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Basemental Drugs 7.13.168

Game patch 1.75.125 released earlier today, and I've spent the last few hours going through everything to see if anything broke. I found two crucial bugs but both of which turned out to be Maxis' bugs, and nothing to do with either Drugs or Gangs, so all in all these are still safe to use and got out of the patching unharmed.

I did however decide to upload a new version of the mod with some improvements for you guys, I was planning on releasing this along with a larger implementat...

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Patch Day Is Upon Us

A new game patch will be released today, and we know for a fact that it will introduce a plethora of changes to gameplay, which in turn means changes to code in ways that are extremely likely to break a bunch of mods. Fear not, however, it is not like you can't do jack shit about it, in fact you can... do jack shit about it.

You got three options. Two of them are great, one is horrible.
Lets start with the horrible one first.

Option 1)
You don't do anyth...

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Basemental Drugs 7.13.167

A minor update here that addresses some bug fixes that needed.... fixing! As well as some other general improvements and doodads.

Changing World

  • Changed prices on a regional basis
  • New MDMA batches on the streets

Tobacco

  • Added black and white swatch for vending machine

Fixes View Post

Basemental Gangs 6.18.61

Finally done with the latest Basemental Gangs update. Some bug squashing and a lot of work in terms of new opportunities added. Hope you enjoy this one, and that it makes your Gangs games a bit more exciting.

Opportunities

  • Inspector opportunity back for Simkuza and Cosa Simstra
  • Tubba Sharks opportunity back for the street gangs
  • Fixed s...

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Basemental Drugs 7.13.166

APRIL FOOLS

If you were one of the (un)lucky few that downloaded the version posted earlier today, I Hope the "hacked" toilets, showers and bathtubs prank put a smile on your face. In case you are still wondering what was causing it, that was indeed an April Fools prank. I thought the "Slooflirpa" (spell it backwards) and the whole 0401 icon was a dead giveaway, but seems like quite a few of you were fooled this year as well.

If you still don't know how ...

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Name The Characters

Thanks so much to all of you who sent in name suggestions for the two nameless Sims that will make their appearances in the next version of Basemental Gangs.

I never expected to see so many suggestions, in fact I had to stop it short a few hours after making the post as the suggestions kept pouring in, and it started getting to a point where selecting a name to vote on would be increasingly difficult.

I have placed all of the suggestions (prior to stopping it) into a poll, and I h...

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Post Your Name Suggestion

I am currently working on some new features for Basemental Gangs. In the next version you'll be able to meet three new Sims. One of whom is already given a name, and the remaining two are still nameless.

So I need your help!

Send your best suggestion for these two nameless Sims and I'll do a poll here in a few days. The ones that gets the most votes "wins". 

So with no further ado, meet the three Sims.


Sergio Pridurok

2021-03-12 10:19:40 +0000 UTC View Post

Basemental Drugs 7.13.165

Yet another sidetrack from the more extensive feature I am working on, but hopefully you'll like this as much as I do.


Changing World

  • Changed prices on a regional basis
  • New MDMA batches on the streets

Bust The Dust Kit

  • Added Optional Package
  • Removed Sparkles from clean lots
  • Dust ...

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Basemental Drugs 7.13.164

This is not a huge update by any means, but still a crucial one as it tackles an important bug regarding cancer. I am still working on a bigger feature, but in the meantime I hope you enjoy this one.


Changing World

  • Changed prices on a regional basis
  • New MDMA batches on the streets

Tobacco

  • Removed ...

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Basemental Drugs 7.13.163

Some major upgrades to tobacco, plus a whole lot of other fixes and stuff.


Changing World

  • Changed prices on a regional basis
  • New MDMA batches on the streets

Party Planner Aspiration

  • Fixed bug with Team Dealer not showing up to hosted raves

Bouncer Lot Trait

Basemental Drugs 7.13.162

Some new stuff incoming. More Rave functionalities, and some stuff that's been suggested more than a few times.


Changing World

  • Changed prices on a regional basis
  • New MDMA batches on the streets

Party Planner Aspiration

  • Cops and special NPC's can no longer be ravers
  • Added fame points for succ...

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Basemental Drugs 7.13.161

Here's part 2 of the Party Planning aspiration, with a bunch of changes, fixes and improvements, as well as some other general improvements and bug fixes. Enjoy


CRUCIAL UPDATE 27 JAN:
The Paranormal Stuff Pack required a new Venue List for the Haunted House to show up in all regions. Redownload the Venue List package from this post and replace it with the old one.


2021-01-23 00:22:52 +0000 UTC View Post

Basemental Drugs 7.13.160

Happy new year! This is something I have been working extensively on for weeks and weeks and well.. weeks.., and I'm sure it will bring some additional hours of gameplay value to your games. Please read the changelogs and installation instructions as it contains important information. <3

2021-01-08 13:39:33 +0000 UTC View Post

Merrry Christmas

Hey-ho, everyone.

I posted this to my Discord server earlier today, but seeing that some of you aren’t on that server, I’ll post it here as well.


So, it’s that time of year again. When we usually get together with our loved ones, giving and receiving things we mostly don’t need, eat food and candy as dictated by tradition, while we can’t wait to get back home to our own sanctuaries after realizing hanging with our loved ones for several days can be a ...

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Patch 1.69.57 and Basemental Mods

All the Basemental Mods came out alive and unscathed after the most recent TS4 game patch. No need for any post-patch mod repair, and all safe to use.

Happy Simming! 

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Basemental Drugs 7.13.158

Here's some new stuff! Namely a Joint/Blunt rolling skill, a bunch of new smoking papers, blunt wraps and some other goodies.


Changing World

  • Changed prices on a regional basis
  • New MDMA batches on the streets

Cannabis

  • Added a bunch of new papers and blunt wraps
  • Available from headshop
  • ...

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Basemental Drugs 7.13.157

Here's the final piece to the Snowy Escape puzzle, plus a plethora of bug fixes and overall improvements.


Cannabis & Snowy Escape

  • Added mythical NPC in Mt. Komorebi
  • Added Thai Sticks to region
  • Hu...

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Basemental Gangs 6.15.60

NOTE:
If you downloaded version 6.15.59 please update to 6.15.60 from this post as the previous version had a faulty venue list that did not allow for rental lots in any region.


Mod Repaired

  • Mod repaired for game patch 1.68.154
  • Minor adjustments to venue list
  • Added rental lot compatibility to all regions
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Basemental Drugs 7.13.156

This mod is fixed and repaired and ready to go with Patch 1.68.154, and it also includes some nifty stuff for your stoner Sims.

Thanks so much for your continuous support, I am incredibly grateful and have nothing but lots of love to each and everyone of you!


Mod Repair

  • Mod repaired for patch 1.68.154


Changing World...

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A patch is incoming...

There is a patch incoming, expected to drop today.

Pre-Patches for expansion packs like the one that is about to drop tends to make unforeseen changes to the games core code. A direct result of this is that some mods and CC might break due to the aforementioned code changes.

If you are planning to play with the incoming patch I strongly recommend playing without mods on a new save until the mods you are using have been updated or the respective mod authors have cleared them saf...

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Basemental Drugs 6.13.155

This version contains a really critical bug fix, along with other minor fixes and general back end improvement to the scripts and overall functionality of the mod.

This might not be the most exciting update for you, features wise, but I believe it is important to set aside some time every now and again to improve the functionality of the mod, as well as correct stuff that isn't working as expected.

NOTE: This version will remove all Cannabis Ziplock bags boug...

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Basemental Drugs 6.13.154

New version done and dusted!

This one contains a huge overhaul to how selling drugs works, so please, pretty please read up on the changelog and how-to section of this post!


Changing World

  • Changed prices on a regional Basis
  • New MDMA batches out

Journey to Batuu (Optional package)

  • Altered te...

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Basemental Drugs 6.13.153

Note: This version contains a bug fix for the base game planters and seeds disappearing on placement. This bug fix will make some of your corner placed plants to disappear, so if you have a bunch of plants you don't want to replant, stash them in your household inventory or plant them in garden pots prior to updating, then drag them back after updating.

_____________________________

Alright peoples! This is a big one!

...

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Basemental Drugs 6.13.151

So.. There's a new patch out. And the patch broke the mod. The mod is now repaired. And so is some other minor issues. If you come across any weird issues you suspect might be caused by this patch however, let me know on the Discord server.

Oh, and Basemental Gangs is unscathed by this patch, so feel free to leave that in your Mods folder as it is.


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Suggestive September (Poll)

Hi guys!

Thought I'd try a new thing over here for the month of September. For those of you that are on my Discord Server you already know that there is a suggestions channel in there exclusive to Patrons, for those of you that are not: there is a suggestions channel in there exclusive to Patrons, and why the hell aren't you on my Discord Server? ;) 

Even though I have a bunch on my plate and a long to-do list ...

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Basemental Drugs 6.13.150

I am proud to present a newly added drug, namely Steroids. This was in fact something Kutto started working on that he graciously handed over, it's since been altered and added a whole lot more stuff to it. I still have a few things to implement to this feature, but I feel this is already in presentable development stage where you can start playing around with it.


Ch...

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Basemental Drugs 6.12.148

I am working on a larger implementation of a new drug right now that requires objects, some new custom animations and a whole lot of stuff, but I took a couple days off from that to sort out a smaller update that provides you with some fixes as well as some new features.

HOTFIX 14 Aug 2020:
If you downloaded 6.12.147 yesterday, please update to 6.12.148 to correct a LastException occurring if Basemental Gangs is not installed.

2020-08-14 00:02:05 +0000 UTC View Post

Basemental Drugs 6.12.146

Hope you all have been enjoying the summer holidays, even though the world is in a weird way right now. Whether you did enjoy it or not, at least you'll get some new BMD content I really hope you'll enjoy right now :)


Changing World

  • Changed prices on a regional Basis
  • New MDMA batches out

Cannabis

  • ...

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Basemental Mods and Patch 1.65.70

There was a new game patch out today.

I am pleased to inform you that Basemental Drugs and Gangs appears to have survived the patch unscathed.

You should be safe playing with both these mods with the latest patch.

___

In other news, I have been taking 5 days off, completely away from any computer, which hasn't happened since I started working on these mods back in 2017. I am back in business now, though... invigorated, rested and working on a new update to Drugs th...

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Basemental Drugs 6.12.145

Hey guys! Hope you are all doing alright. I am trying to enjoy a bit of time off as it is Summer holidays and all, but that doesn't mean I am not going to update the mod or spend nights working on improving it. There has been a few reports about weird behavior with the cure jars after the last release so I've sorted that out for this new one. The prices from the NPC dealers are also changed to make the world a bit less static, and likewise with the quality of the various pills  (as p...

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