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Daent

Daent

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TBOE Tuesday Upd8

Good afternoon. Today I have for you an update with a bit of a smorgasbord of stuff.
As lightly mentioned last time, some reconfiguring had broken the behaviour of vantawhite, maid and robo items. That's been fixed.

Grabby enemies
A lot of enemies grab you to apply bondage. That interaction has been changed somewhat to usually give the player some agency.
Grab range on enemies has been decreased in most cases, so they need to get closer to actually grab.
It...

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TBOE Tuesday Upd8: Spooky enemies

Today I have for you an update which adds two notable things: curses and costumed enemies
Each floor has a chance to be inflicted with a Binding of Isaac-style curse, which could hide the map or your stamina; and last week's spectres have also been made into a floor curse.
What's more, most enemies will wear costumes during the halloween months of october and november. Bolas guys dress up as cowboys, wardens dress up as frankenstein's monsters, etc.

Small warning: Due to the down...

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TBOE Tuesday Upd8: G-G-G-Ghosts!

Good morrow, today I have for you a spooky feature, Spectres. During the months of October and November, each floor will have a chance to spawn one spectre, an enemy which is invisible until it gets close and which can pass through walls. The ghostly spectral restraints they apply are immediately deadlocked, but have a good chance to be unlocked as you progress, eventually to disappear without a trace.

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TBOE Tuesday Devlog

Good midday everyone. Today have for you a preview image of some ponygirl stuff. I am still mulling over the exact functionality of these items and the role of the pony.
I would like a task that is particular to the ponygirl role, and which is helped along by every pony item worn, much like the maid gear. The task would probably be one of logistics, of bringing crates or barrels or people from one place to another. And I would have this sequence lead up to another ending much like how the ...

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TBOE Tuesday Devlog: Further Editor Stuff

Good tuesday to you. Today I have for you more talk of the "secret editor".

I have been doing further work in making the item-making part of this tool usable by people who don't have the knowledge bestowed unto them by having made the damn thing. As well as adding blocks to e.g. trip the wearer up, force them to move, give them new items, etc. And bugfixing. Gadzooks there were a lot of bugs in this thing, and probably still are.

The attached image, for instance, is a test item ...

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TBOE Tuesday devlog: Scope of the game

One of the things that I often think about is how this kind of subscription-funded game development incentivises a kind of endless development process that involves adding a bunch of meaningless tat. I think that rather dooms games like Yandere Simulator, which are meant to have limited content and a defined end point. But for a roguelike such as TBOE it might not be a problem if I keep adding stuff to it ad infinitum. I think it's worth getting the temperature of the room on the matter: are ...

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TBOE Tuesday Upd8: Tentacle moving and lootboxes

Good tuesday to you. Today I have for you an update that includes a couple previously mentioned features: Tentacles, when you remove them, have a good chance to move to a different part of the body instead of actually being removed. Lootboxes, also, will now also drop a platter of comsumables.
A lot of backend aspects are in the process of being improved at the moment so this build might be somewhat unstable, especially in the case of the secret editor.

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TBOE Tuesday devlog: Lootbox improvements

Good evening. Recently I have addressed the long standing problem of lootboxes being rather shitty in TBOE. Previously they would free you of an item if you were wearing one, or put a usually beneficial item on you otherwise.
Now they have a chance to give you an item even if it could remove one, and they shall always drop consumables. Those consumables may on rare occasion be slimy tentacle monsters.

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TBOE Tuesday Devlog: Editor stuff

Good afternoon. today I have for you an update to the "secret editor". Which if you hadn't noticed is a tool in-game with which you can make your own items and rooms.

For a while in the past, it has been secret because it has been a bit too shitty and unexplained for public use, and so too will that be the case for a bit of the future. I'm aiming to rectify that by making things a bit more understandable, reliable and intuitive. Which should also benefit my own work on TBOE since I have...

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Choose your loadout!

You awaken trapped in a small room, door locked.
By the door is a screen announcing: In order to leave, you must choose and wear three of the listed items.
Given that, which three of the nine do you take?

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TBOE Tuesday Upd8: Tentacles

Good morning. Today I have for you a new hazard: Occasional tentacle monsters will appear throughout the dungeon and cling if possible to Eliza as she passes by.
Partly I have made this in order to test out the new feature of animated items. Behold, as the tentacle creatures continue to writhe and squirm as long as they are worn! Perhaps there will be other uses for these animated items in future (✿◡‿◡) 

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TBOE Tuesday Upd8: Tape 'n' money

Good afternoon. two main changes today:
- The Robozone now intermittently features tape guys. As you might expect, they use tape to bind you, which has this new removal minigame that you see before you.
- You can now gather Money much like other consumables. It is found dropped on the floor like any other, but also drops from defeated enemies. Money has but one purpose at the moment: to buy the Deadkey pieces that you need to unlock deadlocked items.

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Tape?

Tape.

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TBOE Tuesday Upd8: More art rework

Good evening. I have further updates for you today.

  • Item buttons and tooltips (as shown in the screenshot above) have some explanatory text

  • More UI elements are controllable with keyboard, so you no longer have to use the mouse to change options or take off items

  • Main menu has some music now, and little doodles in the background

  • Endings have updated drawings, lightly animated

  • Dialogue has a portrait image now

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TBOE Tuesday Upd8: Art rework

I've spoken much of this ongoing rework of the character and item art. Here you will find a delivery of... most of it. Some of the wardrobe items are not yet redrawn, neither are the ending slates.

The Janitor items have also been changed into Maid items.

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TBOE Tuesday Devlog: Redrawing progress

As you know, I am currently in the process of redrawing the big Eliza portrait, and all the items in the game to match. For whatever reason I have decided that the new item sprites will be more refined and detailed than the previous ones. This will take more time than expected which is a con, but results in higher quality which is a pro. I am also inclined to, while I'm redrawing items, take the Janitor archetype and switch it out for a functionally similar but aesthetically more appealing Ma...

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TBOE Tuesday Devlog: Art rework sketch

As part of the art update I have been making a fair number of sketches of Eliza, working out the details of her visual design. here's one o them with some of the changes annotated. lemme know what you think through any medium, if there are additional changes you would like or if some of this you would want reverted. my ears are as open as they've ever been.

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TBOE Tuesday Upd8

Today I have for you some improvements to presentation. More little animations here and there , and sound effects. For instance, the Recruiter now has a global ominous sound effect. What's more, the game has more of that immersive sketchbook theming to make it look ever more like something I drew quickly with a pen.
Updated character portrait isn't in yet, that's still going to be a while since it'll likely require redrawing every item in the game to fit the new model.

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TBOE Tuesday devlog: Presentation

Over the next month or so I intend to improve the visual presentation of TBOE. Primarily that involves replacing the character portrait with a better drawing, and therefore probably also redoing the drawings for every item since the old sprites are unlikely to fit the new model. The above sketch is part of the process to nail down Eliza's design for this redo.

While I'm at it I'm taking the opportunity to improve the sketchbook kind of theming throughout the game. Personally I find that...

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The Running Gag

Behold, for the solution to all issues of laziness is here! As long as they are specifically issues relating to not running for long enough. The Running Gag will, once configured and worn, force its wearer to run at the speed they've agreed to, for the duration they've agreed to, or be starved of oxygen until they pass out. There are many options to tweak and twiddle in order to customise the wearer's experience to exactly what is desired.

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TBOE Tuesday Upd8

Hello again. Today's upd8 includes a couple minor points as usual.

Dead key pieces used to be handed to you for free when you win a run. That's basically still the case, but you have to do the terrible task of talking to Jean in the living room and asking for help in order to get them.

If you find yourself wearing the entire janitor ensemble, then your shoes will walk you over to any available Permalocker. it will be fairly difficult for you to get away from it. You know what you ...

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ICBM: Intercontinental Bondage Missile

Game's here: https://daent.itch.io/icbm 

I made a game in this recent DID Games jam! Check it out!

You have one simple goal: To build and launch a missile whose technology will force all people on earth to submit to bondage via explosion!
Unfortunately this noble goal is being frustrated by an endless swarm of those who call themselves heroes, trying their darndest to apprehend you nonlethally.
Incapaci...

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TBOE tuesday upd8

Today I have for you some more stuff for the janitor archetype. Most notably, an associated ending. Once all five articles of janitor gear have been equipped, then Permalockers throughout the dungeon can be activated to forever seal poor Eliza into this gear. The splash screen has placeholder art for now, since I'll be re-doing a lot of the character art somewhat soon.

Thank you for enjoying the game so far!

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TBOE Tuesday Upd8

Hello, today I have for you some opportunities to slave away for the cult's benefit! Here's how it works:

If you linger too long on one floor, a Recruiter (shown above) will arrive. This enemy will chase you wherever you are and pass between rooms to get you. If it catches you, it will place upon you a piece of Janitor gear, with the same deadlock seal that locks your control suit. It will also free you from all other basic restraints, since if you've lingered so long on one floor ...

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TBOE Tuesday devlog

This week I have been working on your subservience! The dungeon will have occasional detritus building up within it. Dirt and grime. If you are placed into the gear of the Janitor, then you will be able and 'encouraged' to go and clean it up. The idea is that rewards are available to those who do this cleaning and win the associated minigame, including more Janitor gear! Acquiring all pieces will make a 'bad ending' available in which poor Eliza is forever trapped in the bondage dungeon, on e...

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TBOE Tuesday Upd8

Today I bring you an upd8. The major changes are:

You can win! There's an NPC at home from whomst you can claim victory if you become fully freed. The endings you have achieved (currently only the one) are visible on the save select screen.

The UI has been improved! As mentioned in another article, all the buttons and icons were spread haphazardly about the screen, as though they had been scattered by a hobo in the midst of an epileptic ...

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TBOE devlog: shuffled UI

All those buttons and indicators were getting a bit cramped and irritating. Whenever the next upd8 arrives it'll have the things shuffled around in this more appealing manner.

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Teleport suit

Hey, do folks keep escaping your territory? Or disguising themselves? Simply slap a Teleport Suit on them and you'll be able to instantly recall them whenever you please! Bring back naughty runaways! Summon people to do tasks for you! Teleport them to troll them! The possibilities are endless, as long as they involve teleporting. The garish shiny orange (other colours available) will clearly mark the wearer as a subordinate whose words are not to be trusted. Please don't forget the password t...

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Choose your bondage!

You now have the opportunity to influence the fate of this fresh new slave! In this first stage you can describe the appearance and functionality of any collar that you want to force her to wear, or pick one of the examples in the image. At some point I'll pick a particularly entertaining suggestion or the most popular example, and we'll see how she reacts to being forced into it!

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Supermarket trip

In reference to: https://www.patreon.com/posts/getting-ready-to-100047084

If you bring a submissive shopping, it is important to equip them with the proper restraints so that they behave properly before the public's scrutinous eye. And it's a great bonus if said restraints can 'help' them to carry the goods that you intend to buy of course.

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