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Domo Yoro

Domo Yoro

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Domo Yoro posts

Patreon Build Poll: Bonus Level!

Since December is quickly approaching, that also means that it's about time I started work on the bonus level for the patreon build scheduled for that month. However, I can't really decide on what mechanic to focus on... so here's a poll instead! I'll break down what each option means, and the development effort required to execute on it.


  • Rising platforms
    • When I was working on Dark Descent, the level that features falling platforms, one of the “twists” I...

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Level art mockups

I was originally working on a longer post detailing development efforts post-SAGE, but there's some details that still haven't been finalized yet... so instead, here's a different kind of preview for the next level!

Whenever I start working on the art for a new level, I'll sketch out a mockup first to get a feel for the palette and mood. The tileset, BG, and decorations will all be very rough at first, since the smaller details can be figured out once the big picture is done. For exampl...

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Hitting An Upper Limit

As you might have heard, the second bonus level was originally three times the length. I wanted to explore as many "advanced" concepts as I could, but the resulting level length would end up being terrible for pacing. So, I took the first third of the level (which also had the most polished rooms) and converted that to the level present in the demo.

The room in the GIF isn't even one of those cut rooms- it was actually removed earlier than that! I'd like to use this post to go into the ...

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Mechanic Preview 1

Note: the GIF speed is incorrect because I recorded these directly with Screen2Gif, rather than recording a .mp4 file first and then converting that to a gif.

This is a first look at toxic gas! Toxic gas quickly depletes the air meter, requiring you to hurry to a patch of fresh air. Even though this mechanic asks you to go fast, the most direct line of action might not always be the best route. Even worse, things like conveyor belts will slow you down!

This hazard will continue to...

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Experimenting with shaders!

This GIF, recorded in October 2021, was one of the last things I worked on before the visual overhaul that took place between November and April. The intent for this room was to demonstrate the water and goop effects, as both took quite a while to get working.

So, what is this goop? I had been wanting to design a free-from hazard that could take up large sections of the screen without the animation noise from the sawblades. Even though it might not be functionally different from a room ...

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Welcome to the Patreon!

Patreon-exclusive builds will start in December. (At the time of writing, the SAGE demo just came out; that build has everything I wanted to show off! It'll take a little while to get new chunks of content into the game.) 


If you have any questions or issues, feel free to reach out to me on Discord, Twitter, etc!

Twitter: https://twitter.com/domo_yoro_ 

Discord: 2022-09-07 23:43:59 +0000 UTC View Post