Beach series: An enforcer, and an agent of chaos.
Do you know what's cool? Finishing an animation. Do you know what's not cool? Looking at that same animation a while later.
I often finish them thinking I made the hardest-hitting shit to ever exist in 3D, only to catch myself wanting to rework it all three days after release.
But... this time, this hasn't happened. I'm pretty damn happy with where my animations are going. I'm pretty satisfied with how every one of my skills has developed but -- this post is specifically about a...
Olá! It's been a while since I stopped by with news, and I'm glad to see the locks haven't changed. Let's have a seat.
I usually write one of these every time I release a new chapter but I was so incredibly burned out then I don't think I'd have been capable of stringing together more than two cohesive sentences here.
The release of 4.0.0 and how I battled the process.
Against what some of you might think, in 2022, I wasn't working on MW just as a little ...

How far do you think you can see?
Game updated to 4.0.0.
Download links on Discord.gg/RcrAdam2zH.
2022-12-24 22:32:13 +0000 UTC View PostIn the last three posts, I often caught myself thinking "damn - I'm really nailing this Patreon thing! I'm already posting again even though my last post was last week!", and every time, I'm met with the harsh truth. My last post was last month. Time is slipping through my fingers like boiling noodles.
I digress.
The mildly annoying...
Hey, folks. I hope you're all good, at least better than I am, 'cause - ...
Hey there, fellas - I hope you're all safe. I bring news.
(Before we start, if this post is barely readable, it's because I'm sleepy as hell.)
90-90 rule.
Roughly two months ago, I got done with the majority of the content for Chapter 4, including a lot of its code. When asked, I replied that there was only "ten percent" left before the full release. Two months later, now that I'm in the assembling phase (putting renders together, w...
First of all, I can't stress this enough, but MW is NEVER going to be abandoned.
Being a game dev is my lifelong dream. I've got the opportunity to set foot in a more welcoming territory/genre and make a story I'm invested in and deeply in love with. The only way I'd stop working on Mad World would be if I died, or a terrible life experience took me away from it. Sure, development may get slow at times, but I'm probably dealing with something else that requires my...
2022-04-26 02:38:57 +0000 UTC View Post
Boy, do I love my life. I hope you're all loving yours, too! It's been a while since I've done a proper status update. Let's get to it (I'll give you some context on these images, I promise).
Tier-locked content poll.
"No" won against "yes" 37 to 28. Almost ten more people agree that tier-locked content is a bad move right now - so it's settled. It doesn't mean I won't do it in the future, though (or that I'll stop doing extras) but I'll focus on other things ri...
In the previous post, I detailed how and why I tried to make extra content as accessible as possible, how that backfired, and how I felt about that.
So, I need help to decide...
Should I start putting out tier-locked content? That means a lot more NSFW stuff, with more quality, but they'll be behind paywalls. This Patreon page is my platform of choice more than anything else and I'd appreciate the traffic in the near future. I'm willing to "up my game" regarding the extra co...
2021-09-25 20:36:43 +0000 UTC View PostHi, everyone - I hope you're doing great!
This is a new post tag I'll be using from now on every time I have something to share that's not extra content or status updates.
In this post:
☛ Android port;
☛ Next games (and their systems);
☛ Tier-locked content;
Android Port
Bad news, probably. I won't commit to an official Android port.
This is something that's always being asked for, and as much as I...

Download links on Discord.gg/RcrAdam2zH.
Ladies and gentlemen, I hope you're doing fine. It is finally here. We're closing this chapter, and moving to a new exciting one with lots of new features.
As requested, updates will now be delivered on separate packages. It took me quite a while to figure out how to get it working, but I've managed. It will be easier to address ...
"Hey, uh...I know you're a busy man so I'll try to make this quick. I don't know who the new guy is or how the fuck he's able to sweat that much but give him a raise. Like - really. The guy got to all of my nephews in one day. They said he was extremely nice and even SMILED. I mean, I'm not trying to throw shade at your runners, I know how rough shit gets...but that guy really seems like a kind soul and we both know how rare that gets. I feel like you'll...
2021-06-21 05:46:58 +0000 UTC View Post
... "This fucking sun...tough day ahead, it seems."
2021-06-21 05:45:47 +0000 UTC View Post
... "Wachacha...Wachako...Wachowicz? Ha, It'll be fun trying to pronounce that one."
2021-06-21 05:45:30 +0000 UTC View Post
S "Again."
2021-06-13 23:58:52 +0000 UTC View Post
C "That's gonna kill you someday, you know..."
L "I'm hoping it does before you do."
I'm sure everyone saw what the goals on this Patreon page are. 50 patrons to stretch development for another year, and 100 to make it permanent. Contrary to what some might think, money does not change the fate of the project. What I consider "development" is actively working towards improvement. Funding changes how much time I can spare to do that and still call myself a "developer".
In this post, I'm gonna tell you guys what I want to "actively work" on.
Solidify
2021-05-27 01:21:36 +0000 UTC
View Post

As you can see in this image, no noise.
Alright, how do I put it...I think I might have 500+ images in my game with insane amounts of noise for no reason at all.
Let me explain...
Back when I was rendering using my CPU, noise was a problem I couldn't avoid. I checked the denoising options in DAZ studio thousands of times, and they did not work (for some reason). ...
...and I decided I wanted to make some extra artwork.
Today's spotlight belongs to Fiona.