it's just crazy time guys. It took me a whole week to integrate the new dialogue system. All due to the fact that the old asset Fungus gave out phrases in a random language(most likely you noticed these errors with russian words). I will try to make the android port this week.
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Это просто сумасшедшее время. Я потратил почти всю неделю на то, чтобы интегрировать новую систему диалогов, п...
2020-05-10 18:11:33 +0000 UTC
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Hello everyone!
I have not prepared a monthly post... but we finally posted 0.26 ^ _ ^ The Android version will be ready a bit later.
At this moment we have some wild amount of work to finish -_-. We have to prepare 0.27 by the end this month. There is also need to rework half of the entire code in the game do to the code I wrote when I started working with Unity begins to interfere with development. The dialogue system needs a complete overhaul as well.
Also, I will f...
2020-05-03 18:47:50 +0000 UTC
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Oof, we severely limited the mechanics we introduced at 0.25.5. The game has become much more dynamic, but now it does not lose its original idea.
Changelog:
1. Now you can zoom in and out and use objects with a mouse click, but you cannot move the camera by LMB.
2. Now you cannot restart raid mode many times. You either start the raid and get to the morning, or leave it and go home to sleep. (Comics added).
3. Now, to escape from the battle you spend a smoke gre...
2020-05-03 16:46:13 +0000 UTC
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2020-04-30 16:09:38 +0000 UTC
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Oof, we severely limited the mechanics we introduced at 0.25.5. The game has become much more dynamic, but now it does not lose its original idea.
Changelog:
1. Now you can zoom in and out and use objects with a mouse click, but you cannot move the camera by LMB.
2. Now you cannot restart raid mode many times. You either start the raid and get to the morning, or leave it and go home to sleep.
3. Now, to escape from the battle you spend a smoke grenade.
4. T...
2020-04-28 01:43:57 +0000 UTC
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Hey there! The new update 0.26 is already being tested.
We already publish part of it with experimental mechanics (0.25.5), but did not get enough feedback. Therefore, today we will post it in the public.
So there it is:
We redesigned what the vast majority did not like. The game has very little dynamics due to long locations and slow walking of the heroine. We tried to solve this problem.
We made the much faster movement by the mouse.
Now:
1. The location...
2020-04-24 18:20:32 +0000 UTC
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Unfortunately, she will not appear in the game build soon :(
2020-04-23 19:11:53 +0000 UTC
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Ooof.... I spent a lot of time on new mechanics, right now I can say that most likely we will limit it a little. But now is not about that. I completely forgot that there were problems in Android and Browser builds, I fixed all things that I was told about -_-
Current links:
Android
2020-04-19 17:38:56 +0000 UTC
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Um ... it seemed to me that our experiment did not find the proper interest... Therefore, it will be necessary to extend my research to all patrons!
We want to know what do you think about such changes.
Post from 16.04:
It should have been part of the 0.26 update, but we did this mechanics earlier than we planned and we want you to start trying it right now.
There is no new content in this update, but we redesigned what the vast majority did not like. The game ha...
2020-04-17 17:25:32 +0000 UTC
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Hey there!
It should have been part of the 0.26 update, but we did this mechanics earlier than we planned and we want you to start trying it right now.
There is no new content in this update, but we redesigned what the vast majority did not like. The game has very little dynamics due to long locations and slow walking of the heroine. We tried to solve this problem.
We made the much faster movement by the mouse.
Now:
1. The location can be "scrolled" using t...
2020-04-15 20:12:45 +0000 UTC
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2020-04-14 17:28:45 +0000 UTC
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Current patrons version 0.26.1 is here
As I said before, outside of our small community, most people already think that the project has been canceled -_-
Therefore, to prevent this from happening, I should post public versions more often. The current version of the game is currently available to everyone.
But in order for the patrons not to be offended, I will try to make an...
2020-04-10 14:17:23 +0000 UTC
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It seems that we are finally done with all platforms. I am already preparing 0.26 and you will all be surprised by the new things.
2020-04-08 16:10:58 +0000 UTC
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Ooof, I fixed everything that was found in the previous android version. If I just update the link, then probably no one will notice it, so the new version of the Android build is now available at this link. Yes, the test is still ongoing.
Download
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Я починил все, что было найдено в прошлой андроид верс...
2020-04-06 20:07:50 +0000 UTC
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All this day I had to test the game on my phone, but instead, I all day fought against the engine, because it did not want to compile the working apk file T_T
I finally got it just now. It finally starts. If someone wants to try out the build right now - here is the link. But I warn you, I still have to test it for a long time.
P.S. I know about the problem...
2020-04-03 18:43:07 +0000 UTC
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I hope that no one took seriously such a serious statement made on April 1...
We have almost finished the port on Android. All that remains is testing. Most likely we will post a build available for patrons so that those who want to help with this can download it.
2020-04-02 06:00:28 +0000 UTC
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:)
2020-04-01 12:55:47 +0000 UTC
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Hello everyone! This is another monthly post, which I, as always, start with thanks to our patrons, cause you're the best! ^_^
One of the big items... because of quarantine, I was not able to finish my move T_T
We finally dropped version 0.25, in which we've nearly completed work on basic mechanics. I think that at v0.26 we will finally be done with mechanics, unless of course we again decide to redo something (unlikely). We just have to build the structure for a heroic raid in da...
2020-03-31 16:07:08 +0000 UTC
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2020-03-30 20:15:54 +0000 UTC
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Ah, right, maybe someone missed, but we released an update (ver. 0.25) ^_^
2020-03-29 14:29:31 +0000 UTC
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We found all serious bugs, so most likely you will not encounter any big problems, but I still ask you to write about all the bugs that you can find, especially about the untranslated text. It is very difficult to find.
Changelog:
1. Mechanics of text events on the map. Right now it is just one event and it is repeating . There will be many of them in the final version.
2. Card damage is calculated from strength and agility.
3. A gang of clowns (2 clowns)
4. Comi...
2020-03-24 05:24:58 +0000 UTC
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Just wanted to remind you that all versions with cheats are in the same post. By the way, we added cheats to the latest version of The Lewd Knight ^ _ ^
https://www.patreon.com/posts/12089085
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Просто хотел напомнить, что все версии с читами находятся в одном едином посте, в который мы д...
2020-03-21 23:07:09 +0000 UTC
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We found all serious bugs, so most likely you will not encounter any big problems, but I still ask you to write about all the bugs that you can find, especially about the untranslated text. It is very difficult to find.
Changelog:
1. Mechanics of text events on the map. Right now it is just one event and it is repeating . There will be many of them in the final version.
2. Card damage is calculated from strength and agility.
3. A gang of clowns (2 clowns)<...
2020-03-20 19:05:34 +0000 UTC
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Oooff. So, as I already wrote, we found all serious bugs, so most likely you will not encounter any big problems, but I still ask you to write about all the bugs that you can find, especially about the untranslated text. It is very difficult to find.
Changelog:
1. Mechanics of text events on the map. Right now it is just one event and it is repeating . There will be many of them in the final version.
2. Card damage is calculated from strength and agility.
3. A gang of ...
2020-03-15 17:07:46 +0000 UTC
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Hello! A new update of The Lewd Knight will be available soon for $ 5+ patrons. This will be open testing. We found all serious bugs, so most likely you will not encounter any big problems. In about a week, the game will be available for $ 3+ patrons.
But... this is not what I wanted to report today. I planned to make this update the last update in which any mechanics will change, i.e. continue to release updates only with new content (events, enemies). But during tes...
2020-03-14 18:28:22 +0000 UTC
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Hello! The closed beta test of the new build has just started. I sent the build to about a dozen people to check. All this will take about a week and then releases to patrons will start according to the standard tier levels. Namely, at first 5+ supporters will get access, then in a week 3+ supporters, etc.
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Всем привет! Вчера стартовал закрытый бета тест. Я отправил билд на проверку приме...
2020-03-09 22:09:10 +0000 UTC
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2020-02-27 16:44:28 +0000 UTC
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Hello! You probably remember my previous post. I think that it’s not very interesting for you to read all sorts of uninteresting things about development, except for the release date of the new update. Now I have already prepared the build with all new things and I just have to test it. Again, I do not want you to think that it will take 1-2 days, no. Nevertheless, it was not long. 5$+ patrons and little later 3$+ will get acces.
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...
2020-02-27 16:40:30 +0000 UTC
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I just don’t want you to think that nothing is happening. At the moment, all update items are finished individually. I just had to put them together in a new build and test it.
I do not want to deceive you, it will take not 1-2 days, but nevertheless, most of the work has already been done and the new version is not far off.
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Просто не хочу, чтобы вы думали, что ничего не происходит. На ...
2020-02-19 15:32:02 +0000 UTC
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Sorry for the silence... I’m just trying to finish this update as soon as possible. I hope that it will be the last update of mechanics and further it will be possible to simply add the new content.
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Извиняюсь за долгую тишину... просто стараюсь поскорее доделать это обновление. Надеюсь, что это будет последним обновлением механик и далее можно...
2020-02-12 14:12:15 +0000 UTC
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