Hi,
I didn't think that there would be so many headaches when adding enemies to the combat code, but it so happened that I forgot a couple of important points, and I had to add a lot manually to the code, and when I remembered that I forgot ... In general, I had to redo and supplement a lot, since I decided to add sounds to the combat separately (so that they could be made quieter or louder through the game settings, like music). In general ... I think I managed to add three enemies to...
2025-03-11 14:34:45 +0000 UTC
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Hi,
Unfortunately, there will be delays again, since due to particularly active news factors (news about a possible settlement and a possible end to the war), I had to monitor all the news in a row for several weeks, and this clearly did not contribute to a playful mood in order to work on the game well. However, when the stock price actually reached its maximum values for this month, I sold 80% of all the shares (which I recommended investors to do in order to lock in even more ...
2025-02-27 12:41:56 +0000 UTC
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Hi,
Unfortunately, the process is not going as fast as I would like, due to the fact that I am going through a very active stage in real life related to my career (more investors have appeared, and I need to find a common language with each of them), and this has somewhat thrown me off track regarding the game project, but I am in no way abandoning my work, I just can’t devote as much time to it as I originally planned.
However, at the moment I have finally finished sorting al...
2025-02-05 21:07:30 +0000 UTC
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Hi,
first of all I would like to apologize for the fact that there was no news from me for 3 weeks, but unfortunately due to the fact that last month I was too focused on working on the battle code - I made several big miscalculations regarding my main (real) job, and I had to work on fixing it from the beginning of the year. Also due to the fact that I had relatives visiting me for quite a long time during the holidays - it was difficult to do my virtual work in their presence. One w...
2025-01-18 11:08:56 +0000 UTC
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Hi,
for more convenient access to my work - You can use the following links:
*Public Vids In The Best Quality (better copy and paste the link into Your internet browser) + Gif Files -
{ https://mega.nz/file/2oA2mLhT#Qy5Ddz04f1V4LvTvKGTHjJaSBPHOKTgoe9YLT5o7eqM }
(Was added link(s) to Gif Files under almost every video project)
*Private Vids In The Best Quality (better copy and past...
2024-12-25 16:43:35 +0000 UTC
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Hi,
I'll say right away that about 25-30 percent of the photos will be similar to each other (they will differ slightly in angles), and perhaps I should delete the less successful ones, but I'm so burned out this year that I'd rather give you the choice to choose what you like best. Also, after the middle, the photos drop in quality a little, because they were photographed from active (moving) animations, however, to dilute this drawback - I'll also add the ability to download vide...
2024-12-22 15:05:55 +0000 UTC
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Hi,
I don't know what exactly I wanted to create by doing this... At first, there was an idea to create Pin-Up, but then everything went in a strange direction... Perhaps this is my attempt to make up for lost time and the fact that my main characters have not been given any roles in my projects for a long time... Anyway - I will post the full version of all this chaos (Set of a lot of pics + set of short vids as a bonus) within an hour on my Patreon and Boosty, and after sorting, I wi...
2024-12-22 14:36:08 +0000 UTC
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Hi,
I managed to make all the changes to the combat code that I planned, and the code retained its full functionality. Now, when defending and counterattacking, Krystal will use the melee weapon that the player currently has and that is the best in terms of damage. I also added the ability to counterattack in melee when defending to the archer, but the attack level will be very modest against high-level enemies. If the player pumps two directions at once (warrior and archer class), then...
2024-12-15 15:59:27 +0000 UTC
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Hi, while I still remember where and what is in my combat code - I decided to change it, namely:
- When receiving a weapon with higher combat stats - the weapon of the previous class disappears from the choice, since there is no point in using a weapon in combat that hits weaker (although of course someone may like the animations of this or that weapon, if there are any, but this is a very controversial reason for making the combat code significantly larger in volume)
- I want to ...
2024-12-12 15:03:10 +0000 UTC
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Hi, I had to annoy many of my friends (and not only), but in the end I managed to collect a good menagerie for a feral-type game project (due to the rules of many sites, including Patreon - sex scenes with feral-type avatars are not allowed, so do not expect such an option in the game), and most of them have a sufficient move set to be added to the combat system as enemies (however, someone can also be an ally at some point too). All recordings took place on a dark screen, since I have not ye...
2024-12-09 15:10:00 +0000 UTC
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Hi ,
despite the conflicts in the code (Although the code is written correctly, but unfortunately Renpy knows how to surprise) - I finally managed to completely build the skeleton of the combat code (about 7 thousand lines already (if it had not been possible to integrate the idea of the influence of agility and strength into the code, the code would have been much larger), not the most dense code, there are 2-3 spaces between lines, in which I leave hints for myself for the futu...
2024-11-27 01:54:04 +0000 UTC
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Hi,
After a few failed attempts, I finally managed to make a more or less working version of the battle code that includes all the ideas I listed earlier , however, it is a pretty rough version and I will need to do some experiments before fully building the code in this direction. Overall, the combat system is already quite different from the combat system in Act 2, less will depend on randomness, more - on character development and player reaction.
Example of Quick Time momen...
2024-11-20 15:13:42 +0000 UTC
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Hi,
Despite another dose of Santa Barbara, which is again linked to Xv1deos and their main partner Sheer ( more info on my discord server in the video projects and other section - https://discord.gg/ARxTNwuuYa ), I still decided to share with you information regarding the next game update, and possibly the combat system as a whole, how it will look after version 005 (and 006 too).
As you can se...
2024-11-12 03:46:26 +0000 UTC
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The full set can be downloaded here (please copy and pase the link fully into your internet browser bar):
PNG - https://mega.nz/file/e4QGAZDa#tBOGhafUgzSg3pLOV9JczkrRuapLaMPaoYfW18QFxiE
JPG - https://mega.nz/file/mopiVJoA#WklbLJssbo6b8bWaKSJO7yAF_Ns...
2024-10-31 01:07:51 +0000 UTC
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Hi,
This is not the first Pin-Up in which I use Loona, but I think it'll be the first one where I'll try to scare you a little bit. Just a bit ^^.
The full version of Pin-Up in the best resolution will be available in a private post, but during the day I will also upload the public set too, most likely to my Xv1deos page, but maybe on the discord ( to join - https://discord.gg/ARxTNwuuYa &n...
2024-10-31 00:56:59 +0000 UTC
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Hi,
in order to attract a larger audience - I decided to take a risk and create several videos that I will try to post on my PH and Xvid pages. Their content is mostly similar to that of the game project, but does not fully correspond to its plot, and also the video files were somewhat expanded and previously unused materials were partially added when sorting the video series for the game.
Videos can be seen here ( please copy and paste the link fully to your internet browser ba...
2024-10-28 14:47:34 +0000 UTC
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Hi,
Although I didn't initially plan to add too much to version 004, planning it more as a kind of base for subsequent updates - due to the high quality of the waterfall scene, the video files with it weigh several times more than other files, and therefore the size of the archive with the game reached 6 gigabytes. One way or another, I will add below the ability to download a version with minimal video quality (but still with acceptable quality), which will weigh almost 2 times less t...
2024-10-09 20:38:35 +0000 UTC
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Hi,
I think this will be the final post before the release of game update 004, and in this post I would like to describe the latest news regarding the status of the game project at the moment.
So... Work on the game code is almost complete. All video files have been added to the project, and several variations of monologues from Krystal's side when visiting the location Mysterious Cave have been added (variations depend on the moment when Krystal visits this cave, ...
2024-09-25 22:10:55 +0000 UTC
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---SPOILERS AHEAD---SPOILERS AHEAD---SPOILERS AHEAD---
Hi,
In this post I am going to show out the video material that will be used in the game update 004, however, I recommend waiting for the official release of the next game update. But still, if you want to see the video materials that I have selected, you can do so at the following link (please - copy and paste the link FULLY into your internet browser bar) -
* 2024-09-07 21:06:57 +0000 UTC
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Since not everyone uses Discord, I decided to post these photos here as a separate post. I think I will leave both types of water procedures in the game project, both during the day and at night, and perhaps in the future some events will happen related to these water procedures (someone will notice Krystal, and this may lead to something vulgar... Or it may not, everything will depend on the player's actions).
Anyway, I'll leave you to your fantasies. ^^
2024-09-01 18:54:00 +0000 UTC
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Hi,
judging by some negative reviews from those who stopped sponsoring my Patreon page - not all people follow my discord channel ( to join - https://discord.gg/ARxTNwuuYa ), although I have said several times before that I post all small updates there, and only when there is enough information - I create a post here, then... Actually, I am creating a post here:
It wasn't easy, but I ...
2024-09-01 18:41:38 +0000 UTC
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Hi,
for some reason my old link to the invitation to the discord server was deleted, so I generated a new one * https://discord.gg/ARxTNwuuYa *, so if You want to keep abreast of the latest events regarding the game project or my any other works - I post all the small news and experiments there at the beginning, and only then, when there is enough content, I post on Patreon and Boost pages.
Anyway, in this p...
2024-07-30 22:47:30 +0000 UTC
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Hi,
in the process of building a new location Warriors Zone for the game, I decided what exactly I want to show in the game update 004, and it would be:
- The new location Warriors Zone (already almost finished, watch screenshots to post), in which will be at last two NPC at day time, one of which will be the Warrior, who can train Krystal in melee combat (Not for free, which will increase her strength characteristics), and also, in future game updates - b...
2024-07-17 14:35:19 +0000 UTC
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Hi,
Before I describe what I'm going to try to implement in the 004 version of the game, I would like to clarify some points.
Firstly - if editing the dialogues depended on me - I would have released the public version a long time ago, but this event has actually dragged on for a month, and, due to the lack of clarity of progress (apparently my friend was to dragged away by real life stuff), I may have to turn to someone else for help with all of this.
Secondly, regarding...
2024-07-03 23:59:55 +0000 UTC
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Hi,
Unfortunately, my friend who helps me with editing my dialogues in game has some problems in real life, and since I don’t know how long it will take him to edit it, I decided to post the finished version (0.03) of the game , but without the corrected dialogues, and as soon as I get the corrected version of the dialogues from my friend, I will make a new post with the game, which will already have it.
Anyway, you can download the game here (please copy the entire link and ...
2024-06-08 20:15:07 +0000 UTC
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Hi,
Work on the update is gradually moving towards the final stage (I have about 130 dialog boxes left to write, then submit all the text for editing to my friend (I hope he won’t block me after seeing all this TEXT), + I will need to add sounds for spicy scenes ), and after a few experiments in the code - I managed to find an easier way to add an interactive map to the game for day and night (initially it required adding a lot of small changes in the code, but I managed to find anot...
2024-05-18 23:49:12 +0000 UTC
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Hi,
Unfortunately, work on the dialogues is not going as quickly as I would like (about 70-75% of all the necessary dialogues for version 002 of the game have been written so far), and I was lucky to get Covid again (for the second time in the last 3 months, fortunately for the second time the disease is mild), which also distracts mefrom my work, but I don't give up and continue to do it.
However, I would like to sum up some intermediate results on how everything ...
2024-04-22 00:29:00 +0000 UTC
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Hi,
Sorry for the long silence, but working on the game code turned out to be a much more difficult task than I initially thought, but last night I finally finished it, and after many checks I did not find any errors in the code (however, I am not 100% sure about this), and the game project is finally glued together completely with all the content that I provided in the previous post.
The main problem why there was such a delay - the tests with the code that I carried out earlie...
2024-03-23 22:17:03 +0000 UTC
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!!! SPOILERS AHEAD !!!
If you don’t want to spoil your impression of the future finished version (v002) of the game, it’s better not to watch this video. If curiosity still gets the better of you, look, but I warned you.
Video link - (copy and paste it completely into your browser bar) - * https://mega.nz/file/ykY0wCAK#BWtUEdKqOAz-SIlekL6wVwKiFFhpW8VDdGj2k21owQQ
*
I hope you like...
2024-02-19 03:48:49 +0000 UTC
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Hi,
I think the desire to add so much content in one update was a mistake (in the end there were more than 1500 files, each of which was more than 30 seconds long, and I had to review each one several times in order to choose the best moment, and then throw it out of the project during the sorting process more than half of the files are not bad, so that the project does not become too large in terms of size with the release of the new update), but I don’t give up on my idea and conti...
2024-02-17 00:51:46 +0000 UTC
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