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elephantvfx

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Simple spatial lighting

Here it is "Simple spatial lighting".
As always thanks for your support.

External link just in case: https://vimeo.com/482077164/cda73a19b8

Xuan.

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Aquí tenéis el video "Simple spatial lighting".
https://vimeo.com/479610448/baaac3000e
Como siempre, muchas gracias por vuestro apoyo.
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Simple spatial lighting - trailer

Hello patrons,

I'm about to release my new video "Simple spatial lighting". Here is a quick summary of everything we will be covering. The length of this video is about 3 hours.

- Differences between HDRIs and spatial lighting.
- Simple vs complex workflows for spatial lighting.
- Handling ACES in Nuke, Mari and Houdini.
- Dealing with spherical projections.
- Treating HDRIs and practical lights.
- Image based modelling.
- Baking textures in Arnold/Maya.
- Si...

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Simple spatial lighting - promo

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Dropbox is down!

Hello,

My Dropbox account seems to be down. Apparently, public links will be dead for 24-48 hours.

I have re-uploaded yesterday's episode to Vimeo and Youtube and the post has been updated with these links. The downloadable material also has been uploaded to Google and the Patreon post updated. You should be able to download it just fine.

All the other videos on my Patreon are up to date on Vimeo or Google.
You might still have issues downloading working files until Dr...

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Houdini scatterers, 1/2

Hey,

Here you can stream the video "Houdini scatteres 1/2".

https://vimeo.com/476651070
password: batman

Thanks,
Xuan.

ps: This videos are getting heavier, I will look into a solution to make them lighter in the future.

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Hola,

Aquí puedes ver el video "Houdini scatterers 1/2".

2020-11-07 09:08:30 +0000 UTC View Post

Houdini scatterers, part 1/2 trailer

Hello patrons,

This new video is part of the "little project" I made in Houdini and Redshift a while ago. In this part 1 of 2 video I show you how to create efficient tools in Houdini to deal with scattering, specifically focusing on environments. We are going to create a setup that takes care of randomization while using scattering techniques. Random rotation, random scale, random assets, etc.

Once the setups are done we are going to create tools or "digital assets" so you can ...

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Real time rendering for vfx, episode 03

Hello again,

Here you can watch episode 3 of Real time rendering for vfx.

Cheers,
Xuan.

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Hola de nuevo,

Aqui puedes ver el episodio 3 de Real time rendering for vfx.

Saludos,
Xuan.

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Real time rendering for vfx, episode 03 - trailer

Hello patrons,

Real time rendering for vfx episode 03 is here!
In this episode we will spend around two and a half hours inside Unreal talking about textures, materials, shaders and everything related to the material system.

Some of the topics we are going to cover.

- How to work with textures.
- Shading models.
- Using instances and exposing parameters.
- Fresnel eff...

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Counter Strike photogrammetry test

I just wanted to try photoscanning an environment from a game play.  Thanks to Epic Games for showing me that this could actually be  achieved.

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Camera projection masterclass, episode 02

Hello Patrons,

Camera projection masterclass, episode 02 is here! In this video, we are going to be doing two different exercises involving camera projection work in Nuke. The first exercise is a simple one, but also one you'll be doing all the time, a layering camera projection.

The second exercise is a more complex one, we'll be dealing with multiple geometries, different footage, and different approaches to set up our camera projection setup, this will be a coverage projectio...

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Camera projection masterclass, episode 02 trailer


Hello Patrons,

In the next few minutes, episode 02 for Camera projection masterclass will drop.
This episode is all about practical exercises. We will do two very common exercises using camera projection techniques.

The first one is a layering camera projection, and the second one a coverage camera projection.

Hopefully you will learn a few thing and we will have so...

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Real time rendering for vfx, episode 02

Hello Patrons,

It's been a while since I posted a video here. I did a little bit of traveling (not for fun though) and I've been super busy at work, but I finally managed to put something together for you guys.

Episode 2 of "real-time rendering for VFX". This episode is boring, really boring but also very much needed. If you really want to get into real-time rendering you need to go through everything that I explain in this video. I will cover very important topics that you need...

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Back in town and ready to rock!

Hello patrons,

I'm back in Stockholm and ready to pick this up right where I left it! Actually, I already worked a little bit on my next video. Still a few sessions (Saturdays) to have it ready for you guys, but it's on its way. It will be a long one about asset creation in SpeedTree. In future videos, we will be combining these assets with Houdini's scattering systems to produce massive organic environments. Stay tuned!

Thanks for your support!
Xuan.

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Do not expect anything this month/next month?

Hello patrons,

I've been away for the last couple of weeks and most likely won't be returning home very soon, so do not expect anything on this Patron in the very near future. I apologize for that.
Before leaving home I was working on the next two videos, they will be all about SpeedTree, for vegetation and tree generation, and building complex scattering systems in Houdini. Yeah, to make huge natural environments. Stay safe out there and speak soon.

Thanks,
Xuan.

-...

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Real time rendering for vfx, episode 01

Here it is, feel free to ask me any questions, suggestions for future videos or whatever comes to your mind.

Downloadable material is available, send me a private message.

Again, thanks so much for your support!
Xuan.

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Aquí está el video en castellano, como siempre, muchas gracias por tu apoyo!
Si tienes preguntas o sugerencias, escribe un comentario....

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Katana Fastrack episode 08 - free

Hello patrons,

I have a little gift for you. The last episode of Katana Fastrack is out and available for everyone for free. Enjoy!

Thanks for your support,
Xuan.

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Hola patrons,

Tengo un pequeño regalo para vosotros, el último episodio de Katana Fastrack ya está listo y aquí lo dejo, gratis para todos.

Video en castellano.
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Real time rendering for vfx, episode 01 - trailer

Episode 01 for "real time rendering for vfx" is dropping later today. I called this video "your first day in Unreal engine". We will do from scratch a very simple environment that we can scout in virtual reality.

These are some of the topics covered in this (almost) 4 hours video.

- Assets considerations for real time.
- Exporting/importing assets in Maya/Unreal.
- Using templates in Unreal.
- Collisions.
- Materials basics.
- Lighting/atmospherics basics.
- Ex...

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Locator from Maya VEX snippet

In the "Intro to USD" video I used a couple of VEX lines to get the position and rotation from Maya locators into Houdini, using a copy to points to instance props in the environment. That workflows is meant to be used with "fixed assets", like cars, or furniture. If you are planning to do something organic, like a jungle, it is much better to use a more organic approach, like scatterer systems.

But if you still need the Maya approach combined with organic asset, the VEX code that I us...

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Introduction to LOPs and USD

Information about this video tutorial can be found in the previous post.

Thanks,
Xuan.

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Información sobre este video tutorial se puede encontrar en el post anterior.
Para descargarte el video en castellano haz click 2020-05-19 16:40:25 +0000 UTC View Post

Intro to LOPs and USD, trailer

Hello Patrons,

My introduction to LOPs and USD is dropping later tonight.
Here you can find some of the topics that we are going to be discussing.

- Introduction to USD and LOPs
- Asset creation worflow
- Simple assets
- Complex assets
- Manual layout and set dressing
- Using instances in LOPs
- Set dressing using information from Maya
- Using departments inputs/outputs
- Publishing system
- Setup for sequence lighting
- Random bits

Stay t...

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Intro to LOPs and USD, teaser

Just a teaser trailer of the upcoming video about LOPs and USD. It would be a full introduction from asset creation to final render. Soonish on my Patreon!

Thanks,
Xuan.

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Solaris & USD

Hello Patrons,

I'm working on an introductory video to Houdini Solaris and USD. I was thinking of going through the basics of USD in general (as a concept, workflow) and then jump onto Houdini Solaris to show you how to build assets from USD, how to make changes across departments, how to add department-specific changes (final layout, fx, lighting, etc.) and finally how to assembly the scene for a multi-shot or sequence lighting point of view.

I will be touching more and more US...

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Camera projection masterclass, episode 01

Here it is. Info about the content in the trailer post.

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El video en castellano se puede descargar aquí.
Información sobre el contenido en el post anterior. View Post

Camera projection masterclass, episode 01 trailer

Hello patrons,

The very first episode for "Camera projection masterclass" is dropping very soon (a couple of hours?). For more than two and a half hours I will be introducing you to the fascinating work of camera projection for visual effects. This is a long format series where I will be covering many concepts, ideas and practical exercises. Let's see what today's episode is all about.

- Introduction to the course
- Matte painting evolution
- Matte painting in the visual e...

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Introduction to heightfields

Hello,

Here you have the video for "Introduction to heightfields in Houdni." Let me know if you need the downloadable material.

Thanks for your support,
Xuan.

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Hola,

Aquí podéis descargar el video en castellano para "Introducción a heightfields en Houdini" Envíame un mensaje privado si necesitas el material de descarga.

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Introduction to heightfields, trailer

This is the first part of the "Redshift little project" we are doing to conclude the "Introduction to Redshift for VFX" series. In this case, I will explain to you the basics of Houdini's heightfields. The most common tools, different workflows, how to export attributes, geometry, and textures, how to use real world data, and many more things. In the end, is about three hours of video training that will set you up quickly to start working with heightfields.

The video will be available ...

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Updates explained

Hi,

This is a quick video that I recorded explaining the upcoming updates on my channel.

Thanks for watching,
Xuan.

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Hola,

Este es un video rápido donde os explico las actualizacion que se vienen en mi canal.
Podéis descargar el video en castellano aquí.

Gracias,
Xuan.

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Two tutorials a month?

Hello patrons,

Due to the current lockdown situation that we are facing I might be able to post two tutorials a month. I can't promise but it might happen. Would you be ok with that? Do you think two tutorials a month is too much? Many people in our industry are losing jobs and I don't want to make the situation more complicated for anyone. Please vote so I can figure out what to do.

Thanks,
Xuan.

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Hola patrons,

Debido a la actual situación de confina...

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Introduction to Redshift - little project

My Patreon series “Introduction to Redshift for VFX” is coming to an end. We have already discussed in depth the most basics features like global illumination and sampling. I shared with you my own “cheat sheets” to deal with GI and sampling. We also talked about Redshift lighting tools, built-in atmospheric effects, and cameras. In the third episode we talked about camera mapping, surface shaders, texturing, displacement maps from Mari and Zbrush, how to ingest Substance Painter text...

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Future plans

Hello patrons,

First of all, I hope you all are doing well in these confusing times all around the world, COVID-19 is causing a massive impact in our industry and our lives, so I hope you are dealing with it as best as possible.

I just want to give you a quick update on what I'm planning to do on my Patreon in the near future. Right now we have two long-format series, Katana Fastrack and Introduction to Redshift.

Katana Fastrack
is nearly finished. You c...

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