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TrixelCreative

TrixelCreative

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TrixelCreative posts

Restitched: New Screenshots

Check out these all-new screenshots, each teasing some of our newest trailer scenes, levels, and upcoming footage!

These were captured from a brand-new Steam build for our developers. We're currently investigating mysterious new lighting issues in this build, which are somehow not present when the game is running in Unity.

In the new screenshots, you can see the Attic Atelier world, along with The Rolling Acres, Haddock Harbour Mines, and a vibrant beach level!

We'll have lo...

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Restitched: Soundtrack Preview #17 | Skyward Starlight

Welcome to another Restitched: Soundtrack Preview, where we showcase 30-second snippets of music from the game's original score!

Please note that these tracks are subject to change before release.

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December Schedule Update

If you’ve seen our previous post about Trailer 2 entering development, you’ll know that we’re incredibly busy at the moment!

With the whole team working very hard to prepare our forthcoming big update, we wanted to let you know that Restitched: Recapped! will be skipping this month.

While we won’t be providing a recap of our latest development efforts, there’s still plenty to see soon (including other monthly posts, like Soundt...

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Restitched Screenshots | "Maritime Mosey"

As we continue refining the game and preparing content for our next trailer (which is now in its final stages before editing), we often need to revisit older level saves and bring them up to the standards of the current game state.

For instance, we've done so here. This level is named 'Maritime Mosey' and is set in the Haddock Harbour story theme. While the story's per-level details are still in development, we have already begun creating ...

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Trailer #2 Development Begins

Howdy!

It's been a long time since we announced a new trailer would begin production. In fact, too long! We started to create scenes and record test footage for the trailer many months ago but ultimately felt that the game wasn't ready for another public reveal yet. However, that's since changed.

It's been over two years since we've shown you an official, proper, cohesive, and promotional look at Restitched. A trailer is a massive milestone for us because it combines...

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How do you feel about the Restitched Soundtrack so far?

Based on the released Soundtrack Previews, how satisfied are you with the quality and variety of the soundtrack shown that's been teased so far?

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Restitched: Asset Preview #21

For a monthly bite-sized taste of the content in Restitched, we're showcasing two new assets from the game.

Each following month, the previous month's post will be public for everyone to enjoy!

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Restitched: Recapped! | October 2024

exhale... Okay! Let's get into the official recap of another super productive month of Restitched development! We have much to cover, including news from our month-long Trixel+ Anniversary Celebration event...

This month was also full of progress things we've not revealed, so some content has been omitted. We have also removed redundant updates, unpolished content, etc... So, while this post is still packed full, keep in min...

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Update on “Restitched: Recapped! | October 2024”

Hello!

Some of you may have noticed that our usual Recapped development post has not already gone out this month on its intended date. Rest assured, it’s still coming and has even been drafted in advance.

The upcoming post is quite large, with many things to retroactively sift through and organize from our progress last month. We’ve been very productive!

We are also extremely busy during this time of year, with a more difficult balance between the project and...

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Restitched: Soundtrack Preview | The Haunting Hour

As a special Halloween treat, we're sharing a new spooky-style track from the game! This one is titled "The Haunting Hour" and has everything you'd need for a dark and ghoulish level!

The artist, Thomas Voets, describes the track:

It's a blend between synthwave and orchestral. It pulls [inspiration] from various sources, such as Luigi's Mansion (the 'bloopy' synth), Ugress (blend of electronic with dark...) along with a classic 80s drum, a choir, an organ, a fun...

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Happy Halloween! + 3 New Outfits

Happy Halloween from Stuffy and the Restitched team! 

This year, we're announcing three new spooky-style outfits that will be making their way into Stuffy's ever-expanding Wardrobe.

The classic Wicked Witch outfit:

  • Witch Nose

  • Witch Hat

  • Witch Dress

  • Wicked Broom

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'The Grandiose Tales of Cpt. Stuffy' - Coming 2025

We’re excited to announce that The Grandiose Tales of Cpt. Stuffy is nearly complete and slated for a standalone release next year!

You'll be able to grab it as a digital download or be one of a few physical print recipients.

Cpt. Stuffy tells a charming tale of siblings Charlie and Eloise Dior as they embark on imagined adventures with their new Stuffy plushies. Throughout the 30+ pages, you’ll spot clever...

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Restitched Screenshots: Exploring + Hazmat

We have two screenshots to share with you this month! We sometimes like to assemble fun little scenes and dioramas for Stuffy, and we also try to test our Cosmetics, Props, and lighting in them.

We've been having loads of fun with the Design Tool, Camera settings, and the many new Cosmetics added to the game recently... so, these little scenes are the result of that!

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Restitched: From The Vault | Early Physics Test

In one of our earliest team builds of the game (2020), some of the developers played around with the tools to test physics objects interacting with each other... and just to be silly, of course!

Here you can see the very old Stuffy model, default background, skybox, placeholder textures, and a debug menu meant for testing serialization and undo/redo/pause.

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Restitched: Level Editor Gameplay (~9 Minutes)

We're super excited to finally share this extended level editor gameplay with you all! When it comes to making a game, so many moving pieces need to slot together just right and then be polished...

Unfortunately, the game version this footage was captured from is not entirely bug-free, nor is it fully polished. Because this is captured in an in-engine version of the game, you will see several placeholder assets, work-in-progress icons, menus, and unpolished visuals. You...

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Inside Restitched Development (+ Team Q&A)

Welcome to Inside Restitched, where we will walk you through some of the deeper areas of creating Restitched - including all-new photos of us working on the game in-engine, insight into internal discussions, scrapped ideas, how the team sees the game, and our plans for the future.

There's a lot to cover, and most of it comes in the form of direct answers from our developers!

The Origins of Restitched

Restitched began in 2020 w...

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Now Available - Restitched: "Stuffy" Emoji Set

We've teamed up with a new artist to create an adorable Restitched-themed set of Stuffy emoji! These adorable graphics show off our favorite plush pal in 22 different expressions, and are available right now in our Discord server!

As trixel+ subscribers, you can download these graphics directly from this post! They are packaged in various si...

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"Masked Mage" Contest Winning Outfit Update

Quite some time ago, we held a "Style-A-Stuffy" contest where participants could pitch custom outfit ideas for the game. We narrowed it down to four lucky winners, with the "Masked Mage" being a fan favorite! The design was courtesy of 'AmberKat' on Discord.

While the model has been finished for some time now, we'd like to share a proper update of it working in-game... How exciting! Thi...

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An Update on the 'Swatch Style' Contest

For the October anniversary celebrations, we announced two new contests: Swatch Style and Melody Mark.

While we did announce our plan for two contests this month, we're deciding to delay the Swatch Style Contest to next month. We've considered the pressure of hosting two contests at the same time, and it creates a bit more strain on us, our judges, and the folks who wish to participate in both events.

Our apologies to those who were hoping to participate in t...

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Brainstorm: Gameplay Enhancers

Help us create fun new objects that enrich the player's platforming experience!

You may be familiar with our Blink Bubble teleporters, Trampolines, Fans, Proximity Mines, etc... These are all 'Gameplay Enhancer' objects that bring a new level of fun and traversal to platforming.

We're constantly thinking of new ideas, but we need your help now!

Let us know what fun traversal objects or deadly obstacles you can think of!&...

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Restitched: Asset Preview | Trixel+ Exclusive

For a monthly bite-sized taste of the content in Restitched, we showcase two new assets from the game. This month, we're offering a Patreon-exclusive post with a closer look at a Wardrobe Skin and a Building Material from the game!

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Restitched: Soundtrack Preview #16 | Depths of Darkness

Welcome to another Restitched: Soundtrack Preview, where we showcase 30-second snippets of music from the game's original score!

Please note that these tracks are subject to change before release.

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Restitched: Recapped! | September 2024

Wow, what another exciting and productive month! Each time we compile one of these development posts, we surprise even ourselves with how much we've accomplished over just a few weeks as hobbyists - and hopefully, you feel the same!

Let's take a look at what September brought to Restitched in terms of development progress...

Trixel+ Anniversary Celebration

2024-10-03 15:00:00 +0000 UTC View Post

Trixel+ Anniversary Wallpapers

Celebrate the month with us by dressing up your lock screen or desktop with this Restitched-themed trixel+ artwork!

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Temporarily Available: Trixel+ Legacy Tier

The Trixel+ Legacy tier is the original Patreon subscription tier from the launch of trixel+. It was retired in January 2023, so only those with us from the beginning (and kept an active subscription) hold it. We consider these members 'veteran' supporters.

Legacy members receive the same great benefits, but are locked into a $1 (USD) cheaper monthly price. Additionally, we intend to use this role for more concentrated feedback from a small...

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Trixel+ Anniversary: A Month of Celebration!

We launched Trixel+ just a few years ago shortly after we began the development of Restitched, originally as a way to gather necessary financial support for the game and share updates with our community. Over time, it has grown into much more: a close-knit family of creatives and long-time supporters who have played an important role in our journey. While words can’t fully express the impact you've had, we truly wouldn’t be where we are today without your support! View Post

Restitched: From The Vault | Pressure Switch Concepts

In early 2021, we explored a few new ideas for switches. Aside from the standard set of levers and buttons, we thought of adding a pressure-activated 'plate', which would output a signal based on how hard it's hit or how heavy the object sitting on it is.

Ultimately this was scrapped (for now, at least), as it proved a bit too challenging at such an early point in development!

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Restitched Dev Video: Music Settings

We're playing around with newly added Music settings in this short video. One of our favorite additions is the ability to change the pitch of any song! You can even move the pitch into the negative values to reverse the playback.

Giving the creator more freedom where possible is always a good thing, as it helps us get even more usage out of a single asset. By changing the pitch or playback of certain tracks, you can nearly turn them into entirely new so...

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Restitched Dev Video: Teleport Bubbles

We're always searching for fun new ways to add Gameplay Enhancers! We try to play on the physics aspect of the game as much as possible so players can combine multiple objects to create all-new puzzles and platforming.

In this video, you'll see our recent exploration of 'Teleport Bubbles'. We've not properly named these yet as it's a new idea, but we've been busy prototyping, testing, and giving it a bit of visual polish.

Our goal was t...

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Community Poll: Category Dividers (UI)

We've been exploring ideas and tinkering with the UI recently. In doing so, we found an interesting new style for dividing sections of the Craftbook and Settings Panels.

What we have now works perfectly, but we always like to explore potential improvements! After a tied team vote, we're opening the discussion to you all!

Which of the following category styles do you prefer?

Style 1 (current)

2024-09-12 13:00:04 +0000 UTC View Post