Evening patrons!
In this month's Demon Tale update, a few bugs were addressed including some mentioned, and one in particular that caused the main character stats to not save properly after a certain point.
On the other hand, we've got an animation for the Wisp versus a downed opponent now. She will approach vulnerable enemies to take advantage. In addition, dryad's and all other humanoid characters that do not have specific grab animations for downed opponents will now lick the ...
2025-05-05 22:17:49 +0000 UTC
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Afternoon patrons!
This month, I'll be putting out a PvB build in addition to the latest Demon Tale build.
First, the Demon Tale changes.
The Wisp can now be recruited, and you can create their spawner in your base. There is also now a very specific way to get them to come down from the sky. I won't spoil it though. I feel like figuring it out is part of the fun. The game gives you clues in the dialog as well.
I've also introduced passive ally abilities, as well ...
2025-04-05 19:17:02 +0000 UTC
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I recently spoke of things I've been working on outside of Patreon via commission, or otherwise. I believed that they were pretty easy to come by, but recent comments as well as some DM's are making me think that this might not be the case...at least for some people.
Obviously, I'm not sharing private commissions here. Also, these things have no bearing on the patreon in any way, I'm just letting people know where they can find more content that I'm working on if they are intereste...
2025-04-01 18:09:05 +0000 UTC
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Afternoon patrons!
In this month's Demon Tale update, the save feature has been updated to include scenario progress as well. So now, whatever you've accomplished will be saved up to Titania. Resetting the game for now, will allow you to fight Titania again.
I've also implemented some of the aforementioned mechanics for how I want the recruitment system to work. You can recruit your allies just the same, but go back to the castle and you'll now find that all your allies have left!...
2025-03-05 22:54:50 +0000 UTC
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Evening patrons!
In this month's Demon Tale, I've finally begun putting together the save feature. No more hard resets when you die. It instead, kicks you back to the opening where you can choose to either load your game or start a new one. Right now, game saves whenever you go through the menu and choose "Exit Area". Also, when starting the game, you can both skip past the opening movie and start the game with either the space bar or the A button on a joystick. If you choose load game,...
2025-02-06 02:04:54 +0000 UTC
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Happy New Year all!
In this month's Demon Tale, I've expanded even more on the core of the game, among other things.
The creation system is implemented! You can now talk to Kanna to get a look at what the item creation will be like. I've added some tool tips in the castle that will give players a quick tutorial on how to play the game, and I've also given Kanna and Maeda more dialog.
Furthermore, there is a new enemy and spell added to the game, although for the time being t...
2025-01-06 04:18:40 +0000 UTC
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Season greetings, happy holidays, and happy new year to all! I wish you and your families the best as we wrap up the year. Go easy on the nog, enjoy time with your relatives/friends, and have a great one!
2024-12-25 16:35:01 +0000 UTC
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Evening patrons!
In this month's Demon Tale, I've further expanded on the core mechanics of the game.
The item and ability menu systems have been configured. You can see the items in action if a Chomper happens to drop a healing item and you use it to regain health by selecting it in your inventory. Abilities that you achieve by cuddling enemies will also now show up in the ability menu. You can equip these to three available slots, and switch between them on the fly using the bum...
2024-12-05 23:18:07 +0000 UTC
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If you celebrate, I hope you're having a good one.
2024-11-29 04:21:21 +0000 UTC
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Good night patrons!
In this month's Demon Tale, I focused a little more on stabilization. It's not as hefty as last month's update, but necessary all the same.
The camera moves much more reliably now, and I've added the option to change the field of view in the menu. The menu itself should not bug out in the ways it did previously. I've rectified several bugs relating to Titania where her grabs would sometimes freeze her or the character she's grabbing, and fixed her force spawni...
2024-11-05 06:49:33 +0000 UTC
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Just some of the things you can expect in the next PvB update. Some interface stuff, including camera settings as well as being able to select characters. I'll also be touching up the outfits/models more beforehand.
2024-10-24 15:28:09 +0000 UTC
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Evening patrons!
Well as I said, today marks the day that the public version of Demon Tale becomes available. Hopefully, it'll give people on the fence a better idea of what the game is. The current difference between the public version and the patreon version, is that the public version lacks access to the areas with the extra enemies.
For the build itself, I've gone and implemented what can be called a "1st stage" for the most part. I've got a few cutscenes, more dialog, and an ...
2024-10-05 23:37:43 +0000 UTC
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Afternoon patrons!
In this month's update for Demon Tale, my main focus was asset creation for the first level which is the forest, in order to push it towards completion. The way things look might have changed slightly as well, in order for me to get a certain look and feel to some of the environment. Like many things, this is a work in progress and I'm playing with configurations as I go forward.
Next month, I'm looking to have many of the core mechanics that were seen in...
2024-09-04 21:56:16 +0000 UTC
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Afternoon patrons!
This month's update will include both Demon Tale, and PvB.
Demon Tale:
For Demon Tale, I've added the special attacks for the two previous enemy characters added to the game. Fire jelly blows her floating fire ball, and water jelly will summon the slime that captures you, and lets her have her way with you. Similar to what they were in the prologue game.
I've also changed the combat logic for the enemies, and improved ...
2024-08-04 22:22:36 +0000 UTC
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Happy 4th of July any fellow Americans, and anybody celebrating independence! XD
In this month's update, I've added the base functionality for area navigation, added the two previously mentioned enemy characters to the game, and changed the background aesthetic a bit, with more changes to come.
Enemies no longer spawn in the courtyard. Now, you travel straight ahead to get to the dryad, to the right to get to the water jelly, and to the left to get to the fire jelly. Obviously, I'...
2024-07-04 21:55:12 +0000 UTC
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So basically, I'm at the point where I feel like I want to introduce this small project into the fold. To preemptively answer some questions:
Isn't this the same as bedlam or whatever else?
No. Because Bedlam will feature many more characters and things you can do during a match, as well as differing set pieces, dialog, interacting with objects in the environment, and scripted scenarios. Even the model style is different. Anything els...
2024-06-17 18:21:28 +0000 UTC
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Afternoon!
So going into next month, I want to implement some changes that I think will improve things as a whole.
First, I'm implementing what I'd like to call a discrete game, which is basically a game that I will only put out updates for, sometimes. Not unlike the line goal game, this is mainly to let me control the pace I work at, but instead of releases being based off of a goal, it will be available much easier. The overall depth of the game will also likely remain ve...
2024-06-17 18:16:51 +0000 UTC
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Morning!
In this month's update:
Grab attacks.
I've added the ability to grab the dryad. You can grab her while she's standing, or while she's on the ground. Of course, this means that she will attack you now. The dryad can also grab you while you're standing. Either of your grabs can be interrupted in the same way the chomper grabs could be interrupted in previous versions. Defeat a dryad by giving her some "tail" and you'll get access to her special ability...
2024-06-04 15:08:39 +0000 UTC
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Okay...so I've been going over this in my head. I want support for Bedlam to help drive the patreon upwards, but right now, 300 might be a bit much...
Keep in mind that when I first put that goal down, we were much closer to that mark, but somehow support just diminished to point we're at now. The build itself was also at a much earlier developmental stage at that time. With that said, I've reasoned that it actually may be a little unfair to have patrons hold out to that point, for a mu...
2024-05-19 02:41:59 +0000 UTC
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In regards to the current flow of content, how are you feeling about it? Please note I've thought about making Bedlam the main game, but I really don't believe that doing so will improve anything.
2024-05-19 00:18:03 +0000 UTC
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Just giving a look at the initial models I have for the other two enemies that appear in the Demon Tale prologue. More enemy models on the way of course.
2024-05-18 22:32:39 +0000 UTC
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Morning!
In this month's update, the pause function and a pause menu have been added. None of the selections work just yet, but you can scroll through them. This happens if you press what equates to the pause button on the joystick that you should definitely have by now =D.
Implemented a targeting reticle to help identify which enemy you're targeting after using the target button. It works mostly, but still working out the kinks with targeting in general. Also, made attacks...
2024-05-05 13:39:37 +0000 UTC
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Just a quick Bedlam update. Added some more moves to the repertoire, and increased the pace a little. I'll probably increase it a bit more by changing the speed of some things, since I do think this quicker pace is a bit better. I still want to be careful not to make it move too fast, as that will go against the nature of the game as I imagine it.
2024-05-03 10:57:53 +0000 UTC
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Morning!
In this month's update, I've added to the targeting to allow switching targets between multiple opponents (there are 3 chompers now), and I've added the Dryad npc as well. For the time being you can target her, but you can't really hurt her or anything. She will fight chompers alongside you and spawn at a specific location whenever defeated.
To switch targets, press the target button in the direction of the enemy you want to target. To cease targeting, press...
2024-04-05 13:24:03 +0000 UTC
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Afternoon!
In this month's update I've added a few more mechanics to the combat, as well as a rudimentary health and stamina bar that will be replaced with something better looking at a later time.
-Chomper has their initial grab now. They should grab you occasionally, especially if you stand near them without doing anything. There are three stages to their grab, affected by stamina.
-Concerning the UI, running out of health will send you back into the castle. You are disall...
2024-03-04 19:42:02 +0000 UTC
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So I've been configuring the game to have slightly bigger character models as well, for the sake of making the size difference between certain characters a little more apparent. In this video, you'll see a WIP of one of said characters, as well as one of the new moves implemented.
I'm trying to get some more stuff done this month, so hopefully I'll have another preview soon.
2024-02-12 08:26:51 +0000 UTC
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Afternoon!
In this month's update as I've said, I've added some initial assets and configuration for said assets into the game. I've also added some sound effects for the combat so far.
Next month, I'm aiming to get the initial NPC faction system I want for the game working, along with adding the first humanoid enemy, and at least one grab for the Chomper.
Edit: Chomper is just in the front of the castle. If you need help finding him, just use the targeting.
Files have...
2024-02-04 22:11:58 +0000 UTC
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Happy New Year all! Hope it's going well for everybody! I've just sent what would be Demon Tale's next update which includes an introductory to the combat.
In game, jump down to the makeshift arena below(or take the stairs to be on the safe side) and you'll see the monster enemy known as Chomper. You can both knock each other around for a bit. =)
- Press X(XBox Controller) repeatedly to do a 4 hit combo
- Press Y(XBox Controller) to lock on
- When knocked d...
2024-01-05 07:07:27 +0000 UTC
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Merry Christmas if you celebrate, and happy holidays to all! I hope everybody's holiday is going great! To you and all your loved ones, be merry and have a great night!
2023-12-25 21:18:25 +0000 UTC
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Morning folks! So I've just sent out the 2nd update for Demon Tale. In this update, I've added some more of the basics and mended some other things:
- The camera starts off in a more acceptable position, so those of you who still don't have a joystick for some reason can at least see the model.
- Chako has some more dynamic movement, in that she will walk when tilting the joystick and sprint when pushing it fully in one direction.
- Added some other basic function...
2023-12-05 15:11:46 +0000 UTC
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