So, one of the main accomplishments I achieved with my Fox in the Stable video was figuring out how to create a stable and fast lighting solution for the scene. Using this process, I managed to cut my overall rendering time by at least 1/10th. The global illumination for the background took about an hour to process, but only needed to be done once. The GI for the characters only took a few seconds per frame using a simplified environment. Here's the result showing ONLY th...
2018-12-11 00:49:08 +0000 UTC
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I decided to take a break from the main animation to make a short, looping video of Kish fapping while taking a dragon dildo. Here's a rendering of the dildo that I sculpted during the weekly stream to use in the video. Enjoy!
2018-12-11 00:29:42 +0000 UTC
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Here's another production render after working on the water bottle (and adding a few more in the background).
I'm planning on showing off something cool soon BTW, that illustrates my animation rendering process. I hope to release that in 2 parts over the next few days (if all goes as planned anyways) ^.^
Enjoy!
2018-12-05 00:59:30 +0000 UTC
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It's been a while since I posted any production-quality render previews, so, here's one! =) I decided to take a break from keyframing to work on rendering and materials a little bit.
2018-12-05 00:53:24 +0000 UTC
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So, since the beginning of this project, I had the characters' cocks set up to be rigged as soon as the character animation was ready, and tonight I pulled the trigger on it. Really just Taurin's cock at this point, and it's not perfect yet, but it's pretty damn close. In this preview, you can see the setup for the oral and anal scenes. You'll notice that the cock stays aligned with Kish's mouth and tailhole, even though the humping timing still needs a lot of work x3
Anyways...
2018-11-25 03:47:49 +0000 UTC
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So yea, the results of the shoulder rig test were so unquestionably better than the previous version that I went ahead and mirrored the setup to the other side. This is the result of using the muscle rig on both of Kish's shoulders for the entire sequence. At this point, Kish's rigging is actually better than Taurin's, which I was super proud of going into this. So, I guess it's time to improve Taurin's rigging now LOL
Enjoy!
2018-11-23 04:00:00 +0000 UTC
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This is the final fluid simulation version I completed for Tasuric https://www.patreon.com/tasuric to use for his latest animation. This was completed a little over a week ago, and was accepted by Tas for use in his new animation.
Now that the project is over, I can say that he was really great to work with! He was specific about what he needed, but was never unreasonable with his expectations. I hope to ...
2018-11-23 01:59:42 +0000 UTC
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I think I finally found a good muscle rigging setup for Kish's shoulders. For this test, I rigged his right shoulder (camera left) and pectoral muscle with the muscle rig and left his other shoulder alone for comparison. I linked a camera to his body so that I could view the results throughout the entire sequence, and I think the muscle-rigged side is unquestionably better then the traditionally rigged side.
Of particular note is the sequence around frame 4350 where he has his arms...
2018-11-23 01:32:07 +0000 UTC
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So, now that I'm fine tuning the animation, I decided to revisit Kish's rigging. I got some pretty awesome results using the CAT muscle strands for Taurin's upper body, so I tried them with Kish's character, but got less than desirable results so far LOL
I did make some improvements overall with his shoulder and hip deformation, but he's fighting me with the muscle results. That's fennecs for you, I guess... Always got to be a problem.
TBH though, I'm not worried.  ...
2018-11-22 03:54:30 +0000 UTC
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Hey guys! I've been continuing to work on this project, both on-stream and off. The major mocap cleanup work is done and now I'm getting into fine tuning things.
After working on the fluid simulation project for Tas, I had the itch to keep working with it, so I decided to tackle the water bottle at the beginning of the scene. It still needs a little tweaking, but I'm really happy with the results so far x3
I also added a bit of facial animation to Taurin and improved th...
2018-11-17 21:19:45 +0000 UTC
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This is a project I'm working on for fellow Patreon creator Tasuric. He commissioned me to create a fluid simulation for the cum shot of his current animation project.
I've learned a lot more about this program since I produced Fox in the Stable, and this is the first time I've been able to produce a stable animation with highly viscous fluids. This might not be the final version, since Tas has the final say and he wants to work this into a loop, which could complicate things, but ...
2018-11-08 05:27:47 +0000 UTC
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The animation work is still progressing pretty well =) At this point, most of the motion is in place, and the bulk of my work at the moment is just refinement.
Starting with motion capture as the base, and refining from there (especially dealing with multiple characters) has been a lot like starting with a rough sketch and refining it until it's a polished drawing. So, as I continue working on this project, you'll see incremental improvements to the entire sequence as I get things ...
2018-10-22 01:31:52 +0000 UTC
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We re-took the motion capture footage for the animation during the most recent Patrons-only stream, and thankfully the sensor issue in Kish's suit seems to have been resolved =)
This is the result of that take after a bit of cleanup. I had to move the characters a bit and adjust them to each others' size and positions, as well as align them with the props in the environment as necessary. I also cleaned up the foot step data, making sure the feet are planted on the ground when they ...
2018-10-10 21:26:43 +0000 UTC
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During the animation stream on Friday (9/28/18), we hooked up our second motion capture suit for the first time, and Kish and I recorded footage for the new animation in a single take.
Unfortunately, there were a lot of issues... The biggest of which was Kish's character randomly jumping above and below the floor plane while he was on the bench. I fixed most of that before I created this preview video, but as you can see from Kish's arms and legs (to a lesser extent) randomly moving arou...
2018-09-30 15:48:52 +0000 UTC
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I spent tonight's stream working on getting Kish's character furred. I still have a bit of work to do, but I think it's coming along well ^.^
We should have our second motion capture suit by next week, and I'll hopefully have the mocap footage for the next animation ready to go shortly after. We might make that the focus of next week's stream, actually =)
Enjoy!
2018-09-22 01:16:24 +0000 UTC
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Here's the viewport preview of the final revision of the Patreon Announcement video. I added in hand motion and an original soundtrack provided by Kish.
The final rendering will take a few days to complete and will be fully furred at the quality level of the previous image post. After that, I just need to select some interesting clips and cards to drop into the background, and BAM! I'll have a production quality Patreon Announcement video ^.^
I'm excited!
2018-09-09 07:50:00 +0000 UTC
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I just finished setting up Taurin's fur, and I have to say this version of him is substantially better than than the old model! Way more so than I expected, to be honest <=)
This is basically a complete rendered frame of the promotional video I'm working on. It's done in a 2 step process, where everything except the fur is rendered using a high end rendering engine. Then I render the fur in a separate pass with a specialized fur renderer, and apply motion blur during that ...
2018-09-09 05:48:50 +0000 UTC
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So, I spent the bulk of this week setting up a custom facial rig for Taurin and learning how to animate dialogue. This is the result, after I created a set of phonemes for Taurin and painstakingly keyed those to audio queues in the dialogue. I also added in secondary facial animation (blinks, eyebrow motion, etc...), and I have to say the result so far has exceeded my expectations!
I still need to do some cleanup work and animate the hands, but I think this is getting pretty damn c...
2018-09-07 06:34:50 +0000 UTC
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Now that I've been a Patreon creator for a few months, I decided it was time to put together a promotional video. As a twist, I'll be presenting it as my 3D Taurin character, which will be my first attempt at animating diologue.
All of the progress you see in this video was done on my 8/31/18 Patreon-exclusive stream.
We had some technical glitches, as well as some fumbled lines, but by the 11th take, we finally had some good footage to work with =) Nevermind the surprised fa...
2018-09-02 19:34:36 +0000 UTC
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The motion capture suit (a Rokoko Smartsuit Pro) was delivered yesterday, and we used it for the first time on the Patrons-only stream. It definitely exceeded both of our expectations XD The tracking is incredibly accurate for something in this price range, and it's very easy to use!
Here's some footage of Kish playing guitar (and then almost falling over afterwards XD, with that data being used to drive his character model. The render settings weren't ideal for character ani...
2018-08-18 16:00:01 +0000 UTC
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Hi everyone!
Thanks to my Patreon subscribers, as well as some generous donations and income from my art stream, I'll be purchasing a motion capture suit for my animations =)
The model I'll be getting is a body suit equipped with accellerometers that track movement. This should allow me to produce animations faster and at a higher quality than I have in the past!
I also plan on releasing videos of Kish and I using the suit as an exclusive for my Patrons. So stay tuned f...
2018-08-11 01:54:40 +0000 UTC
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Thanks to my Patrons as well as some generous donations and income from my art stream, we met our goal of getting a motion capture suit! Since I'll get it in time to use for this animation, my previous plan of spending tonight's stream keyframing the animation didn't make much sense. Instead, I spent the stream experimenting with a muscle system to make the characters deform in a more lifelike way ^.^
This was the result after I added a muscle framework to Taurin's pecks, back, and...
2018-08-11 01:47:28 +0000 UTC
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The new animation is starting to come together pretty nicely now =) Over the last two Patreon-exclusive streams, I blocked in the scenes that I sketched out in the original storyboard (available in a previous post for my $10+ Patrons). I also fixed some rigging issues on tonight's stream. Mostly the shoulders and hips, which were giving me problems.
So here's the storyboard in rendered form =) That said, there's still quite a bit of work to do, including:
-Keyfram...
2018-08-04 05:44:50 +0000 UTC
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First of all, disclaimer: I know there's a LOT wrong with this brief clip. Normally, I wouldn't share a video this unrefined, but hey, seeing my progress is why you guys are here, right? XD
So, this is the first few seconds of preview footage from the new animation. Taurin is closing the locker that also serves as the title screen (using post-it notes for the title). Then, as Kish comes into view, he pulls down Taurin's swim trunks before things start getting frisky ^.^
2018-07-09 00:43:44 +0000 UTC
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Here's a preview rendering of the scene with the lockers added and Taurin placed in the scene. I'll be adding realistic fur to him a bit later into the animation process.

Here's another shot from a different camera angle. (I know there are still some rigging issues that need to be resolved)
Enjoy! And remember that all of my patrons are welcome to join me for my weekly animatio...
2018-07-08 23:31:52 +0000 UTC
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This is the title screen I had in mind for the new animation =) It will be followed by Taurin closing the locker and cutting to the scene with him and Kish. Special thanks BTW to my friend Taga for modelling the lockers for me <3 I want to add some props inside the locker, but otherwise, i think this shot is ready to go =)
2018-06-25 02:22:12 +0000 UTC
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Heya everyone! Just wanted to let you all know that this week's 3D stream is going to be moved to Sunday just like last week. Sorry about that but Hope to see you all there anyway! :)
2018-06-22 15:30:30 +0000 UTC
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I spent a portion of Friday's Patreon-only stream redesigning Taurin's cock a bit. I took the original version (bottom) into Zbrush where I reshaped it bit, added some veins and other details, then exported that detail as a normals map. The new version still has the same polygon count as the old one, but I think it's looking better. I still have some tweaking to do on it though.
2018-06-03 21:28:45 +0000 UTC
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Not a whole lot new here, but this is the current version of the background. I added the overhead lights and towels. These started off as subdivided planes, which I folded using the cloth simulator.
2018-06-03 21:20:22 +0000 UTC
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The changing room scene is almost complete! I just need to add the lockers and a few more props before I can call it done =) Then, as soon as the character rigging is complete, I can start animating!
2018-05-21 02:49:19 +0000 UTC
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