EDIT:
Okay, let's try that again.
Use the link to access the downloads, y
https://nicksav.itch.io/growing-vengeance-patreon/patreon-access
If it prompts a password:
GrowingVengeanceVersion5
and it should permit you access. If you are still have problems downloading the files or accessing the page to do so, send me a message through here ...
2024-02-29 22:30:00 +0000 UTC
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Hey guys!
Sorry for the slight radio silence, been really busy with work. Which leads me into the bad news.
Things may be delayed, I’m not sure how much by, but I will do my best to get it by a reasonable time. So for that reason, February won’t be charged for (will update it when I get home).
But, the extra time will give me more time to work on GV (there’s a few branching paths based on size that need a bit more work that normal)
Howev...
2024-01-19 20:45:50 +0000 UTC
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So we’ve all arrived! Thank you guys for being there every step of the way! I truly appreciate it!
I know the last month and a bit has been a bit of a bumpy road, but can finally get back on track. So what’s the plan?
Well, first up, it’s GV time again! I’ll be still recording and fixing bugs on my end for GR, but I won’t be uploading anything for it for a bit (want to get new dimensional/galactic) up and running before that.
So what is there to expect from GV? ...
2024-01-01 20:48:57 +0000 UTC
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Okay, hopefully this should fix the remaining issues.
At least the large majority of them.
I hope... There's also some card changes. As well, infinite height is not allowed.
Changelog for v5.03
- Missing Cultist Enemies
- Arianna's pack prices
- Baccarat giving wrong numbers during play
- Celestia ending will now trigger in Home
- Cultist Growth - Cultists will now grow if they win (and at night too)
- Elaine should now revert p...
2023-12-28 06:52:26 +0000 UTC
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Okay... Hopefully this should fix a bunch of bugs.
Sadly a new save file will be required as alot of opening stuff has changed.
To keep gallery progress, you can import your save files from the older version (you can't use them but the gallery progress should stay).
https://nicksav.itch.io/growing-rivalry-v502-redux-patreon/patreon-access
2023-12-26 04:32:54 +0000 UTC
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Happy holidays to you all! Another year almost gone! Thanks for all your support throughout the year and I appreciate each and every one of you!
Stay safe and be merry!
PS: the images aren’t being used yet, but soon…
2023-12-24 22:05:17 +0000 UTC
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Okay.... Just in time!
Although you probably should expect bugs :D
However, I did test a lot of it, so it should mostly be working.
So the long awaited Changelog:
New:
- Elaine (She'll appear from the Pier after Day 3)
- Tall MC Body Type
- The Cult Island (talk to Elaine to get there...)
- New Set: The Coven (unlocks when Aria The Shopkeeper reaches a certain size)
- New Cards: (Succubus, Demons, Gladiators, Fairy and Da...
2023-12-23 14:26:44 +0000 UTC
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Hello everyone!
So the last week has been a bit topsy turvy, but I need to thank you guys for the support and the kind words!
So what’s gonna happen with GR?
Well, going forward, the artist for some art has requested to remove their art from the game, so associated events will follow.
However, in their place, I will add different content.
Some stuff will be a straight up art swap, some stuff will be removed (and in its place, new stuff altogethe...
2023-12-15 21:40:20 +0000 UTC
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I am disappointed. Leaked again. Honestly, it really cripples any drive I have to keep making content.
The large majority of you are awesome people and I’m happy to share the game with you, fix it, add stuff.
Sadly because of one extremely selfish person, most of you will suffer and that hurts.
Sadly as per a request from a friend, I will be removing their artwork from the game. This will entail a long list of things that won’t be coming back.
<...
2023-12-12 04:07:21 +0000 UTC
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Phew, it's been a while everyone! New job has definitely kept me busy but thankfully I did alot of the work before I started so I could dedicate most of the month to refining and testing.
So let's get into a large-ish changelog then :D
New Stuff:
- Look Around Feature (Wandering Card now exists here) - Press 4 on the Keyboard to look around. You could find cards, new locations, certain events and potential even some enemies who you want to fight you!)
- New Cards - Mac...
2023-11-27 05:40:02 +0000 UTC
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As a little teaser before the game is uploaded... some of the characters in Growing Rivalry are finally getting more sizes....
Personally I think the giga chest suits Isabelle....
What do you guys think?
2023-11-17 11:37:34 +0000 UTC
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Hey guys!
So I decided to set up the patreon links through itch.io I think it might be easier
than me spamming your inboxes all the time.
Provided you are a current patreon, you will access to the download files.
nicksav.itch.io/growing-vengeance-patreon/patreon-access
2023-11-02 04:19:29 +0000 UTC
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So, it's come to my attention that stuff is being posted on Kemono and some other places as well, which allows people to access the files when they really shouldn't.
So in future, I will be encrypting various parts of the download links and sending out the passwords for them separately.
Sorry for the inconvenience guys, but it's a bit annoying to have your stuff leaked.
2023-11-01 22:18:13 +0000 UTC
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So cause I'm a dummy and forgot some stuff.... I need to upload a new version..... Rather than bombard you with maps galore....
Saves should carry over with no issues :D
Windows:
https://tinyurl.com/29bdb7rj
MAC Os:
https://tinyurl.com/mr3kzth9
Sorry again guys! :D
2023-10-27 13:42:50 +0000 UTC
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Hey guys!
It's here! Although the story isn't as long as the other versions, there's more backtracking this time around. When you hit certain sizes, (and you've been a monster to the townsfolk), try revisiting older areas. Maybe something might change?
Also, there's definitely an easter egg in here you will find. (And you should, it's story related).
Also, you will have to start again sadly. Since the beginning has been changed and how variables are calculated, not starting...
2023-10-27 02:38:07 +0000 UTC
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Okay. last round of bug fixes for this version hopefully!
-Fixed issue with Candi occasionally freezing the game.
- Fixed issue with some skills not doing damage (cause of a missing bracket)
- Fixed issue with some cards having incorrect descrptions
- Changed Astral Alignment (yes again...) to 5% current HP instead of 20.
- Changed First Aid (heals for 10 now)
- Changed some sequencing of some cards so they don't cause weird issues
- Cards that have Discard written fir...
2023-10-02 07:09:37 +0000 UTC
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Okay, this should fix a bunch of the random errors that appeared.
In addition, few major things added:
- Dimensional has been changed completely (until I get my exiled card zone, it's gonna be discard for the forseeable future)
- Hero Quest is a bit more consistent and allows for the Hero to level up faster (and she also has a name now!)
- Losing to Lilith actually has an ending now
- Easy Mode has been added. Enemies have only 60% HP, you gain more HP each night when you re...
2023-09-29 07:17:26 +0000 UTC
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It's been a hot minute!
Last couple of weeks have been pretty busy, this should definitely tie you guys over until Growing Vengeance next month.
There's been some major changes here. Some good, some bad, some to make it a bit more challenging. Special shout out to Orachi for helping me with some scripts and card designs.
Changelog:
- New Characters: Mystra and ??? (Mystra is a regular character and will appear from the beginning, the other, appears after certain ...
2023-09-27 05:11:15 +0000 UTC
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Okay. from what I saw on here plus in Discord, this should fix a lot of the outstanding bugs.
You will have to start a new game sadly. Otherwise it will break quite a few things.
Here's a small changelog:
- Fixed issue where Valeria couldn't ever win....
- Fixed issue with Wagers causing them to dramatically increase your maximum.
- Fixed issue with some skills not working as intended (Gluttonous Demon, Apostrangia)
- Fixed ...
2023-09-13 05:29:24 +0000 UTC
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So there were a few issues that were brought to my attention.
This should hopefully fix a large majority of them. The notable ones:
- Crashes with certain cards (Mainly Human Corpse) I put in some measures to prevent them from triggering if they don't meet the conditions. So hopefully it works.
- Castle Transfer broken.
- Some characters couldn't challenge Valeria at all.
- Added some new cards to the Base Set. (that all important Vorpal support)
- Added a ...
2023-09-11 17:39:12 +0000 UTC
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Hey everyone!
So, I think 3.0 for Growing Rivalry is at a good point right now that I can post a "Tester" build. There's probably some bugs still floating around but for the most part it should all work fluidly (possibly slightly laggy in some areas cause there's just so many pictures...)
The card guide will come out soon. It just takes ages since I added so many cards and I want to make sure it's formatted kind of nicely. I'll be adding a small section on where each character a...
2023-09-11 02:32:46 +0000 UTC
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Hey guys! So this month I'll be working on Growing Rivalry. A lot will be changing with the game so due to that, I was wondering if it's worth doing a tutorial of sorts. Although the card system itself is fairly straight forward, would it be worth adding a compendium of sorts of what keywords do and what they mean?
Let me know what you think.
2023-09-02 05:56:18 +0000 UTC
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It's here! It's finally here!
I did test most things, so everything should work fairly fluidly... I hope...
I played around with a few cutscene based things this time around, so hopefully those are enjoyable. We get to see Luna and Melanie duke it out, growth scenes galore... And a little special surprise.... If you choose to go down that path!
As always, if any bugs arise, either reply to this post or message the forum in discord.
And a big as always, thank you guys for ...
2023-08-30 07:04:27 +0000 UTC
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Hey guys!
Growing Vengeance 0.3 is coming along nicely. A lot of it is backtracking and making sure that everything is cohesive and functional. Some new sprites were done, so Isabelle has new walking around sprites. (Noticeable when she gets much bigger). I'm working on some cutscenes mostly and trying to make artwork to suit (which is what is taking the most amount of time)
Growing Rivalry is also being worked on as well (I just have far too big a soft spot for it - that an...
2023-08-22 02:19:32 +0000 UTC
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Okay. finally done with the fixes and the additions. I definitely went overboard with them and kept adding.
But it's here now. I think it's pretty good myself.
As for the Changelog...
There's a lot.... Like ALOT... I'll upload a text file with all the changes. Most of it written in shorthand by me, so it might not make sense. Best to just to play honestly...
Also, figured it might not be so obvious. Start a NEW GAME. no exceptions...
2023-08-09 14:29:53 +0000 UTC
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So, the new game has been out for a little and yes I know it’s buggy (some stuff is beyond my control sadly, for now anyways)
But aside from that, did you guys enjoy the concept of it?
Were cards balanced okay? Did you find some cards that were too overtuned or overpowered?
I will be continuing to update the game (mostly cause I have a soft spot for card games and I want to make it work)
I’ll be uploading some fixes for it plus some additional stuff ...
2023-08-02 02:41:48 +0000 UTC
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Hey guys!
Sorry for the silence as for late, been a busy little bee trying to create something a little different.
I'm still working on Growing Vengeance 0.3, so no worries about that (trying to make some nice looking scenes at the very least... which is taking a long while. And sprites are still being worked on)
In the meantime, I found a neat card game plugin by MythAtelier and I wanted to give it a shot.
So I present you with "Growing Rivalry". You and a bunch...
2023-07-31 03:46:28 +0000 UTC
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Okay. so the initial release was a disaster. I made a bunch of stupid mistakes cause I was working on the game when I had food poisoning. Don't recommend by the way.
So here's some fixes.
- The robots in the Toko Labs should now disappear
- Anima shouldn't block the path when trying to leave the Fairy Village now.
- The NPC's in Toko can now be absorbed properly.
- Fixed an issue where the Guards would freeze the game when picking certain options at the Tok...
2023-07-08 16:37:03 +0000 UTC
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Okay... So the sprites will take a little longer, so I'll add what ones I have currently and go from there.
Basically, the proper sprites aren't totally done just yet. (Mostly its the battlers - They have unique poses and sizing so it takes quite a lot longer than normal sprites)
But, I do have some base sprites. The slightly larger ones are just scaled up basically to fill in what is needed for now.
When the sprites are finished, depending on how things are travelling...
2023-07-08 04:16:28 +0000 UTC
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As stated earlier, let me know which option you think is better!
2023-06-29 14:55:35 +0000 UTC
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