). The first one is from April 2019.
Here are some samples.
And the .rar file includes a folder with WIPs.
2022-05-27 14:05:20 +0000 UTC
View Post
Hello everyone!
While working on the new stuff for this new release (we can’t show anything just yet about it, sorry). I realized I could have made the engine update public for those of you who experienced those Fatal Errors, to see if this fixed them.
The truth is that I completely forgot about that possibility at first, but then I found some things that made it a good decision, mainly to avoid people reporting unnecessary/untested stuff, like this one...
2022-05-25 16:17:55 +0000 UTC
View Post
Hello everyone!
Here back again. So, as I mentioned in the previous report, I was almost finished with the “upgrade from scratch” process. And, that’s finally done!
Looks like that, fortunately, this time there wasn’t any major errors. On top of that, I tried to make a build and tested it. The building process went smoothly as well and I managed to test a couple missions with no problems at all (the save ...
2022-05-17 14:10:42 +0000 UTC
View Post
Hi!
Remember that long post about changes and the re-unification with WaifuStream, well it's time to start with the 're-unification' part.
Well, we continue working on this image set. It will have a ton of images (+50 at least).
And here is the final version for the cover. Hope you like.
We still don't know when we're going to release it (
2022-05-16 16:53:45 +0000 UTC
View Post
Hello everyone!
Did you miss me? Well, I’m pretty confident about the answer XD. Hope you’re all doing well! So, anyway, as mentioned previously we’ve been back to work for some days now, but I’ve been unable to get the time to write about it until now.
In terms of Bioasshard progress, well, one of the first things I tend to work on, is to update the engine version used. This step is usually as “easy” as going to where the project file is, right-clicki...
2022-05-12 14:30:21 +0000 UTC
View Post
As we mentioned on a previous (and very important) post :
"Another change goes to the Fantasy Cards and how we give them away. In the near future we’ll be giving more info on this, but is basically to avoid people being left out of some of them just because the requirements aren’t met when a release is done (but they could be a bit after it) and stuff like that."
2022-05-02 17:04:30 +0000 UTC
View Post
Hi
As the title says we've made an update to the Project List LINK.
Here is a list of changes:
- Removed the Project Status tab: We always forget to update that so it's better to delete it XD
- Revamped the Active Projects tab: now it has an image of the project itself and a small description for the already active projects.
- ...
2022-04-27 15:56:55 +0000 UTC
View Post
Hello everyone!
Time for the Revision 1 release!
Read this, to get a clear idea what’s in for this Revision:
Changelog:
+New+ Performance pass applied to everything, adding validation checks everywhere to avoid empty pointers left in memory and trying to read from them
I’ve seen some people having fatal errors. This can be caused by many things (hardware incompatibi...
2022-04-02 12:45:20 +0000 UTC
View Post
Hello everyone!
We hope you’re having fun with the new release! This is the post I mentioned in the Release Post, with things I wanted to say or rather we want to say.
I hope you take the time to read it all as it’s quite important stuff. So, let’s get to it!
First let me tell you, we’re working on a Revision, and will be out in a few days (if you want to know exactly, read the post until th...
2022-03-30 18:17:20 +0000 UTC
View Post
Hello everyone!
So, finally this time has come.
There’re some things I want to talk about but I’ll let the main ones for a post after the release. This one is to make some things as clear as possible. So, please, make sure you read them before proceeding to download it.
As you can see below the Changelog it’s a bit smaller than usual and more considering the long time it took (this log is a reduced version, there’s more on...
2022-03-18 14:12:52 +0000 UTC
View Post
These cards are ONLY for use on Bioasshard Arena Ver. 0.5.328 and its Revisions (if there is any).
If the FC images doesn’t appear on the post check the attachments at the bottom of the post, there you can download the cards.
IMPORTANT!!! For people having troubles introducing the codes:
First of all: Be sure you're using the most recent version of the game and the most recent version of the Fantasy Cards. You can find both links ...
2022-03-18 13:59:55 +0000 UTC
View Post
These cards are ONLY for use on Bioasshard Arena Ver. 0.5.328 and its Revisions (if there is any).
If the FC images doesn’t appear on the post check the attachments at the bottom of the post, there you can download the cards.
IMPORTANT!!! For people having troubles introducing the codes:
First of all: Be sure you're using the most recent version of the game and the most recent version of the Fantasy Cards. You can find both links ...
2022-03-18 13:54:21 +0000 UTC
View Post
2022-03-15 17:30:08 +0000 UTC
View Post
It's been a long time...
2022-03-12 14:21:26 +0000 UTC
View Post
Hello everyone!
A new report is here.
So, I’ll make it short (this sounds familiar lately xD).
Instead of telling you what I’ve been doing, I’ll tell you what it’s left to do, so you can make an idea:
- A full test of the new mission (this step may be repeated more than once if it’s not at a desirable difficulty, making me tweak it and repeating the test)
- Get everything ...
2022-03-03 14:47:48 +0000 UTC
View Post
Hello everyone!
A new report is here.
A short one I guess, but full of good news. So, let’s get to it.
Everything regarding the animations is now done (various configurations, sounds, notifies, etc, etc). They’re implemented and I already tested them all, not in the battlefield yet but on my debug level, and everything is working fine in there.
Mr. Versus finished his task of looking for new sounds
2022-02-18 14:10:43 +0000 UTC
View Post
Hello everyone!
A new report is here.
So, as mentioned in the previous one, I finished finally with the animations for the grapples and the Sexttacks as well (yay!)
All the animations are already imported on the game, and solved some orientation problems (yeah, it’s pretty usual that when importing animations from outside to UE4, you’ll get some bones wrongly oriented). They are now wor...
2022-02-03 17:17:09 +0000 UTC
View Post
Hello everyone!
Another status update.
I could just copy/paste the previous report and change “grappling” with Sexttacks. Because yeah, that’s the good news: I’m already/finally working on the Sexttack animations.
On the Sexttack animations I’d say I’m about a 30/35% of them left. So, if things don’t go too wrong, I should be able to finish them before the next report.
And this will be it. Hopeful...
2022-01-20 15:29:46 +0000 UTC
View Post
Hello everyone!
First report of the year. But we will start with a Status update.
I’m still working non-stop on the animations. I’m almost done with the grappling ones. Just a couple more and that part will be finished. And then it’ll be time for the Sexttack animations.
And that’s basically it. Not much more to say. That’s why it’s just a status update. It’s not like it’s li...
2022-01-07 14:47:51 +0000 UTC
View Post
Happy New Year from Meguido and Mr.Versus X!
We want to start by saying: thank you for all the support you gave us during 2021!
We hope you people have a nice and sexy 2022 while we work hard on a lot of stuff during this year.
Here is an image with some things we're working on: Can you recognice all of the art/projects there?
With that said, we want to send you all our best wishes for this new year!
2022-01-01 12:32:19 +0000 UTC
View Post
Hello everyone!
Time for a new Dev report. This one, even if short, is a good one.
There’s been lots of progress made since the last state report. I already implemented a lot of stuff related to the AI for the Boss. To be honest I almost implemented everything for the AI, except for the grappling and Sexttacks, which I need the animations for first.
And that’s where I am right now, working on the...
2021-12-23 14:45:23 +0000 UTC
View Post
One final Christmas gift!
Catherine wishes you all a Merry Christmas!
This one is special because it's the first time we show:
1- The Punished/Descent logo.
2- Catherine's full CG model for the project.
Regards <3
2021-12-21 17:30:48 +0000 UTC
View Post