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hybridmink

hybridmink

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hybridmink posts

Eirika

Fire Emblem characters are so detailed...

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Cilvia Jump

 Cilvia's jump is a bit floaty but not very high. 

This looks a little weird without her actually moving, but this is how I position frames when animating jumps. Once a character leaves the ground, the focus goes to the head rather than the feet. 

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Rainbow Mika

While I technically finished this BEFORE the fanart fusion, it's close enough so here you go! I wanted to draw R. Mika for a while and finally decided to do it last week. She's performing a certain famous wrestling pose. :)

I just have to draw something from the new Zelda at some point, but suddenly I'm bogged down with work! It's almost like something is distracting me... *click*

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the Hybrid Patreon

Sorry, calling it that is just so appropriate, I can't help myself. Anyways! Yes I decided to combine both Rudra and fanart into one. If you haven't already, you can see that I've changed the header and main description.

Another Rudra animation is incoming as I'm finally beginning to manage my job search and Zelda playtime...

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Vote on the future of this Patreon.

Hey there! So as I've mentioned, the RUDRA kickstarter unfortunately missed its funding goal. I am looking to patreon to help continue funding until the next campaign/publishing opportunity.  The reality of Rudra's development is that I am often waiting on a programmer to show any new gameplay footage. Since I can't predict his availability, I want to focus on what more people would like to see and show off some Rudra work when it's ready.

People seem to like when I draw fanart. I'm think...

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Cilvia Run

I now have run animations for all playable characters! I can already tell that animating the bottom of this dress/coat is going to be a real good time!

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Cilvia Data Entry

Originally Cilvia was going to have all of her attack buttons function as "keys." Typing a sequence and hitting RB/R1 would confirm the attack. Since this takes longer than a basic attack, the result would always be very damaging or useful (like an invulnerable shield or wall of fire). I was never completely satisfied with this as it's very different from everyone else's playstyle where attacks come out instantly.

I decided to compromise and gave her a "data entry" mode. Originally holding LT/...

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Kickstarter Unsuccessful, development continues!

Hey there! Unfortunately Project: RUDRA did not receive enough donations to be fully funded. While I may have to scale back a bit and I won't be able to dedicate as much time as before, I'm not giving up. Keep your eyes on these updates. I have learned a lot from this first campaign and the possibility for another one this year is strong! Expect a better trailer and a more concise description on how gameplay works and what development entails.

As for Patreon, I'd like to know what you'd like t...

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Zetch, scar-free!

Fun fact: Zetch doesn't have his eye scar for the entire game! This means adding a normal eye over every single frame for roughly 70% of his animations! That's what I'm up to right now. I attached a couple others in case  you want to check them out for some reason.

As for technical stuff, bugs are being ironed out but I hope to have a playable demo to offer patrons to play within the next couple of months. :)

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Baiken drawn for the commission raffle!

Hey guys. I want to thank Shawn for letting me draw one of my favorite fighting game characters, Baiken from Guilty Gear. This isn't technically Rudra stuff, but it was drawn for the mailing list raffle so I'm posting it here! (No, Baiken will not be in Rudra. We already have someone with long pink hair...)

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Project: RUDRA has now launched on kickstarter!

 

Click the link and check out the trailer! Any and all sharing is appreciated!

https://www.kickstarter.com/projects/hybridmink/project-rudra 

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Kickstarter info and Comission Raffle Results!

Hey!! I've just gotten the clear to launch from Kickstarter and we'll be going live this Tuesday (in 2 days!) Just a reminder, if you've already pledged $20 here on patreon, you already qualify for a digital copy of the game. Any support is appreciated, but all of you are the original supporters and it really means a lot to me that you've believed in this project from the very beginning.

With the kickstarter ready to go, it was finally time to draw a winner for the commission raffle! There wer...

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Website Launch and Kickstarter

 projectrudra.com is now live! Kicks...

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Zetch's Groundswell

Inspired by a very old drawing, this is the last bonus move you unlock for Zetch. Since it's not story based or required, some people will never actually see it!

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Level 4

Here's half of level 4. Obviously it will look better with a background and more zoomed in, but I thought I'd give you guys an idea of my process. I make a set number of tiles that can be reused throughout the level, allowing me to build and iterate as I go. Sort of like Mario Maker. :)

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Ability Fountains

Attack the golden diamond to find the upgrade inside! Think of it like the chozo statue of Rudra.

Originally the fountain was planned as a sort of special save point, but I decided to keep them universal and was left with this unused fountain. So when thinking of how to place upgrades in the world, I eventually decided this would do nicely. It might still have a little something missing, but I may just leave this as is. :)

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Buster KO

Why, you could wake up dead tomorrow...

Well, good-night!

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Sypher KO

We all gotta die some time...

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one long animation

31 frames of neon goodness (badness?)

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mmm

I don't want to spoil the game too much, but I've been working on a lot of later game stuff lately. So...here's an image with no context! :D

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Quick update

Hey guys. We're currently working on air combat, energy particles, and finally getting some real sound effects in-game. I'm going to be drawing a bunch of character portraits for NPC dialogue this week. I realize I don't give a ton of updates, but work's always getting done! So before I'm ready to produce a new video, here's a drawing of Nora. :)

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July 2016 patron supported

Thank you so much for the support this month!

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Rudra update!

Hey! It's been a while since the last update so I wanted to make sure I kept you guys up to date. Progress is always being made, but there isn't always something to really show for it. Key things that have happened in the past couple months:

-finalized UI for Zetch and Tomoe

-multiple attacks/skills set up for Sypher and Buster

-significant camera tweaks

-new backgrounds

-updated hitsparks

-dialogue boxes

-and visual effects for hidden areas.


I hop...

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June 2016 patron supported

Thank you so much for the support this month!

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May 2016 patron supported

Thank you so much for the support this month!

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video update! 10 minutes of me explaining mechanics and doin' stuff.

That's right. Rudra isn't JUST a bunch of neat animated gifs. There's actually a playable game too!

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April 2016 patron supported

Thank you so much for the support this month!

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Tomoe KO!

folder name is T_KO. :D

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Zetch KO!

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March 2016 Patreon supported

Thank you so much for the support this month!

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