Hi,
Just a quick update to ORP, it now includes night lighting, and a representation of Mt Hood off in the distance of the track.
https://drive.google.com/file/d/16O98qnJf8oN2GP0IaWAnhtV67ck_uNlq/view?usp=sharing
The revised track lighting should offer a significant performance gain as well, so if you were getting low FPS, then I do recomme...
2021-11-22 12:28:23 +0000 UTC
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LIST OF ALL TRACKS CAN BE FOUND HERE:
https://docs.google.com/spreadsheets/d/1gD5G2Uy2oMkgAfeAgAbotpuQ6HexltpLytEnkNvoZkI/edit?usp=sharing
Hi Everyone, if you're a long time subscriber and don't have any issues with my tracks then you can ignore this post, if you're new however, welcome! and please be sure to ta...
2021-11-02 19:10:01 +0000 UTC
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This is a circuit that is currently under construction in real life - so there may well be inaccuracies to the finished track, however I aim to do another revision of this circuit when there are actually on-board videos of real cars driving the track so I can gather better references. For now this is made up from the promotional materials, renders and plans of the track. So hopefully it's not too far off of the real thing.
Download -> 2021-10-29 14:40:37 +0000 UTC
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Version 2 of Sebring 1960's, this track is still in the process of getting the track mesh, and circuit layout correct - which is proving to be quite the task!
Download -> https://drive.google.com/file/d/1lnSVKOVa3f9r7IBc2gYbrnl3NkpN_E5n/view?usp=sharing
Thanks to Rodger and his references! I believe that the t1,t2,t3 section now matc...
2021-10-29 14:31:05 +0000 UTC
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Hello Everybody, Here we go Thunderhill time :)
Another long list of changes here.
But first the download! -> https://drive.google.com/file/d/1qZ8OC0jH-wttYrmF6Vvxz-dApRiT3baT/view?usp=sharing
There has been a lot of detail work, concentrating mainly on the road surface.
Added tarmac cracks on the...
2021-10-23 15:17:21 +0000 UTC
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Here it is, V1 of Spring Mountain.
There is no AI yet. But you can set lap times on the Mansell and East layouts.
Download -> https://drive.google.com/file/d/1QyjHdOHfr19hliFibTjVs-MlLWMi7eBb/view?usp=sharing
More layouts will come in future updates, by the end there will be all of them... that's a lot of layouts!
I also intend to...
2021-10-03 11:40:20 +0000 UTC
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Hi Everyone,
Just a quick update on the progress with Spring Mountain. Sadly, not quite ready for a download link – but definitely close! I expect to have it ready in a week or so. Then while that’s being tested, I will continue with the Sebring changes and have that ready shortly after.
When I’m doing small changes / tweaks to a track that is mostly made, it is a lot easier to get frequent updates out. Whereas with Spring Mountain, so much work needs to be done ‘up frontâ...
2021-09-26 19:58:14 +0000 UTC
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Hi Everyone.
On the spring mountain website they list loads of layouts for the tracks. For all of these to be included in the first release is a bit too much of an undertaking, especially when they might need to be changed etc as the track model evolves with your feedback.
If I did one or two of the layouts as 'testers' which ones would you like to see?
2021-09-20 09:17:27 +0000 UTC
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Hi everybody!
It’s been a bit of a wait coming but here is v3 of Oregon Raceway Park.
https://drive.google.com/file/d/1wa19NDLOtgT3fBCJogNlQ6Gj9sJzmcOS/view?usp=sharing
It includes more track-side details in the paddock area
Track mesh fixes to improve car handling, and to be more accurate to the real circuit in some areas
Improved AI...
2021-09-07 19:46:38 +0000 UTC
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Happy weekend everyone.
This week I have a small but substantial update to thunderhill. Changelog is below.
I want to get thee track surface 100% right before spending the time doing the AI for all of the layouts. So the AI in version 7 is the same as it was in previous releases.
Remember if you dont yet have the PerPixelMultimap shader you will need to download and install these additional files.
2021-08-14 11:16:17 +0000 UTC
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Hi Everyone,
https://drive.google.com/file/d/1ObiL3t1X8fnEYtYS9rIvYVg_vN-3_8vK/view?usp=sharing
It’s been a busy few weeks for me so I apologize for the lack of content, I’ve managed to get Sebring to a place where it is playable – but there is no AI and the timing gates are in the wrong location. You can still set lap times in pra...
2021-08-08 12:05:22 +0000 UTC
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Oregon Raceway Park Updates.
https://drive.google.com/file/d/1p8CxCsHOQj9jn_2MFtN9_lz-evMRUEhp/view?usp=sharing
Tweaks to track mesh for accuracy.
Optimisations (for better fps)
Texture changes for the ground etc.
Additional Foliage where it was needed.
The brake markers are now specific to each layout, so you don’t see reverse ones.
Fl...
2021-07-22 18:58:47 +0000 UTC
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https://drive.google.com/file/d/1NlWlRQOCptxxbx1izyBZMUzn6S_BJ03U/view?usp=sharing
Hey everyone,
Just a quick fox for Anglesey - should fix the pit issues, the 99% CPU occupancy and the random cones on the coastal layout.
Please delete the existing files before installing this one, just in case there are any conflicts.
Thanks,
Ty
2021-07-16 10:04:01 +0000 UTC
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Hey all,
Seattle is taking me a fair bit longer to complete than anticipated so I’ve decided to release it as it is for now. There’s still a lot of work to be done on things like the lights at night – there’s some texture glitches etc as well. But one thing I’m really interested in is how well this performs on other people’s PCs. As the original version of Seattle that I made years ago, is kind of notorious for being a resource hog. This version should behave a lot better...
2021-07-09 10:26:15 +0000 UTC
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Hi All,
I've taken the last couple of days to apply some of the lessons I've learned overhauling the Seattle Circuit, to Anglesey. Seattle will be out soon, it's just a lot more complex with all of the buildings etc.
Here we now have all 4 versions, all running AI.
Updated graphics, better performance.
The track mesh has been modified slightly to be more true to life, the second pit-lane has been added, to allow the other layouts that use it to work.
Max AI ...
2021-07-02 19:37:08 +0000 UTC
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Thunderhill V6 is finally here, a lot of work has gone into this, and the changelog is massive. Once again thank you so much for everybody that has given feedback and captured images, done videos all sorts of things, your help really makes the difference!
Download link here.
https://drive.google.com/file/d/1U3vW7sdLM_XoPBC...
2021-06-19 11:30:12 +0000 UTC
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Hi everyone,
As promised here is v1 of Oregon Raceway Park, it's a super fun track to drive, it's currently set up with two layouts, clockwise and anti-clockwise, what are people preferences for the shorter layouts? As it's V1 expect some issues, for example I've just spotted a floating break marker, and powerline cable.
https://drive.google.com/f...
2021-06-09 15:50:33 +0000 UTC
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A quick update on this one, as I received some feedback on the track layout recently so have done some fixes. This is still a fair way from being finished so don't judge too harshly!
Added several buildings, trees, barriers, signs etc.
Re profiled the last corner and start finish to fix large bumps that aren't as obvious in real life.
h...
2021-05-29 13:57:09 +0000 UTC
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Hi Everyone, back again with another significant update to Thunderhill today.
Some quite exiting features in here, the track now fully supports the CSP night features. With the newly added Paddock Tower using the light system to come alive at night.
If this version doesn't load you will need an additional shader. This allows for certain parts of certain textures to emit light.
2021-05-25 17:26:16 +0000 UTC
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Hi Everyone, first of all the final version of Toronto is available now on Race Department.
It's the same as the last version published on here, just with a few additional bumps in the final sector of the track.
https://www.racedepartment.com/downloads/toronto-indycar-exhibition-place-2021.42400/
This update to Thunderhill is entirely focused on the ...
2021-05-09 12:25:57 +0000 UTC
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Thanks to the feedback again from everybody here I belive this one is ready to go, here is the final preview (bar any additional changes)
https://drive.google.com/file/d/10dw6PjC-jg1yfrSP8uba9j4QvJSPgNAG/view?usp=sharing
Relatively small changes,
Added road details, additional paint lines, manhole covers, road arrows
Addition of a second anima...
2021-04-27 20:29:07 +0000 UTC
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Here's a new track that's being done as part of a commission. The client has allowed this track to be shared on my Patreon feed, so you will get the finished version too, however it is undecided as to whether it will get a public release.
https://drive.google.com/file/d/1Wf1bQwQgJnAh9TixwGn_LR4P94kC17uk/view?usp=sharing
Sweden's Kinekulle Ring is a...
2021-04-27 20:28:49 +0000 UTC
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April 2021 update
Here’s an update to my current ongoing projects to keep you all in the loop. First batch of pictures in this update show Thunderhill. Then there's a few shots of some of the other projects i'm working on.
Thunderhill:
First of all, thanks again for all of the feedback on this one, the last update seemed to be pretty popular and i've taken onboard everything that was mentioned. See the list of changes below. Next step will be to add ...
2021-04-18 10:58:12 +0000 UTC
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https://www.racedepartment.com/downloads/curborough-sprint-course.41469/
Just a quick update to let you all know that the finished version of Curborough Sprint Course has been uploaded to Race Department.
Not much has changed from the version I posted on here, just the addition of some Replay Cameras.
Enjoy!
Thanks as usual for all the...
2021-04-08 15:54:27 +0000 UTC
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Download Link -> https://drive.google.com/file/d/1mh5YVM__2DNunnZqmvaRkWmLhBHJFjfC/view?usp=sharing
Hey guys, a new update for Toronto. I think this one is almost there!
- Significant text updates for asphalt
- More trackside objects
- Bridges + extra scenery
- Some performance optimisations for some more FPS<...
2021-04-03 19:59:22 +0000 UTC
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I'll put the download link at the top as I get the sense a lot of you are eager for this one!
https://drive.google.com/file/d/1lU7wGENK27JSC8EFYIfTTDp_-5n2qZFw/view?usp=sharing
So with this update the west course has been improved to the standard of the east course, the track mesh follows the lidar data to be super close to the real thing. In the last image o...
2021-03-30 11:30:30 +0000 UTC
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Hey, about time this got sent out to you guys, sorry for the delay, it's been a bit more hard work than I anticipated to get my head around the LIDAR models.
Anyway, here we go, this version of Thunderhill builds on the previous release, except the track mesh has been refined in key areas to make it more accurate to the lidar data. You can see in the image (highlighted blue) the areas which have been adjusted.
Download -> 2021-03-24 21:09:42 +0000 UTC
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Hi Guys, as a side project I wanted to be the first person to build the newly announced Jeddah Street Circuit - I took the day off work to try and manage to build the whole track in a day... so yes it's rushed, and therefore I don't deem it worthy of being part of my main content on here, it was more of a PR exercise really, to be the first to get it done y'know?
You can download it here.
2021-03-18 18:25:55 +0000 UTC
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Hi Guys,
Here is a side project i've been working on - It was a specific request from somebody but they have agreed for it to be shared with everyone on my Patreon page.
Curborough Sprint Course is near Lichfield in Staffordshire and is one of the most popular Motorsport Venues in the UK. It's featured quite heavily in the Car Throttle YouTube channel.
There are events taking place most weekends from March through to October and include Car events, Motorcycle event...
2021-03-09 20:30:56 +0000 UTC
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Hey Everyone,
A quick update to Wild Horse to get it ready for release.
Only slight modifications, fixed a few graphics bugs, added lights for nighttime / evening driving.
I'll make this public in a few days, but as usual all of my supporters get it first. So please try it out and I hope you enjoy it.
https://drive.google.com/file/d/17fhjZmY0fH...
2021-03-09 20:15:05 +0000 UTC
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