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velocirection

velocirection

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Raptor scene, cloth sim and polish done, fluid bake started

This was challenging to get right but I think it finally is decent enough. First, the balls. I tried a couple different ideas- one was to create a physics object that would help give a general motion the balls would follow.

(This is a soft body object, despite looking like it's solid!)

Mess around with that idea, couldn't get this idea to work. Might have some potential some day but it ju...

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Raptor pre scene

Happy late thanks giving if you celebrate that!

I've been working on this bit, doing some animation, cloth sim testing, testing fluids- I'll start with the fluids. I'm pretty sure I haven't mentioned this in a previous post but I did some R'n'D on a method using geometry nodes to merge verts by distance.

This solves the problem of making it so a drop or a string can be slung off, detachin...

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Parasaur solo animation finished

I finished up the sound yesterday but today found some rendering problem with the squirt fluid. Fixed that! (had to re-render a few frames to blend between two alembics that were part of different branches of that fluid bake)

So remember in the last (or the previous before last?) post I mentioned re-baking some fluids, this is where it fades from the old version of the fluids to the new version. I was thinking I'd just mask out the parts I need and only render frames around that but I e...

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Yes, I'm stubbornly deciding to re-bake some fluids

So there was this part in the animation that looked okay when it wasn't rendered but I just don't look because it looks strange when rendered. It was a bell-shaped fluid inflow I wanted to look more explodey but couldn't nail it. And as I'm adding some sound, I see this part and think "eh... it's not good." and I don't want to have subpar fluid moment ruin this! I want it to be good quality through and through. The best I can deliver.

2023-11-16 01:28:38 +0000 UTC View Post

Parasaur solo thing update!

Good news, the renders for the land scape view are done! Also, I had a couple ideas that... unfortunately add on to this animation but I think will take this to *the next level*

So, I was chatting with the parasaur's VA, telling him I wouldn't re-use voice stuff he recorded for the long animation. And he said he'd be down to record stuff for this. I originally wasn't thinking I'd have any VA stuff on this because I didn't want to go through the trouble of adding in moans, lip syncing th...

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Parasaur solo thing, landscape view

This has been rendering! I chose to render the land scape version first because I wanted to try experiment with getting stuff on the camera. Simulating fluids to hit a camera is a huge pain because the domain has to be much bigger and the resolution needs to be higher (otherwise the fluid might look blocky/chunky, I've done that before and it's just a hassle to get right...)

So, in this case, I figured I'd try out some similar stuff I did in the alien/bird WS animation. Use particles fi...

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Parasaur solo thing, fluids + other stuff before rendering

With the fluids from the tail hole done baking, I've been baking the fluids from his d**k, wrapping that up. In between fluid bakes, I was throwing together a little environment, adding materials to stuff that needed it, adding other small details like for example, some (fake) fluid going through the tube of the machine

This is a mesh that's a bit smaller than the tube with a boolean shape to m...

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Codename deep dish lube drink scene

I ended up expanding this bit quite a few times, I kept needing more and more seconds to like... do this justice! I wanted it to be like this really hot foreshadowing, the pig is watching the hole that's about to swallow him guzzle gallons of hungry donut lube, so eagerly it sucks the whole bottle in! And he drains it by clenching his hole it spits out the empty container.

(Like even more foreshadowy since the container literally has a pig and a donut on it)

2023-10-31 11:06:21 +0000 UTC View Post

Code name deep dish swallowing update

I've been doing more stuff on the vore thing- the swallowing took me a bit to massage it into something that looked okay but it's taking shape. I was really worried I wouldn't be able to pull off a nice swallowing with a healthy neck bulge (and cheek bulge) but at this point, I think it's starting to show promise.

I also did some very rough, very fast layout work on the AV part. As I was doing it, I kept getting more and more lewd ideas for it and thought it'd be cool if in the room the...

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Parasaur and raptor stuff

I was trying to really fine tune the jiggle on the parasaur's butt the last few days which involved a lot of tweaking/baking... so I've been also doing other stuff between that. Still might be a *touch* too jiggly though... but this is what it looks for now. I wanted something that had more of a rippling/chaotic jiggle vs. something more solid. But I feel like it lacks a bit of "solidity" like, it's supposed to be jiggle but maybe now it appears to be lacking structure...

Anyway the flu...

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WIP grab bag

I've been working everything, though truthfully I've been a bit stumped with the vore scene in the dragon/pigs animation. But I'm making some steps towards progress on it. I started with the balls method to get started with the positioning then tried to make the actual rig fit the positioning/pace.

The way I rigged the neck is kind of okay for this but there's been some unforeseen difficulties ...

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Parasaur (and raptors x parasaur) stuff

Between me getting sidetracked by dumb game dev things I was working on finishing up that damn parasaur solo animation with the knot toy. I had started some fluid sim tests that were going pretty well:

I've also started to do the final polish on the parasaur's movement so I can get on with the soft bodies. That'll be in the attachments! (No fluids in that version though)

I also ended up a...

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GSW stuff that I've spent too much time on

For several days (a week?) my right ear has been plugged or something, I don't know what it is, maybe ear wax. I've been using some ear wax softener stuff that seems to be helping. Anyway, I haven't been using my headphones as much because it's weird to animate voiced stuff without them (and I'm a lot more comfortable when no one can hear the weird degeneracy I'm working on).

So I started thinking about game dev stuff and picked up where I left off on Gyra saves the world. The way I was...

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Deep Dish update

I've pretty much finished the layout of the deep tongue'ing scene, it's still very early but I think it's shaping up well! We see the tongue, we see the pig's stomach getting a bit bulged from the tongue, we'll see the pig nutting, etc...

I also thought it'd be fun if he like, flicked his tongue fast around the edge of the hole.

2023-09-25 22:07:50 +0000 UTC View Post

WIPalooza (Variety post)

I've been working on a bunch of stuff! The vore thing is still very WIP and I'm still trying to nail down layout of stuff for the tongue bit... but I know it's going to take awhile to actually finish that one so I thought "well why not just try to do something extremely simple"

One of my friends, PepperUranus ( https://twitter.com/pepperuranus69 ) and I have a little art trade going on and one of his ideas for hi...

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Codename Deep Dish animatic wip

I got the pig model mostly ready to animate with- I added some important stuff to the rig (like eyelid/lip actions for easier expression posing and also tailhole bones) but it'll need some more additions for the make out part, like more snout controls when the pig snouts squish together (you'll see in the animatic).

To achieve the swallowing effect I'd like, I'm making use of lattices. They're helpful for when you need simple additional deformation that'd be a pain the butt to work into...

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Dragons mating finished!

I finished adding the sound! I kind of got sidetrack with some other stuff (stuff for the deep rim/vore thing specifically, codename Deep Dish) and for a couple days it feels like I have water in my right ear so I was working without headphones on, hopefully avoiding an ear infection (meaning no sound work since it's much better to have headphones while working on sound stuff). You know how it is, you get an ear infection, gotta see a doctor so they can tell you "oh that's an ear infection, h...

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Codename Deep Dish



As of writing this post, here's the results of the poll:

I was surprised that deep rim is the winner! And casual vore is 2nd. As I said, I want to incorporate the winner and the runner up in an animation and I had a lot of ideas on how to go about it. The obvious one (to me) is to have a large dragon giving a small fellow the salad tossing of a life time. Then, swallow th...

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Dragon mating external renders done

Took awhile but finally the raw external renders are done in glorious 1080p. I'm attaching that and the sound I've done so far, it's still heavily WIP and incomplete though! And now, as I type, the internal renders are rendering in 1080s.

I've been working on a couple other things too besides the sound for this (been chipping away at the raptors and parasaur animation and one experimental thin...

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Simple animation poll!

Thanks to everyone who gave suggestions! So in this poll, I've tried to list everyone's great ideas in a way generalized way. I'll try to incorporate a runner up some how. Go ahead and pokemon-go vote in the poll!


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Short animation ideas

So with the dragon animation finally wrapping up (which was supposed to be something short and simple but like... took a long time) I'd like to do another short animation while working on the raptors and parasaur animation.

Please share some ideas! I want to do something simple, like with one character. Some stuff I was thinking about:

Self-penetration (as in self-f*ck)

Egg(watermelon?) focused (like, the hole pushing it out and swallowing it again)

Some good old d*ld*...

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Dragons mating, starting full res renders!

I've been rendering this stuff in glorious 1920x1080. And also started adding in some sound here and there. I ended up focusing on getting a good sound scape for the internal parts because that's brand new for me. What I ended up doing to create a sort of "inside" ambience was I took some sounds from this oooold stock sound CD I downloaded from archive.org. 


Edit: here's the full CD if you want it, 100 thank yous to whoever ripped and uploaded this ancient CD.

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Dragons mating draft renders (update)

Update: Since this post, I had my computer render tiny renders (480x270) renders of most of the external parts here so I could get a good look at even though it's low res (the last scene, where it shows Jet getting covered in fluid, I still need to setup for rendering). I attached that ("dfsd_draft renders test1") and I urge you to check it out, even though it's very low resolution! I'll start rendering in 1080p once I get the last scene in this setup for rendering.

I a...

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RxP, some animation stuff

(also in the part where everyone is on the couch, they would have clothes on, it's just a pain to animate with the clothes at this stage but they'll be clothed soon.)

Been doing animation on this, knocking out various bits near the beginning. It's just been pushing bones around, trying to nail down the main motions and adding some polish to parts that are farther along. I do like how this one bit was coming along, still needs polish but it's a promising start! I'd like to really capture...

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Dragons mating update (finally)

I've been meaning to post a shorter update when I got done with animating the innard shots, then I went ahead and simulated the fluids for it and meant to post that, then I started trying to get the fluids at the final scene working the way I want... and well, haven't posted about until now. My apologies!

But I've attached the animatic with all the viewport stuff with the fluid sims (and test renders of the fluids for the internals). The fluid in the last internal bit is a bit too clear...

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Raptors X Parasaur update (some VA!)

I'm pretty excited to bring some great news about that raptors and parasaur animation! I've been going back and forth with a couple of the VAs, one for one of the raptors (Taylor) and the other for the parasaur (Jake).

This is some wip animation I did with Jake:

https://youtu.be/-12LvQenNVI

I don't have a ton animated yet- I just started yesterday as that's when I got some of Jake's lines. But I can finally...

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Gyra f***s the princess (misc wip stuff)

I've been working on a couple things between stuff, one thing that rpg thing I mentioned awhile, other stuff being the raptors/parasaur thing, other other stuff being cutscene stuff for that rpg thing.

Here's the rpg so far, I haven't talked about it much because I was afraid it might not end up turning into anything more than another dead game project. However it was going pretty well! I just haven't touched it in a few weeks (maybe almost a month?) because I already sunk too much time...

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Dragons mating lil update

While rendering the alien/bird thing I was polishing up the internal shots for the dragon thing. I ditched the softbody sim on the internals because... eh, it just didn't look great imo so just added a couple more controls to the internals rig and hand animated some extra squish on the shaft and more pull/wiggle on the insides.

I wanted to see how this was coming along so I focused on the look of this and how much fluid there should be in each shot (since there's three individual cuts t...

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(Very minor update) Alien/bird WS animation finished!

Edit: I fixed a small detail that was really bothering me, the way the alien guy blinked during the "your reproductive organs" line. It was something I noticed but didn't feel like fixing at the time but I kept thinking about it so I fixed it.

It's not a huge difference but I kept thinking about this and finally fixed it.

I've added the fixed versions to the attachments (they're t...

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Alien x Bird WS animation render so far

Really wanted to have this done by the end of this month but this is it so far- almost done. I've added some fake drops on the camera for scenes with especially splashy fluid:

There's two scenes I haven't rendered yet- one is the part where he's like "it's huge!" and it shows the bird's big bepis. Then the last scene where they're both getting fluids on each other.

Hopefully in the comin...

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