Just implemented mouse control, what do you think?
I will do a full update report on ci-en tomorrow.
The new test version will be ready next week, probably, I will try my best.
2022-06-30 09:27:50 +0000 UTC
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Ten days have passed since the last update. Keep you waiting. Every time I start working on something new, I get caught up in it and lose track of time.
It's almost done now, and I'm glad I got it done before July, because there's so much more to do.
I honestly couldn't believe I was able to do this in ACE, as I had never seen anything like it in any other ACE game, but actually compiling in Ruby it wasn't as hard as I thought it would be. Now that the frame is complete, it's a si...
2022-06-27 02:22:25 +0000 UTC
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While I was making new map, I was thinking about if I could give players a different choice on how to play the game.
I know there are people who do not like going steath mode all the time, so I decided to take a day to work on this simple action combat system (didn't expect it could work at first).
It is not perfect yet, enemies now are still catching Luna instead of attacking. I am still thinking about how to do this part.
Let me know if you have any thought on it.
2022-06-17 00:52:13 +0000 UTC
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Update
- The following zones have been changed to safe zones (Sprints do not consume stamina)
Abandoned Tunnel
Abandoned Tunnel 2
- Slime's insertion loop animation is now displayed on the left while seducing enemies.
V0.345a
- A bug where the MAX ALERT triggered twice after killing an enemy.
- After being caught in warehouse, the enemy wouldn't disappear.
- Enemy...
2022-06-13 15:55:25 +0000 UTC
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Future Update Plan
- Mist Forest: the remaining two areas are still under construction.
- Mist Forest: the main story is under 30% completion.
- Mist Forest - 2nd playthrough: adding side story and increasing difficulty.
- Mist Forest - 2nd playthrough: you can play as Yukimura.
- More special skills.
- More challenging enemies and monsters.
- More interesting puzzle elements.
- A special human enemy can attack play...
2022-06-12 15:38:46 +0000 UTC
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Thank you for test play, now there should be no major bugs.

RPG Maker is a really easy game engine to pick up, although it takes a lot of challenges to optimize.
Wolf of Shadow has a complex view and obstruct mechanism, and without maximum optimization in terms of computation, engine like RPG Maker can't really handle it...
So, aside from testing bugs, optimiza...
2022-06-12 15:16:13 +0000 UTC
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It's finally done, but I'm not sure if there's still bugs? Maybe, I think it's inevitable.
Let me know if you find any bugs.
Update
- Alarm system tutorial (flag soldier related)
- Exhibition and seduction tutorials
Bug Fix
- The Alert value is abnormal after triggering MAX ALERT and Game Over
- In the Shadow Crevice area, there is an error with the value reset
- Wrong respawn coordina...
2022-06-08 09:00:58 +0000 UTC
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just a small gift art
2022-06-04 05:36:16 +0000 UTC
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Added a simple looping walking animation.
Added some sounds.
Looks pretty good.
See attachments ↓ (vimeo doesn't allow adult content so had to go with attachments)
2022-06-03 05:10:20 +0000 UTC
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A lot has been said on Ci-en, so I'll go into some details.
About parasitic slime:
In some maps, there are monsters other than human enemies.
Unlike human enemies, these monsters attack player, causing stamina damage. Slime might jump on player.
When player is entangled with a slime, it gradually exhausts player's stamina, and when player's stamina is reduced to less than half, the slime will become even more entangled with the player.
I don't think I need to exp...
2022-06-03 04:51:18 +0000 UTC
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Can't make this public on Patreon, so this is it.
2022-05-25 01:21:44 +0000 UTC
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A brief look at my game.
I am still preparing the demo (some more stuff needs to be added in), sorry.
2022-05-25 01:16:18 +0000 UTC
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