Working on Aurumo again. There will be an update going for him soon.
Gave his Glacial Hammer an air version. Likely gonna be slower in the final version. It lacks the armor of the ground version but still a good disjointed hitbox.
It drags down mid-air targets hit with it.
I'm looking to get his 2nd super working for the next update too, which is a command grab.
I've also been trying some tweaks to his combos and moves. Trying out different routes and limits to the mov...
2021-03-16 12:39:24 +0000 UTC
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Download is at the bottom of this post.
This is an update for Feliro featuring his two back/turning attacks on ATK 2 (y) which combo to their standard facing 2.
Adjustments were made to his head spin Dust Devil Dance to have a last hit that has a bit more hit-pause and knock-back. The same was also done to his Twist Gale Attack, at the peak of the raising action having slightly different hit properties.
<...
2021-03-01 01:23:19 +0000 UTC
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So, I'm thinkin I'm gonna try something a lil different with how I post my content here.
What I think I'll do is instead make one "Finished Characters" post and a "WIP characters" post and update those specific posts when I have new material for them. I think this will make maintaining links a lot easier for myself, so that old posts I put out on other sites, still point to the most recent material.
So, coming soon, when I have another Feliro update ready, I'm gonna group him an...
2021-02-24 04:20:10 +0000 UTC
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This is a video for my patrons to see a bit of the process of how I work on some of my animations. Pretty straight forward in terms of the drawing and rendering process. I have some other updates on the way in terms of playable character WIP downloads, but this is a lil extra something I put together and plan to do more of.
This video is unlisted on Youtube, please do not share this video to folks who aren't patrons of my work. I may eventually move over to Vimeo for this co...
2021-02-24 03:49:09 +0000 UTC
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And to go along with the posted WIP character download, here all all of his game assets as-is in the WIP form so far.
Included as all frames I exported for the game, any gifs I made of them, and palette files.
Thanks again all!
2021-02-06 04:43:23 +0000 UTC
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EDIT: I'm a doofus and when I went to do a fast update to the file, I assidentally reposted the assets file here, instead of the updated playable WIP...
I'm a butt, it's fixed. Proper download is now attached to this post.
Feliro is nearly finished in terms of having all of his animations roughed in, and having all of his moves added in.
There is still a few animations missing, (still turns into Gejhi or another character for certain t...
2021-02-06 04:37:47 +0000 UTC
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I'm gonna wave the monthly payment for this coming pay-cycle for the current patrons again because of my lack of updates. I HAVE been chipping away at Feliro, who is pretty much at the same level of complete as Aurumo, maybe even further along. It's just been hard to keep up with the MUGEN stuff right now as this month has also been full of distractions pulling me from my work and needing to finish commissions and stuff, and before I know it, the month is almost out. Lil bit of a rough ...
2021-01-27 08:44:09 +0000 UTC
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I'm pausing the billing for next month for active patrons. I'm doing this because I've been not feeling too great and I'm behind on a lot of stuff. I don't want my patrons payin for updates they didn't get this month. So, when the 1st comes around, you all won't be changed.
Even if I do manage to squeeze something out before this month is out, I'll still no be changing patrons.
Ciacyl here has gotten a lil bit of development this month.
2020-12-25 20:52:20 +0000 UTC
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A bit late, but here's the updated public release for Gejhi.
This update features A few small, but significant changes to him.
- He's rendered 20% larger in engine now, as I felt he was too small to the sprite sizing I wanted.
- The AI's parry behavior was changed to tone down the parry god behavior Vs human foes, to make fighting him less frustrating at higher difficulties.
- Small changes made to Jet Slash for a more consistent connection between hits, especial...
2020-11-30 03:58:19 +0000 UTC
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EDIT: I decided to do a quick update to this post, updating Feliro to WIP 11-30-20, where he now has a super attack with a temporery animation, along with other minor tweaks to the knock back, damage and scaling of some attacks.
Feliro's available super is done by F,D,DF y+b. It can be done from ground or air.
The file at the bottom as be updated.
Well, here's the mentioned WIP drops for Felrio and Aurumo. I also decided to ...
2020-11-28 00:44:26 +0000 UTC
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Just makin a quick post to let you all know that I have a large content drop coming this Friday.
This drop will include:
- [Patrons] WIP update for Aurumo (with small updates)
- [Patrons] NEW WIP CRITTER, Feliro, who I got pretty far along in the last couple of weeks.
- [Public] Update for Gejhi, who is now larger with other tweaks
- [Public] A new cosmic theme version of my Training stage
I was p...
2020-11-26 04:18:59 +0000 UTC
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So, I know I mentioned Ciacyl coming out soon, but a sudden inspiration and some motivation from folks made me decide so also push out a WIP for this lil speedy critter. He will be included in my next WIP post for supporters here.
I've been a lil bit busy and torn with other stuff going on, and I felt a bit of burn out on the grind of various things and focused a bit on commissions for a while, but I don't wanna leave my patreon in the dust either, of course.
Feliro ended up being...
2020-11-11 06:44:42 +0000 UTC
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Just a sort public post for some news.
Been working on a "re-skinned" version of my "training stage" to fit more into the theme of my lore. I suppose it's a bit busy for what a training stage usually is, but I personally get tired of looking at a plain BG for too long in fighters when I'm in the training modes. I'll keep the basic one, along with this cosmic black hole themed one. I'm still working on gettin it just right without being too vibrant and distracting.
In other news, s...
2020-10-15 22:27:21 +0000 UTC
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Just a quick public post to finish off my string of updates today.
I've started a file up in MUGEN for Ciacyl. I haven't begun a ton of work on him just yet, as I'd like to get Aurumo's programming wrapped up first, but that's gettin close, so work on this big boy is soon to follow.
Ciacyl's build is going to be geared around zoning and space control. Long reaching normals, some projectile play and a special helper entity he can use to supplement his kit with space control.
...
2020-10-09 03:57:56 +0000 UTC
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It's been a while since I posted an asset update, so here it is. This pack contains all of the exported work-in-progress files files I've made for Aurumo so far. I't have every frame so far, and a collection of any gifs I've made of some of his animations up to this point, as well as a palette folder.
Figured I'd release this along with the large update I made to his playable WIP file. These assets are soon to start being detailed into their finished forms as I'm drawing close to finish...
2020-10-09 03:47:20 +0000 UTC
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Character files at the bottom of the post.
Okay, there's a lot to this update. So like the title and image suggest, I've given Aurumo an Ultra, and Super move so far. These moves are currently using other WIP animations I've made for "lesser" versions of the attacks these are similar to. These attacks will be gettin their own unique animations later on as I enter the flinal stages of his dev, these dummied animations server mostly to get the concepts working and tested....
2020-10-09 03:36:33 +0000 UTC
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EDIT: I added in a quick version of his Dash attack to this post!
In this update, I have a new attack added for Aurumo: Fortress Burst.
File is attached to the bottom of this post.
Fortress Burst:
This attack is preformed with 1+2 (x+y), the same command for Gejhi's Dark Force. It also costs 1 bar of super meter.
I aim to give all of my characters a universal move similar to these.
Aurumo's Fortress Burs...
2020-09-30 22:58:23 +0000 UTC
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In today's update, Aurumo has his main Power attack "Glacial Great Hammer" and his own throws added.
File for download attached to bottom of the post
Great Glacial Hammer
His hammer is an attack that can be charged to 4 levels, increasing power with each level. During the swing, he has super armor where he takes 50% all incoming damage and will not flinch from hits until the attackbox comes out. I may limit this armor to a certain number is hit...
2020-09-16 02:00:44 +0000 UTC
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Again, sorry for the lack of updates. Current Patron's are not going to be charged for September because I ended up falling behind with progress on this. I recently made the change over to be a full-time self-employed artist and and started that a couple weeks ago, so I was prioritizing a few things and before I knew it, the month was out.
File included at the bottom of this post.
With that said, I'll be setting a day or 2 a week for work specifically ...
2020-09-01 00:51:14 +0000 UTC
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So, I recently made the move over to full-time self-employment but I've fallen behind where I'd like to be on Aurumo's progress here. If I'm not able to churn out enough more work on him for a significant update, I'm likely going to postpone monthly payments to patrons as I don't want folks paying for a lack of updates.
It's just been a bit of an interesting month with the change over and finding my new groove and schedule and only in the last week found myself working more on thi...
2020-08-27 20:35:19 +0000 UTC
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Here are all of the WIP assets I have for Aurumo so far. Not all of them are active in the playable WIP I also just posted (along with the bonus, Tails). The WIPs are all still pretty rough and crude, but I will be detailing them later once the MUGEN character has a filled out moveset and is pretty set for tweaking/balancing. This speeds up production a bit! Plus I suppose you all can get a look at the work process!
It's the usual exported frames and some gifs. Also included in this are...
2020-07-31 23:49:09 +0000 UTC
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As promised, here's the two characters WIP files as they are do far. I did manage to update the Tails file's mechanics decently quick today. Only had a few hangups but worked them out.
SO, what I did for no is disable AI on them, and disabled most things/moves that aren't available yet (otherwise they turn into messed up Gejhi sprites, hahah) Most main functions are there and a handful of Normal attacks for both. Aurumo has some prototyped special attacks, Freeze Ball (QC+1) and Flame B...
2020-07-31 23:36:44 +0000 UTC
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So tomorrow I'm gonna post up what I have so far for Aurumo's WIP Mugen character. It's not quite as far along as I would have hoped, but time and planning got the better of me.
Only a handful of moves are usuable right now and some assets are dummied up to do a rough test of the concepts. He's very much in early "alpha" right now.
I wanted more done, but I figure I'll post up the WIP as is to at least have the new WIP up this month in some form, like I was aiming.
Packaged ...
2020-07-31 03:24:57 +0000 UTC
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A video showing the beginnings of Aurumo's WIP in the engine.
Got the basics imported over with the WIP anims. Some holes, mostly in the state-tweens.
I'm working on top of a copy of Gejhi, hence why he turns into a broken palette version of Gejhi in the tweens and the attacks I did. Hahah.
The guard walk was super easy to implement, so yay for that. Hoping to have at least a decently filled WIP ready by the end of the month. Tryin to pump out...
2020-07-17 19:21:16 +0000 UTC
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To see his movelist and other info checkout my site:
https://www.vinvulpis.com/gejhi
Download for this character is attached to the bottom of this post.
In this update, I made a number of small changes, but was MAINLY for the bug fix. I don't plan to make over abundant update posts and make people have to update their builds so often. From this point forward, I'll be...
2020-07-11 00:02:49 +0000 UTC
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The video features me doing a playthrough of the SoR2 Minigame in MUGEN with Gejhi, more info is on the video page there on youtube about that!
The MAIN purpose of this post is to give a quick update about plans this month:
The one coming soon is a update to Gejhi, ironing out some minor background debug things that were brought to my attention, as well as some small tweeks to a few moves and adding in a missing sound or two for him. Patch notes will be supplied along with the upd...
2020-07-09 22:38:13 +0000 UTC
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So, as promised, here's an animation asset bundle of (almost) everything I've made of my characters so far, with a few extras thrown in. Assets are bundled in a ZIP file at the bottom of this post.
This contains a mixture of finished and WIP exports of GIFS and PNG frames I've exported so far. Most characters don't have a whole lot in there yet. I mostly started laying out concept work for most of them while I was working on Gejhi, but plan to start progressing a lot of them with Gejhi ...
2020-06-29 17:16:57 +0000 UTC
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Well, at long last, here here is free for the public. I didn't want to delay him any further, so his move list here should be enough to get folks started while I add in bits of information about him over on my site.
[Gejhi's page on my site] (Downloads are attached to this post down below)
NOTE: You MUST use MUGEN 1.1b with my characters and stages. I ca...
2020-06-28 20:59:28 +0000 UTC
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Depending on how time pans out this weekend, either tomorrow (Saturday) or Sunday, I'll be posting Gejhi for public release. Along with this, I plan to do a large bundle download of all his animation assets, AS WELL AS, all other critters I have in various forms of progress.
Most files will be in the form of gifs until I produce frame by frame exports to put into MUGEN, which then will begin the addition of new WIP playable characters for $5 patrons.
I'll be working on top o...
2020-06-27 03:04:32 +0000 UTC
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Here is what I hope to be the final Beta update this time around. In this update, I tweeked various things. You can download these files down at the bottom of this post.
NOTE: MUGEN 1.1b is required. I cannot guarentee 1.0 compatibility for characters and stages MUST have 1.1b.
Changes made:
- Gameplay : New target combo chain where the knee attack (st.2) can be chained into his light upward swipe (st. up-1).
- <...
2020-05-10 21:50:40 +0000 UTC
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