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bismuth9

bismuth9

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bismuth9 posts

Super Mario Bros. 2 video is out!

I'm gonna make a "proper" post for it in early January to avoid double charging for December, but the video is out on YouTube!

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Production update 2023-12-21

Alright!

I know it hasn't even been 48 hours, but a lot of things happened in that time.

I've been working day and night and I managed to get an insane 34% of the editing done since my last post.

At this point, all I have left is a very basic, surface level comparison with the TAS, and the ...

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Production update 2023-12-19

Hello everyone!

I've been meaning to update for a while, but I kept putting it off and, well here we are.

In the first week after mostly finishing the script, I managed to stay on top of things for the most part and get things done at roughly the pace I had set up in my production schedule. I had one unproductive day that I made up with a very productive day, and I was only about half a day behind a few days ago.

As far as recording voiceover goes, though, I fell behind beca...

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Production livestream 2023-12-10

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Production update 2023-12-07

Hello! I know it's now the 8th for most people, including me, but functionally it's the end of the 7th for me so I'm rolling with this.

I'm nearly finished with the script for the SMB2 video. I have 3860 words and 17 out of 20 sections finished (I might axe one of the remaining 3). The whole run is done, I just need to do the post-run stuff like what's left after this, the TAS, and find an inspiring quote to end the video on. So, I'm projecting a total length of ~4500 words for about 23...

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One song in the latest GoldenEye video!

The piano arrangement of Surface 1 is now available!

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Production update 2023-12-04

Hello everyone!

I am in a great mood today. I have lots of things to talk about so let's get right into it!


Frigate 00A video

First, I want to talk a bit about the last video. It had a very rocky production, as you all know. I hit a wall with motivation, having to juggle analyzing data, editing with an incomplete script, recording said script, and I was feeling overwhelmed by how much stuff I had to do at once and how incomplete the whole project ...

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Frigate 00 Agent Explained!

There it is! Again, I'm sorry for the lack of my usual transparency in the making of this video. I'm gonna post an update tonight or tomorrow about my plan for the next month.

In my haste yesterday, I forgot to post the link here, which means it will be a December post as far as Patreon is concerned. If I release another video in December, I'll wait until January to post it so it doesn't charge everyone twice in a month.

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Production livestream 2023-11-28

Hey everyone! To make up for the lack in amount and quality of updates recently, I decided to do a livestream available to every Patron! I will be editing all day so this could last 8 hours or more. Come hang out and see the process!

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Situation update 2023-11-18

Hello everyone!

First of all, thanks everyone for the kind words and the support!

I'm going to make it short. I've been staying with my parents for 3 weeks in preparation for my dad's operation to remove the cancer. His operation was two days ago and it went very well. He needs to stop working for 3 months but he's already in a pretty decent shape. We brought him back home yesterday and he's basically able to move around without any assistance, albeit slowly and carefully. He need...

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Sort of update 2023-10-27

Hello everyone,

I wanted to give a bit of an update even though things haven't been too great. In short, I'm in a rut, the things I have to do seem like a mountain even though I know for a fact they aren't, and I'm just not feeling it. As a sort of related news, I'm also leaving for two weeks. My dad has cancer. It was detected early but it's apparently quite aggressive so he's being rushed to do a battery of tests for an operation as soon as possible. The situation developed rather qui...

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Production update 2023-10-06

Hello! I have some good news, a bit of bad news, and more good news.

Let's start with the bad news: to the surprise of no one, things are going a bit slower than I had set up in my production schedule. Please send your shocked scream emojis.

Good news: the main reason for this is because the project is getting better and more refined. This video will probably end up being my most influential work yet for the speedrun community of the game I'm covering. Sure, some stuff I've made b...

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Production livestream!

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Bismuth actually wants the opinion of his patrons??

Hello!

With the recent developments in Super Mario 64 and carpetless now being a serious viable option to save time, I have been considering the possibility of sometimes tackling "speedrunning news". More specifically, explaining new strategies or tricks that revolutionize a game in a 5-15 minute format.

In the case of carpetless, for example, I would have explained what the old strategy used to be with a very brief rundown of why it was near impossible, what the new setup looks l...

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Production update 2023-09-20

Hello everyone!

It's been a while, but I have a lot of news. Last time, I was talking about how my next course of action would be to figure out if Frigate 00A would make a good video topic, and I have come to the conclusion that yes, it would!


Frigate 00A probability theoretical analysis

Now, the major point of interest in Frigate speedruns is the extremely low probability of the hostages escaping fast enough for Objective A to complete in time. Y...

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Production update 2023-08-30

Hello everyone!

I hope everybody enjoyed the last video. I've got a lot of things to talk about so let's get into it!


Silo DLTK Explained

How did the Silo DLTK video end up? Let's take a look.

As you can see, it's doing... fine. If I'm being honest, slightl...

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GoldenEye Silo DLTK music!

Here they are! All 8 new pieces used in the Silo DLTK video. Hope you enjoy!

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GoldenEye 007 - Silo DLTK speedrun explained!

Thank you to everyone for your support while making this video. I'll post the music as soon as I can, at the start of the week.

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Production update 2023-08-09

Hello everyone!

I have made some decent progress since my last update, so let's talk about it!

Silo map

The map is completed and works! I found out, however, that the data I can get from the guards is sort of incomplete. Their target position updates a bit later than I thought, and unloaded guards often snap to different nodes rather than moving smoothly, so patrolling guards look a bit weird. Despite those limitations, I think there is a lot to learn from l...

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Production update 2023-07-29

Hello!

Today I bring very exciting news. I made progress in a pretty huge way, and it's gonna make the whole editing process go so much faster! This is the equivalent of finishing the whole map view + objective + bomb and fairy counters for the Zelda 1 run before I started editing proper.

I have made a TAS replica of BlazeM's run, it syncs, and it's close enough to the original to show all the luring strategies! But not just that: I also wrote a LUA script (by butchering IsoFrieze...

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Production livestream 2023-07-26

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Production update + Livestream!

Hello!

I have some good news and some bad news. Bad news first!

I'm behind schedule for a myriad of reasons. Script took longer to finish than expected, I took care of a bunch of things I had been putting off for a while, like chores/once a year kind of stuff, I was out of town for a bit, anyway, long story short: I'm currently making the TAS replica of Blaze2005M's run of Silo DLTK.

And here's another reason why I'm behind: the TAS is also taking longer to make than expecte...

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Production update 2023-07-14

Hello everyone!

I'm sorry I didn't deliver on the promised update before I left for PACE. I am back now though, and I have to say I had an absolute blast at PACE! It felt like old GDQs which is definitely a great thing. I met plenty of people, made new friends, and it was so much fun seeing the SMB1 setup by FlibidyDibidy and commentating races live!

Speaking of that, I meant to make a vlog about it. I have some footage, and I must admit I wasn't as diligent as I should've been, b...

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Super Mario 64 - 16 star explained!

It's finally out! Sorry it took me so long. Enjoy!

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Production Livestream 2023-06-02

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Production update 2023-05-31 + Livestream

Hello everyone!

Let's start with the livestream announcement: I'm doing one on Friday afternoon! That's June 2nd, around 12:00 to 5:00 pm EDT (16:00-21:00 UTC). The exact time might change a bit.


Progress

Things have gone fairly well since my last post. It's only been a few days (I didn't work last weekend) so do temper your expectations. 

2023-06-01 00:31:31 +0000 UTC View Post

Production update 2023-05-25

Hello everyone!

I am back from the dead. I won't beat around the bush and I'll put it simply: in my life, I've always struggled with having proper work ethic. I am naturally lazy, I give in to distractions, I am an incorrigible procrastinator, the whole package.

I love my work, I really do. I am passionate about speedrunning, understanding new concepts and breaking them down for everyone to learn. But despite all that, I can still fall prey to my habits of ditching work for the lo...

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Production update 2023-03-30

Hello everyone!

I hope you had a good week. I had a great time at my brother's place last weekend, and it gave me time to rest my hands. They're not back to 100% yet, but close. I still wear a brace when I use the mouse a lot, but it's gotten a lot better.

So, how's the GoldenEye video doing? Not so well. I shelved it. That's because on a whim, I decided to take on the project of breaking down GreenSuigi's run of 16 star! 16 star has always been on my radar as a p...

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Production update 2023-03-21 / Patreon satisfaction survey

Hello everyone!

First of all, I want to apologize for kind of dropping the ball on updates towards the end of the last video. I got quite busy, my sleep schedule was all over the place, and I didn't take 45 minutes to make an update for you guys. I kept posting in the Discord server but I didn't consolidate the information in a neat post.

Today's update will cover a lot of different topics, so let's get started!


SMW 11 Exit Explained

How is ...

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Music from the latest video!

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