Here's the public trailer for Magebuster! If everything goes to plan, the game will be releasing before the end of January on Steam, itchio, Gamejolt, and more.
Add Magebuster to your Steam wishlist!
https://store.steampowered.com/app/956600/
In other recent news, I've been looking at new platforms for DKD again, to try and expand it's reach and get acquainted with a few more services. In this e...
2018-12-29 20:15:58 +0000 UTC
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Hey everyone! Sorry for the delay and lack of news, but I've been busy with real-life issues and developing Magebuster.
I'm pushing out the new beta version 0.2.0 out today, and it's one of the bigger updates I've pushed to the game. The first of 6 endings has been virtually completed, and I've been working on adding more visual flair to the combat system, like in the image above. A lot of new art is also added, and I'm starting to get resources together to begin adding voice acting to the com...
2018-12-01 21:24:41 +0000 UTC
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So, September was definitely a big month for us. We revamped our Patreon's appearance and rewards, released Demon King Domination: Deluxe Edition on Steam, made a public demo for Magebuster, and made bunch of progress on developing our games!
Thanks to everyone for your patience and support. I'm continuing to learn more and more about how to succeed with making games, and I still have more to learn.
We've got a bunch more content coming in the next month, mainly geared towards Magebuster...
2018-10-06 15:33:29 +0000 UTC
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Demon King Domination: Deluxe Edition is now available to buy on Steam!
Get it here:
https://store.steampowered.com/app/921530/
This is the ultimate version of the game, with extra audio epilogues, the soundtrack, achievements, cloud saves and everything we could possibly make to improve the game experience!
Any $5 patrons can also message me privately, and I'll send you a free key for the S...
2018-09-30 10:18:56 +0000 UTC
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The Deluxe edition of Demon King Domination is coming to Steam! The store page is up now and available to the public. It will be launching for a price of $5 on September 30th.
https://store.steampowered.com/app/921530/Demon_King_Domination_Deluxe_Edition/
The game is already available for $5 patrons, and I'll happily provide Steam keys for patrons who want the...
2018-09-17 15:41:48 +0000 UTC
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https://belgerum.itch.io/magebuster-amorous-augury https://gamejolt.com/games/magebuster/367624
It's finally here! A version of Magebuster that's free to the public!
Have fun playing through a small part of our game, and see how it's shaping up to be!
There are still a lot of unfinished elements to ...
2018-09-15 17:28:17 +0000 UTC
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As I've mentioned before, I've been working with some associates, and our efforts have culminated in a complete reworking of this Patreon campaign. You'll notice that the main page has rewritten, the tiers and rewards have been changed, and our posting schedule in the future will be more consistent.
For any patrons, please take a look at the new tiers and feel free to change your tier as you like.
If you have any personal questions, comments or concerns about the changes, please reach ou...
2018-09-13 20:31:59 +0000 UTC
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Hello, everyone!
Development of Magebuster is progressing, and I just wanted to share our new cover art/main menu. It's similar to Demon King Domination's main menu, but I made a bunch of minor improvements to it, and I love what Kronifer did with the two characters.
Our planned revamp of the Patreon is coming this month. A number of things will be changing.
The first big thing to note is that the next release of Magebuster will have two builds. The latest version will be released ...
2018-09-04 13:45:23 +0000 UTC
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After the results of the previous poll, I've decided to implement the proposed feature into the newest version of Demon King Domination. The update also includes some small fixes for the android version and filesize optimization.
2018-08-26 16:38:40 +0000 UTC
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While reviewing Demon King Domination's battle system, I've been debating adding a "Move History" display to the combat system.
The display would be a simple reminder of what the player and Dianne did during the past 3 turns.

The intended purpose of this display would be to ease the memory burden on the player, help them find Dianne's patterns more easily, and make a visual representation ...
2018-08-25 01:48:19 +0000 UTC
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Hello everyone! It's been a while, but a number of developments have happened regarding Demon King Domination.
First of all, after a lot of hard work, Demon King Domination is now able to fully support translations!
In the new version 1.4.0, Translation to the Malay language has been enabled, with the help of the translator Silver. More languages are planned for future releases, including Japanese and Russian.
I also have begun making plans for a commercial release of ...
2018-08-22 02:19:52 +0000 UTC
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I'm happy to formally announce the title for the next game we will be making, and share a preview image of what it may look like.
The game title we're currently working with is "Magebuster: Amorous Augury," and it will take the systems I used in Demon King Domination a step further, with more endings, more content, a revised battle system, and lots of general improvements.
In the game, you play as Xarric, an entity who has been summoned by Sophia, a mage apprentice. Sophia wants to make ...
2018-06-02 23:49:15 +0000 UTC
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Sorry if it's been a long while since the last post. I've been having a little trouble recently, with some things involving computer issues for both me and my art buddy, changes in plans, and a bunch of unforeseen problems. I understand if people aren't sympathetic, and I have no real excuses, and I will try to be more punctual in the future.
Over the past while, I've had to make a number of difficult decisions, change my plans for the future, and generally come to terms with a few things.
...
2018-05-29 17:15:03 +0000 UTC
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I've made a bunch of changes to the battle system. Most notably:
- The tutorial has been reorganized into two screens, rather than the bland dialogue it was before.
- Dianne has been given a health bar, and Malos's health is now a vertical bar that's further down the screen, closer to the rest of the action.
- Hard mode has been made slightly easier, giving you 25 health instead of 16.

...
2018-04-04 08:29:28 +0000 UTC
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The biggest complaints I keep seeing about Demon King Domination is that the combat is too difficult or confusing. I've seen a lot of mixed opinions on this, and wanted to get a better consensus on the current state of the game.
What do you think of the combat in DKD?
2018-04-03 11:26:16 +0000 UTC
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We've released a new version of the game for Android! Gotta hit all the platforms!
Get it on on itch.io!
https://belgerum.itch.io/demon-king-domination
2018-04-02 09:52:17 +0000 UTC
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We just finished Demon King Domination, and we're starting to gather our ideas for our next game, so we have a good cast of characters, a strong plotline, and plenty of enticing scenes.
I know that the Patreon doesn't have much to offer quite yet, but it's better to do extra work planning and organizing so no work needs to be redone later!
2018-03-28 16:33:39 +0000 UTC
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