Time for a little bring-you-all-up-to-speed with what I am working on right now, and some thoughts about the upcoming November patch.
It has been a little while since the last updated version of the mod, due to a couple of things. First of all, what I am working on is a huge implementation and all of it needs to be in place before I can upload it, even at an early stage or else it will just feel broken. Secondly, real life has been ridiculously hectic the last couple of weeks, which means that...
2018-10-11 20:48:52 +0000 UTC
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Pax 3 vaporizer, better curing, overhaul to customer calls +++
Alright, where to begin... This is a big one! For starters, you can start vaping with the newly added Pax 3 vaporizer. Then there is the massive overhaul to the customers calling system, which was the result of the poll. Then there is not only a much needed upgrade to how curing works, but also rolling blunts and spliffs, as well as a bunch of other fixes. I even added a couple more edibles and swipeable paraphernalia.
...
2018-09-30 23:14:17 +0000 UTC
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So, the results of the poll turned out to be quite different than I expected. Which in all honesty is a good thing. It is a first for these polls where the numbers have been so tied. Especially the "Way too often" and "Just the right amount" bits.
Seeing that there wasn't one of the option that turned out to be overwhelmingly positive, I have decided to rather adjust a bit how this all works. I am currently working on implementing this, and I reckon I should have this new version up and ...
2018-09-29 20:22:01 +0000 UTC
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Just a heads up, if you haven't already voted. The poll ends on Saturday
29.09.18, 01.49 PM CEST - So, get on it if you want your opinion to be heard!
So far it looks as if the opinions are quite split on this, and if it stays like that after the poll ends, I will not make any super-radical changes to it in terms of extreme reduction or increasing of the frequency of phone calls.
I am however leaning towards adjusting the frequency based on wether the customers are recreational ...
2018-09-27 06:47:48 +0000 UTC
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Overhaul to magic mushrooms!
HOTFIX 25.09.18
- Fixed glitch with ordering MDMA ingredients
- Fixed exactly 2 bags of weed requirement to sell 2 bags
- Fixed glitch where lvl 10 Weed Dealing didn't give 2 bags of OG Kush
Changelog
Shrooms
- Increased effect if you eat more
- Weaker effect if you eat it again the following days
- Additional stuff happening under the influence
- Str...
2018-09-23 23:36:51 +0000 UTC
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I just want to inform all of you that might need support on how to use the mod or on issues with the mod in general, whether it is a small or big issue, that I would much rather prefer you use the #support channel on my Discord Server, than asking for help in the comment sections here on Patreon.
For starters, we got a small but dedicated team of awesome people who help me out with support stuff on Discord, so you are more like...
2018-09-17 21:33:54 +0000 UTC
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5 new Weed Dealing Skills and a bunch of other things...
Changelog
Weed Dealing
- 5 new Dealing Skill levels (Read below for level rewards)
- Added Weed Dealing Skill books
- New pie menu system for Weed Dealing
Dealing
- Optimized all Selling Interactions
- Changed pie menu icons for all selling interactions
- Selling options removed if item is not in inventory
- Tweaked and altered selling dial...
2018-09-16 22:49:23 +0000 UTC
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Fundamental changes to selling drugs
Please read up on this before downloading...
Changelog
Selling Drugs
- Added new social interactions with potential customers
- Need to convince Sims to buy before they become customers
- Different outcomes to social interactions depending on traits
- Start/Stop selling Weed by talking to your CAS assigned Dealer
- New Customer List added to Pie Menu
- Call customers to sell the...
2018-09-10 22:03:36 +0000 UTC
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Alcohol Overhaul +++
Changelog
31.08.18 - Hotfixed so the dramanode LE won't appear anymore.
Alcohol
- Added real drink names to juices (optional package)
- Diminishing effect on Alcohol
- Reduced percentage chance slightly on getting drunk
- Drunk texting while drunk/wasted/less wasted/sobering up
- Adjusted hangover to work with the diminishing effects
Cannabis
- Sour Diesel sellable from le...
2018-08-31 09:21:01 +0000 UTC
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I am looking to improve some more of the 3D models in the game, and I have started working with LumiaSims to do just that. He did the remodel of the Cannabis Plants, and he is eager to do some more work.
So, in that regard, I thought I could run a little poll on what item you guys think needs a little upgrade in terms of looks. Or, a completely new thing all together. Please don't add more suggestions to this list as this is a definite list of specific things that will get fixed shortly, and I...
2018-08-28 10:56:54 +0000 UTC
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Updated Post:
Thanks a bunch for all your help and fantastic suggestions. I combined this with looking at the tuning files (some of them were actually named after the real life drinks), and I also tried to stay clear of alcohol brand names and real life places, and rather stay true to the Sims lore.
Example: Even though a Ridgeport is probably based on a Manhattan, there is a town in Sims 3 named Bridgeport, so the drink is now called Bridgeport.
The real names for alcoholic dr...
2018-08-25 22:51:11 +0000 UTC
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High Level Clients overhaul and Dealing Skill Books!
Changelog
Cannabis
- Edibles can now be made from all stoves
- Sour OG Buds no longer appear purple
- Sour OG Buds no longer reads Purple Haze
- Sour Diesel plant title changed to Sativa
High Level Cocaine Clients
- Overhaul to adding/removing clients
- Assign through Cocaine Dealing menu
- Remove through Cocaine Dealing menu
- Sell ...
2018-08-22 22:05:33 +0000 UTC
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Massive Cannabis Update!
1.3.9.58 Update:
- Fixed "double smoke weed" glitch in new blunts interaction
- Fixed "double smoke weed" glitch in new joints interaction
- Fixed hot/cold tag in CAS items
1.3.9.57 Update:
- Fixed missing notebook entry tuning Sour Diesel
- Added Sour Diesel ziplocks to Dark Web
- Added Sour Diesel ziplocks to selling (requires level 2 Weed Deali...
2018-08-14 22:58:57 +0000 UTC
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Smuggle Cocaine from Selvadorada!
Changelog
Smuggling (Requires Jungle Adventures EP)
- Get Cocaine Hookup from bartenders
- Trigger Buying Cocaine events
- Selvadorada Cocaine Dealer and Thugs
- Chance of getting busted by the cops
- Buy bricks in bulk from the dealer
- Cheaper prices depending on your Cocaine Dealing Skill level
Fixes
- Fixed missing paranthesis in "Share Blunt (Purple Haze)"
2018-08-01 21:56:09 +0000 UTC
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I have tested it as thoroughly as I could muster, and I am happy to say that it should be safe to use Basemental Drugs in its current state with the newest game patch.
I anticipated having to spend the night fixing and repairing the mod for the new patch, but instead I have had the luxury of working on the new "smuggling" feature. Also happy to say that it is almost done. Just some minor tweaks left to sort out.
2018-07-31 23:50:51 +0000 UTC
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Hey guys,
I reckon you deserve some info on what is to come in the future update of the mod. As always I started making a new feature that was going to be a small and nifty little extra thing that is starting to evolve into something way bigger than I first envisioned. The main reason it was going to be a minor thing is that it requires the Jungle Adventures EP for it to work.
The last few versions has been mostly bug fixes (a part from the overhaul of animations and that of course), so ...
2018-07-28 23:44:11 +0000 UTC
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Sitting while smoking animations!
Changelog
Seasons Exclusive
- String tables fixed for Holiday Tradition
Cannabis
- New standing and sitting animations for joint smoking
- New standing and sitting animations for blunt smoking
- Bongs overhaul (appears in inventory again after smoking)
- Plants back to seasonal in Spring and Summer
Alrighty, the moment you all (or at least some.. or.. a lot...
2018-07-15 22:17:07 +0000 UTC
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Just another brief little heads up!
I finally got the website up and running again, with a brand new design and an easier-to-follow tutorial section. It took a lot longer than expected as I had to rewrite all the tutorials due to the entirety of the contents of the old website was deleted.
Either way, you can check out the website here if you'd like;
https://basementalcc.com/
Now that this is done and dusted, ...
2018-07-06 22:17:30 +0000 UTC
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A few days ago I started redesigning and improving my website. I spent at least 3 days (or actually nights) sorting this out, and it turned out, due to some faulty plugins it is all messed up now.
What this means is: I might need to rebuild it from the ground up, delete everything and start from scratch, as all the measures taken to saving it has proved unfruitful.
In short, this is the main reason I haven't been able to upload the latest version of the mod yet, I simply have not...
2018-06-28 11:31:41 +0000 UTC
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Weed, weed, weeeeed...
Changelog
Seasons Exclusive
- Smoking Weed is now a Holiday Tradition
Cannabis
- Joints gets removed before smoking
- Blunts gets removed before smoking
- Bongs gets removed before smoking
- Research plants working
- Removed selling interactions from plants
- Plants in Season all year around
I am finally done with fixing all the minor stuff post-seasons ...
2018-06-26 00:00:34 +0000 UTC
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More Seasonal fixes!
Changelog
Fixes and changes
- Brand new main pie menu Icon
- New Icon for Drug Dealer trait
- New buff Icon for when buds are cured and ready
- Fixed small string table glitch with edibles
- Fixed small string table glitch in Ayahuasca event
- Fixed Screen Slam on leveling up skills
I have actually been playing the game for a few hours after Seasons launched, and I'll try to do...
2018-06-23 23:15:03 +0000 UTC
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Repaired and hotfixed for Seasons!
Changelog
Hotfixed
- Mod works as it should again
- Fixed missing String Tables from smoking interactions
Behind the Scenes
- Optimized python script a tad bit more
- Added way to check for current version through cheat console
Original message:
I have been working for 7 and a half hours straight to get this up and running. I kind of hate this patch right now, and...
2018-06-20 00:50:12 +0000 UTC
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Pre mod-breakage update ;)
Changelog
Dealing
- Addicts may act poorly when being ripped off
- Remove and regain regular clients
Weed
- Rolling blunts/spliffs will now happen sitting down
MDMA
Fixes
- Fixed spelling error. "Columbian is now Colombian"
- Removed MDMA Ziplock Bags pie menu for ease of use
- Selling MDMA pills now comes with time re...
2018-06-16 23:22:49 +0000 UTC
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Could you please try the following and let me know in a reply here if it works:
- Delete your Basemental Drugs.package and basementaldrugs.ts4script file from your Mods folder
- Delete your localthumbscache.package located in Documents > Electronic Arts > The Sims 4
- Extract the 1.3.0 files in your Mods folder again, and start up the game
- Make sure you have at least 28% friendship with your NPC Dealer
The option to buy will not appear if you ...
2018-06-03 15:05:26 +0000 UTC
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Early version of Magic Mushrooms!
Changelog
Magic Mushrooms
- Buyable from NPC Dealer
- Plantable
- Edible
- New and unexpected trip each time
- New icons
Fixes
- Fixed glitch in ordering Pill Presser online
- Fixed a glitch in selling of High Quality Coke bricks
As you already (probably) know, I have been on a week long vacation with my wife and son. I brought my laptop with me s...
2018-06-02 01:32:28 +0000 UTC
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First set of new animations!
Changelog
Straight Edge Trait
- Straight Edgers won't buy drinks autonomously any longer
MDMA Dealing
- Added Pill Presser to Dark Web for MDMA Dealers
Animations
- New snorting animation
- New pill popping animation
Like I mentioned in the previous post, I am bout to go on holiday for a week, so I have been rushing to get at least one update out ...
2018-05-25 11:09:25 +0000 UTC
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EA just dropped a new game patch PC 1.43.14.1020 / Mac 1.43.14.1220
I have tested the basic features of the mod and so far so good, everything seems to be working as it should. Should you however experience any issues what so ever, please let me know about it so I can hotfix it immediately.
In other news; I am still working on them shrooms. This is turning out to be quite complex coding wise as I want the trip to be unpredictable and give a different outcome e...
2018-05-24 23:26:43 +0000 UTC
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First of all. I just wanted to let you all know that I have started working on a new drug to implement to the mod. The next drug that will be added is Magic Mushrooms. It might take me some time to get all of it in place but I will try to get it up and running as soon as possible, perhaps not with all of the stuff I want added to it first and foremost, but at least in a workable and playable state.
Alright, now that is said and done, I wanted to ask you all a question I am curious about. ...
2018-05-16 23:52:04 +0000 UTC
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The Straight Edge trait is finally here!
Changelog
Straight Edge Trait
- New Icon
- Happy buff in proximity of other Straight Edgers
- Removed from calling customers
- Not able to snort from sinks
- No autonomous drug use
- Not able to order online
- Angry Reaction when asked to buy drugs
- Not able to sell drugs
- Not able to drink bar drinks
- Not able to snort speed
- Not able to ...
2018-05-13 00:04:07 +0000 UTC
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5 more levels of Amphetamine Dealing!
Changelog
Amphetamine Dealing
- Five New Levels
- Remove High Level Clients
- New filter for Assign High Level Client
Cocaine Dealing
- New filter for Assign High Level Client
Parental Reactions
- Tuned the relationship needed for interaction to trigger
Other
- Changed main Pie Menu Icon
Just made it for my personal deadline...
2018-04-30 21:33:02 +0000 UTC
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