Whitemane's Inquisition 2.0 is nearly ready for release! The game is basically finished, but I only need a little bit of time to test it for bugs, check its performance on different devices, and export it in downloadable formats. I don't anticipate any of these things will take long, so expect it to release within the next few days.
Again, I'm sorry it took so long, but I'm really proud of how the update came together. It really does feel like an evolution of the original game,...
2021-01-11 21:41:53 +0000 UTC
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Whitemane's Inquisition 2.0 comes with a new scene selection menu. Upon starting the game, you'll be greeted with Whitemane on a throne, offering "rewards" for her champion to choose. After playing a scene and returning to this screen, Whitemane's appearance will change depending on the scene played. After paizuri, her top disappears. After doggy, her leotard disappears. After cowgirl, she uncrosses her legs. These effects can apply in any order, depending on the order that you play ...
2021-01-08 01:11:34 +0000 UTC
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Happy New Year everyone!
I've finished adding the customization system coming in Whitemane's Inquisition 2.0, and I wanted to share some of the stuff I've added. HTML5 has been kinda volatile, making some customization options that'd otherwise be easy to add in Flash break in unpredictable ways. Fortunately, I think I've squashed all the bugs and set up the system to allow new options to be added with relative ease.
So far, because of the aforementioned volatility, I've s...
2021-01-01 10:30:43 +0000 UTC
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I'd feel pretty bad if I let Christmas go by without making anything holiday-related, so I made a quick drawing of Whitemane (barely) dressed in festive attire. Also, I partially wanted to make this as an apology for taking so long on getting Whitemane's Inquisition 2.0 released. It's still close to being done; I'll aim to have it out before the new year, but, given how my luck has been lately, it's totally possible that it'll take until early January. Ultimately, I don't wa...
2020-12-24 22:11:34 +0000 UTC
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Hey! The paizuri animations are officially finished. The climax is of course a bit too long to upload as a GIF so here's just a screenshot of the aftermath.
The paizuri scene has actually been finished for a few days. Unfortunately, however, I don't think I'll be able to get the 2.0 update out before Christmas. This is partially on my end; there were several times where I would re-do several hours of work because I wasn't satisfied with it, but this is also part of some software-s...
2020-12-19 23:28:25 +0000 UTC
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Another one! All of the non-climax scenes for the paizuri animation are completely done, and the climax animation is in-progress. It's still too early for me to know if that's a good sign in regards to my personal deadline of getting 2.0 released before Christmas, but I'm going to try to keep up the pace regardless.
2020-12-07 21:29:22 +0000 UTC
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Hey everyone, thanks for sticking with me for another month! Here's another clip from the upcoming paizuri scene. This one was trickier than I thought it would be, and will still likely see some tweaking, but I felt like adding some more variety than just different speeds of the same thing.
My big goal for December is to get Whitemane's Inquisition 2.0 released. The paizuri scene is about 70%-75% done, with the remainder mostly being the climax. Animating the climax is of cours...
2020-12-02 00:07:04 +0000 UTC
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I got a lot of requests for Whitemane to use her mouth at some point in the paizuri scene, so I gave it a shot in this sequence. I knew it would be pretty challenging to pull off, and as predicted the girth is a bit of a mouthful, but I think the sequence as a whole looks pretty good. If y'all like it, then I'll likely also incorporate some mouth action into climax scene.
As usual, the loop is part of a work-in-progress so this is the best time to give feedback if you have any, includin...
2020-11-23 02:45:08 +0000 UTC
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This is definitely overdue. I had been a bit occupied recently but I'm aiming to finish the whole paizuri scene before the end of the month.
The loop that you're seeing here is part of a work-in-progress idle scene; I usually use idle scenes as a way to test the animation rig that I build for each position. There's still plenty of room for changes so feedback is welcome.
I'll do my best to share more as it develops!
2020-11-16 21:51:05 +0000 UTC
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Click here to play the test on Newgrounds
Here it is! It took several weeks and a lot of research and troubleshooting, but I've converted the Flash game completely onto the HTML5 format, which frees me up to continuously update this game as well as release new games well after browsers drop Flash altogether.
Though my games will benefit from the widespread suppo...
2020-11-02 23:14:54 +0000 UTC
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I hope you all had a great Halloween! With the end of Halloween marks the end of my first month as an official content creator! I honestly didn't expect to get this much support in my first month and I'm really thankful for everyone that pledged, or considered pledging, despite my currently very small body of work. It's given me a lot of confidence in myself, which in turn has been driving me to learn and improve even more.
Moving into November, I will likely change my Patreon payment o...
2020-11-01 05:28:24 +0000 UTC
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Hey all! I was anticipating being able to provide a link to test the HTML5 version of Whitemane's Inquisition today, but sometimes working with new code can lead to unforeseen hurdles that just take some time to figure out. So instead I'm writing this post because I still want to give an update on my progress.
I've spent several days toying with HTML5, trying to figure out the best analogue for each functionality in the Flash version of the game. After some confident results I'...
2020-10-26 06:15:09 +0000 UTC
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In my first update post, I stated that my plans for game releases after Whitemane's Inquisition would be to make Whitemane's Inquisition Part II and Part III. I've had some time to consider how I'm going to make those and decided to do things a little bit differently than as originally planned. Instead of releasing the new Whitemane scenes as separate games, I'll instead incorporate them into the first game as major updates. I have a couple of reasons for wanting to...
2020-10-17 00:00:17 +0000 UTC
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If it requires a key, use peOE9kyuUdYrj8hPnOxdYA
To make it easier for $5+ patrons to access my downloadable content, I've put all of my downloads into a single folder. I'll also put future downloadable content in here as well. Enjoy!
If MEGA isn't working for you, check the #downloads channel on my Discord server or DM me for alternate links.
For (DESKTOP) files, just extract the ZIP file anywhere you want and run the application inside. For (ANDROID) files...
2020-10-16 00:58:34 +0000 UTC
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I finally finished the Halloween loop of the Nurse from Dead by Deadlight. I was planning on it being a quicker piece to make, but I got carried away with her details, and then wound up making a background when I wasn't originally planning on having a background. She was really fun to draw! I wanted to stay true the spookiness of her original design, but change her shape and demeanor to something more sexy. Also futa, just for fun.
Patreon only lets me put GIFs up here in...
2020-10-15 04:11:04 +0000 UTC
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Three days ago I said I'd release a Halloween loop in three days. I was slightly off the mark, it's almost done but I do need a little bit more time. To make up for my screwup, I've decided to share an animation that I made almost a year ago. Back then, I was quite new to animation and was using a different software. At the time I knew I wanted to make a lewd Whitemane animation, but wasn't sure what form it'd take, and this loop was one of the products of my experimentation.
I've uploa...
2020-10-11 02:44:00 +0000 UTC
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I've gone ahead and started work on a little Halloween piece that I've been itching to make. I wanted to do a spooky sexy nurse, but I figured the nurses from Silent Hill would be a bit predictable, so instead I'm doing the Nurse from Dead by Daylight! She's equally spooky but a bit less... blobby? Anyway, I've made the reference sketches and am already in the process of making the final art, which will then be animated as a small loop of her spooky floating powers. I want to say it'll be thr...
2020-10-08 03:08:18 +0000 UTC
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Hey everyone! I first want to express my sincerest gratitude for your pledges. I honestly didn't expect to get this much support this early on. I'm very thankful for that and I'll try my best to make sure my content is worth it.
I'm still figuring out how I want my Patreon to work and with that I've decided to make one change with the rewards; the mobile-friendly APK downloads will now also be free alongside the free online versions of my games. The desktop downloads and early access ar...
2020-10-03 23:36:48 +0000 UTC
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Hey, thanks for checking out my Patreon page! I assume you're here because you've seen my Whitemane animation. If so, I hope you enjoyed it! I'm making this free post to provide some more specific plans for the content I intend to put out in the coming months. As you may have seen, the Sunbeam tier gives you access to detailed updates on in-progress projects, but I intend to occasionally release free updates such as this one to give everyone broad plans for future releases. This means that ev...
2020-10-01 23:09:02 +0000 UTC
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Click here for Whitemane's Inquisition downloads
If it requires a key, use XoZZsutl147udd_rMGxSWw
You can download the SWF file if you have a particular Flash player that you want to use, or you can download the EXE (for Windows) or the APP (for Mac) to play without a Flash player. The APK can be downloaded and ...
2020-09-30 09:31:57 +0000 UTC
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