Hey everyone just wanted to take a minute and check in. I have been on a roll with Ruins Of The Human Temple, last night I wrote a whole bunch of code for random generation of artifact placement + scripts for a "wikipedia-like" library of info containing hyperlinks to other pages.

I don't know if that's the final way I will be doing the archive of information the player will be navig...
2021-07-01 03:43:43 +0000 UTC
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Hey everyone just wanted to touch base to give you an update on "Ruins Of The Human Temple" aka the spiritual successor to Water Womb World. As you may know, the game involves you, the player, scooting around at the bottom of a sunken holy site analyzing archaeological traces that were left behind by a long dead civilization whose motivations and origins are rather obscure.

At the ou...
2021-06-18 02:42:46 +0000 UTC
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I just wanted to share a little body horror snippet from Family Vacation. A while back I posted about sort of a progression system in the game related to collecting genetic patterns/familial connections. I used a genogram as a base for this. HOWEVER after some tinkering and thinking I have redesigned this a bit. The new progression system is sort of based around the idea of familial or gen...
2021-06-10 05:18:43 +0000 UTC
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Hey everyone! Just wanted to take a bit to update you on the things I've been up to.
Family Vacation has been going well, still just fixing up arbitrary bugs that pop up now and then in my testing of the game. Unfortunately it's taking longer than I expected :( I wish I could show you more at the moment but I really don't want to spoil anything!
One thing I can show ...
2021-05-26 20:41:19 +0000 UTC
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Hey everybody, it has been a little while since an update so I just wanted to reach out. Family Vacation is like 90% done, there are just little bits and pieces of bugs/errors plus some minor asset tweaks. I want to make before I get it out to you. I appreciate you all being so patient. I think there's an old cliche for video game dev, or maybe more generally software dev about how one spends like 20% of a projects development time on the first 80% of a game and then that last 80% of a projec...
2021-05-15 18:58:45 +0000 UTC
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So, as everyone probably has already seen, Flavius got the most votes, so Flavius is going to be the next game I will be making! I'm excited to get started on this because out of the three Flavius is the one I have spent the most time mulling over ideas for because it is actually a story I came up with a long time ago and sat on for a good long while.
As I've said before it will function a bit like a visual novel, with different courses of action and dialogue choices revealing little bi...
2021-04-29 22:53:12 +0000 UTC
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Hey everyone, so as I'm getting my final ducks in a row for Family Vacation I wanted to make a poll for the next patreon game. I've chosen three games from the previous lists of ideas/prototypes, so I'll post some descriptions and screencaps from them to let you all decide on what you'd like to see. Since I'll also be working on Discover Our Bodies when Family Vacation is done, these games will be smaller in scope than Family Vacation, and be more concentrated experiences sort of like Water W...
2021-04-21 17:30:58 +0000 UTC
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Hey everyone, just checking in, I've been finishing up Family Vacation still but towards the end of last month I had some health problems crop up again that really interfered with my productivity :( I'm managing to be more proactive about treating my symptoms (pain is a great teacher!) so I've managed to get a lot done in the past few days however obviously i'm still not done yet.
Anyway, I wanted to post this video because I feel like I post a lot of stuff from the outside portions of ...
2021-04-08 03:47:50 +0000 UTC
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Hey everyone, just wanted to make (hopefully) one last post here about Family Vacation before I have it all together. I've been making really good progress lately but still have a bit more to do. As I had said in the last post I had all the pieces, I just needed to put them together, but that's taking me a little longer than I thought because of a few bugs popping up. I'm pretty confident at the rate I am going however.
I'll try to check in again sometime near the end of this week...
2021-03-20 03:32:57 +0000 UTC
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Hey everybody, just wanted to give you a quick update on how things were going with Family Vacation. I've been making a lot of progress in the past couple of days and I feel like I am pretty close to finished. I am almost completely done with visual asset creation which takes a big load off, I do have more audio work to do however. Besides that the main thing I will be doing in the next couple days is implementing the made assets and materials into the game's framework and making sure it all ...
2021-03-07 00:06:02 +0000 UTC
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This was a commission I thought I would share that used some of the techniques in the last visual tutorial. A lot of it you can see in the background - the clouds in the sky/rocks on the ground were done with some pretty quick by hand pixel art and then I applied a paper texture to them. The foreground mutant is less textured because I went through and did a lot more work by hand (it looks more "human" than what the computer can generate and then index into different colors).
I made thi...
2021-02-25 05:37:16 +0000 UTC
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Here it is! Let me know about any comments or questions and I will try to get back to you soon.
This is a loose transcription based on my script for the video:
Because I think it will be instructive, I'm going to break down an animation I made. This is not a typical game animation, I spent more time on this then I would for an in-game asset, but rather something I made to try out a few techniques which I will show you.
Let's start with making the drawing. Getty ha...
2021-02-11 22:02:39 +0000 UTC
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Hey everyone hope you are all doing well! So sometime tomorrow (or the next day at the latest!) i'm going to be finishing up and posting a tutorial on how I did this piece. I think it'd be instructive to break it down and go through all the asesprite layers because I used some kind uhhhhhh alternative pixel art techniques to get this done that I think you will find interesting! Going to try to post some examples of Family Vacation's dialogue system too sometime this week, as well as put out a...
2021-02-10 02:02:43 +0000 UTC
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This is a commission a patron nicely allowed me to post here, just wanted to pop in and let you all see the tortoise. Hope you all are doing well!
2021-01-28 02:12:05 +0000 UTC
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I show off a few more assets here and talk about some other stuff I've been doing since I last posted. Going to be posting some commission work I've done sometime this week as well as probably an art tutorial too (might do one on making the big cave lady bc I had SO many iterations on that that all sort of tell a story of where I was going with it). Mostly going to be trying and finishing Family Vacation tho, would really love to get started on the next anthology + getting back to DOB. Thanks...
2021-01-25 06:34:26 +0000 UTC
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Hey everyone it has been a bit since a patreon update, I have been pretty busy mostly with getting Family Vacation done as well as laying the groundwork for some of the other projects I’ve outlined (nothing too serious just making a couple of prototypes). I just wanted to let you know I’m going to try to upload a video tomorrow outlining more of what I have planned, I tried writing a really long post with a ton of gifs but I honestly think a video could have done in two minutes what I tri...
2021-01-24 02:18:32 +0000 UTC
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Hey everybody, I made another tutorial! I'm by no means a sound design expert or whatever (I'm pretty sure you can get a doctorate in that, there's a lot to learn) but I wanted to make a video sort of about how I go about constructing atmospheres for games with a couple of samples and some effects.
This isn't really a beginner tutorial, it definitely assumes the person watching has some experience with digital audio workstations and mixing and using VSTs etc etc, but even if you don't u...
2021-01-06 03:14:27 +0000 UTC
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Hey everyone, hope you are all doing well and having nice holidays and (soon to be) new years. I have just been polishing up Family Vacation, fixing up bugs which has been exhausting, but it comes with the game development territory. I have had time to work on some art and im...
2020-12-30 00:18:06 +0000 UTC
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Hey everybody! So as I mentioned in the last post, I was going to address some issues with the Patreon, stuff I want to get addressed before the first of next month.
So my original intention with the tiers was to have more content for each tier the more you paid, more tutorials/behind the scenes stuff. However as it has turned out, making content for patreon has taken a lot more time/energy than I expected, and with all the time I already put into game dev, which can be quite a laboriou...
2020-12-22 14:14:28 +0000 UTC
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This is the thing I was talking about in the roadmap post! It's just a sneakpeak behind the scenes at all the stuff that will be in the works in the future. If I mention one that might be in the anthology (one that you will play first too!) please let me know so I can maybe do a poll??
Anyway, before I list the projects that have been started: Some of these are much further along than others! For instance, Star Sign Suicide Pact is basically just a couple of assets and lines of code I t...
2020-12-17 06:11:46 +0000 UTC
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Hey everyone! I wrote this blog post for basically everyone to see (patron or not) because it just helps clarify some things about my plans/intentions for the future (I had been getting a lot of questions about that topic).
As I mention in the post I'm going to be breaking down more of the future projects/prototypes that I will potentially be releasing as "Patron Only" games in another post that I will put up later today where I'll show screencaps, give a synopsis or two, talk abo...
2020-12-16 12:01:20 +0000 UTC
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Hey everyone, hope you are doing well! Because of the money from your generous patronage, I have managed to make two Yames classics (Discover My Body and Water Womb World) into two builds for Mac!
!!Go get them here:!!
https://pantagruel.itch.io/discover-my-body
https://pantagruel.itch.io/water-womb-wo...
2020-12-06 22:54:51 +0000 UTC
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Just wanted to let mac-owning patrons know the good news, recently I've made/saved enough money in order to let me make builds of my games for mac. So just as soon as I can, I will be making new builds of Discover My Body, Water Womb World, maybe even older very obscure things! Of course Family Vacation will be built too, once I am done with it. Speaking of which, that's coming soon too! Just have been doing more writing trying to get the right tone I want, and also trying to clear up some te...
2020-12-03 02:41:30 +0000 UTC
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Hey everybody! I got done with the music for the opening cutscene today so I wanted to put it all together and film it so I could show it to you. Also gonna be including the track I made for it which I am calling "Voyage" (hope you like it, it took me forever to put together something I thought was passable! ;-;)
As an update on development, really the biggest thing I have in front of me right now is more writing to do, almost every location in the game is going to have its own descript...
2020-11-23 06:17:31 +0000 UTC
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Hey Patrons! In between working on Family Vacation I've been working on an art tutorial which includes a rundown of pixel art fundamentals along with some more experimental stuff I use in a lot of my games. I tend to be kind of longwinded so I tried to make this as punchy as possible.
Here are some relevant links to stuff I talk about in the video:
https://www.aseprite.org/
2020-11-14 07:48:50 +0000 UTC
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Hey everybody! I made a video showing off more of Family Vacation, partially because I didn't manage to get it done by the end of the month ;-; For the past week or so I've been working super hard to try to get it done by Halloween but I didn't manage to do it, unfortunately :< HOWEVER in trying to reach that goal I ended up working my ass off which means I am closer than ever to being done and I think I actually came up with a couple of cool ideas that I've implemented in the game too.
2020-11-01 01:31:15 +0000 UTC
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Sorry for leaving you all hanging for so long! I kept on wanting to post an update but wanted a good amount of cool stuff to show before I did! Development on Cave Game (I think the actual title of the game will be "Family Vacation" but I'm still not 100% certain) has been going well, I've recently been struck by a lot more inspiration for the writing/plot/lore of the game which has felt good. My goal is now to try to have the game ready by the end of October as a Halloween treat, and with ho...
2020-10-22 21:37:02 +0000 UTC
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Hey everyone! Hope you are all doing well. So, my last post said I wanted to try to have Cave Game out by the end of September, well, that was probably a little ambitious of me! I'm still working on Cave Game, obviously, and my new target is to have it finished in a week's time. Developing all parts of a game is fun, but it also means I often time misjudge what will take me a long time and what won't, especially if, like me, one has a tendency to iterate and iterate and iterate until I like w...
2020-10-02 02:54:05 +0000 UTC
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Hey everyone! And welcome new Patrons! I noticed I have snagged a few over the last week or so, thank you so much!!!
I just wanted to give everyone an update on what I've been working on. I have a lot of the core mechanics all set up, I've been tinkering around with new ways of encrypting text files used by the game (Very boring I know!) but it was important to me because the way I was handling text before was basically storing it all in a big spreadsheet and hoping nobody looked ...
2020-09-22 00:46:10 +0000 UTC
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Hey everyone hope you are all well! I am still working on the cave game, as well as fleshing out DOB, but last night I started on what will probably be another game in the anthology. It is based on a short story idea I had a long time ago that somehow made its way into a video game idea. It is a little different than usual horror fare and I guess is more like magical realism horror rather than spooky/occult/paranormal horror.
The structure of the game is going to be a little like ...
2020-09-11 02:10:53 +0000 UTC
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