First off, a big thanks-a-lot to all of you who have joined the new Enthusiast tier and are therefore reading this! 😀
I mentioned earlier this year that I would plan to do development two weeks off and two weeks on per month. It's proving difficult to even try to do that, given that (1) I feel with the increased price comes increased responsibility, and (2) I don't want the goal of getting Naturalis out of the door to take months. So, at least for now, that original plan is scrapped,...
2023-03-05 17:58:15 +0000 UTC
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Fixed booty calibration
The plugin loads a calibration pose from the var package to ensure a consistent result. The person's current pose just before calibration is saved to a file Custom/Atom/Person/Pose/everlaster/Naturalis/Preset_temp.vap, that pose is then loaded at the end of calibration.
I'm considering using more poses, one pose for each direction that the person can be rotated to (up/down/fwd/back/left/right). It'd look a bit weird with the person...
2023-03-03 21:16:54 +0000 UTC
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In Naturalis v1 alpha 1, when you calibrate BootyMagic, morphs will be applied in correct amounts only when the person is standing in a neutral pose (e.g. default T-pose) during the calibration. If the legs aren't pointing straight down or if the hip is tilted or something like that, the amount of morphing will be incorrect.
As an example, if you calibrate in a pose like this:

The morphs ...
2023-03-02 11:41:12 +0000 UTC
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Here we go people! In a nutshell, this first release includes a new version of BootyMagic that is very much approaching a level similar to TittyMagic in terms of feature completeness, major UI changes, and some fixes to TittyMagic as well.
Download
Please join the new Enthusiast tier here (scroll down and click Change Tier): patreon.com/everlaster/membership
And then grab the download lin...
2023-03-01 14:48:48 +0000 UTC
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Fixed error during plugin initialization when loading from a save where the plugin was saved with offsets on the soft physics parameters that have gradient and local distortion physics. The issue was that restoring the offset value from the save file caused the plugin to try to apply the new value to soft physics joints before the plugin had calibrated for the first time.
It's good to catch these critical issues before anything goes to early access :)
-everlaster
2023-02-24 08:20:41 +0000 UTC
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Fixed plugin not working when soft physics is off.
Any other issues, let me know. Thanks!
-everlaster
2023-02-23 22:18:37 +0000 UTC
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One last standalone TittyMagic release. Finding a critical bug made this release necessary, but it includes a few tweaks as well.
- Center Shift renamed to Middle Shift (because "Center" will be a soft joint group in BootyMagic, equivalent to areola+nipple for breasts)
- Fixed Right/Left Angle Target and Up/Down Angle Target triggerable param names being mixed up
- Local distortion visualization is off if distortion physics off when the plugin is loaded, and gets autom...
2023-02-23 18:10:00 +0000 UTC
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The new Enthusiast tier priced at 8 EUR (+tax) will be published on March 1, so in one week from now. (This change was originally announced in this post from January 31.)
In addition, I've removed the Supporter tier. I didn't really have a good enough plan for adding value to that tier. For now, I want to focus on a single tier again - let's keep it simple.
-everlaster
2023-02-22 13:59:14 +0000 UTC
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TittyMagic 6 is now in a stable and polished enough state that I can continue copying over the features to BootyMagic and work towards first BodyMagic release. Or whatever it will be called - I mentioned in Discord that I might change the name because:
1. It sounds and looks too much like BootyMagic (and has the same "BM" abbreviation)
2. I'd like to avoid the "magic" postfix to make it less of a repetitive thing
3. It lacks a fun factor
4. One might get an incorrect first impr...
2023-02-17 12:49:45 +0000 UTC
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Local distortion compression vs stretching
You can now configure whether a parameter adjusts to stretching, compression or both:

It's possible for stretching to change the value in the opposite direction to compression: for example, fat mass now reduces with stretching and increases with compression by default, simulating change in density.
The effect sliders work a little different...
2023-02-17 12:32:27 +0000 UTC
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It's been pretty intense the last few days! 😅 This is quite a large update for being "just another alpha".
Physics gradient configuration

- Center Shift shifts the gradient's mid point. -1 is closest to the outer joints, 0 is mid way, 1 is closest to the areola.
- Outer Value Offset defines the value that the furthest outer joint will g...
2023-02-14 14:32:53 +0000 UTC
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Hiya. I'm pretty happy with the changes in this release. Local distortion physics performance is improved a bit. However, the bigger change is that triggering calibration is much more in the user's control now, and it's obvious when a calibration is needed based on the new Calibration Pending state.
Change log
Top level calibration button
The calibration button is now always visible above the Person atom UI. The button shows whether there is a calibr...
2023-02-09 16:11:52 +0000 UTC
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I spent a few hours checking the performance impact of local distortion physics. In the alpha version it's quite significant compared to all other aspects of the plugin.
In my test scene I had one person atom idling and some basic lighting. Even with nothing happening, and most other programs closed, it was pretty hard to get consistent results so I had to repeat the tests quite a few times. Anyway, here are the results, rounded to closest integer.
Baseline comparisons:
Hello, a few big announcements coming.
First, thanks for your support in January! It's been a pretty good month. In this month, the TittyMagic Hub resource passed over 1 million total downloads. Also, the number of ratings is 69. Nice!
Despite the slow start, things got rolling efficiently and I'm very happy with the direction that development is heading now. That direction will culmi...
2023-01-31 12:27:05 +0000 UTC
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Another day, another alpha release. 💥
Gravity physics improvements
I took a hard look at the gravity physics implementation and made it configurable per each individual parameter. It's now also more obvious what the specific effects of gravity are.
With gravity physics moved to the individual joint physics parameter windows, the UI layout overall is improved: the joint physics parameter UI is not so empty now, and the hard colliders which are a very critical part of the...
2023-01-30 16:35:17 +0000 UTC
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Hi,
The local distortion physics system now works properly in every pose. This is achieved by calibrating the default distances between colliders for all directions the person might be leaning in, so up, down, left, right, forward and back. Estimating the correct the default distances works exactly as I thought it might, e.g. if the person is leaning back 45 degrees, the calibrated distances between individual soft joints are halfway between what they would be when standing up and when ...
2023-01-29 13:54:29 +0000 UTC
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Gentlemen, ladies, let me introduce to you the first alpha of the next major version of TittyMagic. It was supposed to be v5.3 originally, but calling it version 6 makes more sense since the whole physics system is getting an overhaul, among other things.
Quick summary of what's included:
- gradient based physics system to replace the vanilla soft joint groups
- local skin distortion physics: real-time adjustment of physics values of individual joints
<...
2023-01-27 18:57:32 +0000 UTC
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Gentlemen, ladies, let me introduce to you the first alpha of the next major version of TittyMagic. It was supposed to be v5.3 originally, but calling it version 6 makes more sense since the whole physics system is getting an overhaul, among other things. There's a lot to talk about!
Before you continue reading, this video shows the new physics in action. As you can tell, I ...
2023-01-27 18:57:29 +0000 UTC
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Just a quick update on what I'm doing and planning in the short term.
Currently, the area that soft physics affects in is divided into the main, outer, areola and nipple groups in TittyMagic 5. In BootyMagic, there's just one soft physics area for the entire butt.
For the past few days I've been looking into replacing this with a system where each individual soft joint can have a different physics parameter value. I have a working proof of concept, but there's still a lot of...
2023-01-22 13:39:28 +0000 UTC
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Hope everyone's having a good start to the year! It's been a very slow one for me in VaM terms as you can tell by the fact that this is the first post this year.
I'm kicking things up now, and hoping to get some good progress going and multiple updates in what remains of January. It could become a regular thing for me this year to have a quiet first half of the month and a very active second half of the month. I'll probably give that a try and see how that works for me. It would f...
2023-01-17 19:21:05 +0000 UTC
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This year's last test batch of buns is out of the oven. 🎅
A basic dynamic morphing setup is now implemented. The setup includes up, down, left, right and depth in morphing, but each direction only uses very few morphs at this point. It's far from complete, except for the depth in morphing which is actually looking pretty great already. The glutes expand in width and height when pushed in, preserving the volume. The butt actually feels like it has some substance now!
The effect ...
2022-12-13 22:24:07 +0000 UTC
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BootyMagic now uses the 8 hard colliders that are normally enabled only when soft physics is off. They work pretty well! I think VAM calculates the glute collider sizes better than it does the breast hard colliders. I didn't have to do any custom scaling to keep the colliders from protruding, however I will optimize the collider sizes and positions later.
This fixes the plugin initialization error that was present in alpha 1. Remember though that if soft physics is off when loading the ...
2022-12-07 14:19:41 +0000 UTC
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It's been a while since the previous roadmap update, and both TittyMagic and BootyMagic could do with a refresher on what is planned and prioritized. This not only gives you a better sense of what's happening but helps me organize the work ahead as well 👍
The previous roadmap post was 3 months ago, almost to the day. I guess this is a bit like a quarterly report to shareholders now 😂
2022-12-06 14:49:31 +0000 UTC
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Twist Angle Target offset works correctly again. The previous patch broke this due to some code restructuring.
In addition, the "Offset only left breast" toggle is now hidden for Twist Angle Target (it didn't work in 5.2.1 and earlier either). It's not really feasible to make it work currently, as the Twist Angle Target is a special case that works differently from the rest of the physics parameters.
Package version is 69, nice! I wanted to save this magical number for TittyMagic ...
2022-12-05 19:24:02 +0000 UTC
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Arr! Booty! 🏴☠️
Features in the first alpha:
Default physics settings
The default physics are intended for an average sized butt that isn't particularly muscular or toned or firm, but isn't particularly high in fat either. It should be a good starting point for adjustments made by changing the softness and quickness values later on, as well as for dynamic adjustments due to gravity / pose.
The main differences compared to VaM's default physic...
2022-12-03 16:40:47 +0000 UTC
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This patch version adds compatibility for TittyMagic to be used with BootyMagic.
The plugins will calibrate in a coordinated way just like if you have multiple instances of TittyMagic in the scene. They can be on the same atom or on different atoms, and you can have as many TittyMagic or BootyMagic instances in the scene as you might ever want and it should still work correctly.
If BootyMagic and TittyMagic are on the same atom, you can select which plugin's collider friction sett...
2022-12-03 16:40:04 +0000 UTC
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Hi all.
Since releasing TittyMagic 5.2 to early access, I've been focusing on getting BootyMagic's basic functionalities to work without issues, and it's pretty close to that.
Once that's done, the major tasks that remain before the first alpha can be released are to ensure compatibility with TittyMagic, and to come up with decent enough default physics settings. These are detailed at the end of the post.
But first, let's look at the overall picture and what BootyMagic...
2022-11-25 18:13:42 +0000 UTC
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Hello and welcome! Please read this post before asking about download links.
When you join, the welcome note that pops up contains links to currently available content on your tier.
You can view the welcome note again in the membership tab: https://www.patreon.com/everlaster/membership (click on Show more)
2022-11-23 07:35:15 +0000 UTC
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Fixed an issue where detecting morph changes in order to auto-update breast mass didn't work for male morphs on a futa character.
Calibrating will now zero all TittyMagic morphs that are from a different TittyMagic version's var package. This makes it easier to clean up unwanted active TittyMagic morphs that come from a pose preset or morph preset that was saved with a different TittyMagic version. If you want to avoid the issue in the first place, deactivate TittyMagic before saving th...
2022-11-20 22:27:29 +0000 UTC
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TittyMagic 5.2 is now finally officially in early access!
The full change log (and it's a pretty long one) compared to v5.1.2 is in the Hub update post: https://hub.virtamate.com/resources/tittymagic.4067/updates
For those who didn't get to this post from the Hub, the update post also has a few comparison videos and screenshots that you might like to check out.
-everlaster
2022-11-18 18:29:09 +0000 UTC
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