Easy step-by-step construction. Low upkeep. Affordable construction (relative to its size). 4 external bunkers. Option to add 2 additional multi-TCs. Pixel peak shooting, comfortable main area, spacious territory, interesting solutions.
Cost: 22k stone, 19k metal, 50 HQM
2024-07-03 22:56:05 +0000 UTC
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I think in about 3 hours I will finish editing the YouTube video and immediately sit down for PATREON, the base is already ready. Here's a little piece of it. I'm not going to sleep the second night, just to have time to do everything.
2024-07-03 00:38:04 +0000 UTC
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Full wipe base. Bunker wigwam, bunker multi TC, bunker opencore, small upkeep, compound, large furnace, 12 turrets (4 turrets from mirage base), pixel peaks, protected starter(1st-2nd day). For solo duo players.
cost: 26k stone, 24k metal, 230 hqm, (full base+bunker multi tc)
2024-06-20 01:33:44 +0000 UTC
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The base is just the way I like it. Solo-duo-trio. To control tier 1 radtown, pixel peaks, skin bunker, staircase bunker, secret stash inside the base, hidden TC on new technologies, mini farm, quality turrets and as a bonus secret stash near the base, where you can hide resources.
2024-06-05 21:08:30 +0000 UTC
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I'm working on a YouTube video right now. There will be five starting bases at once. On patreon base will be released on the day of the global wipe, there will be a very cool small full-fledged base with a hidden TC
2024-05-27 13:43:59 +0000 UTC
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Spacious starter base, good compound area, lots of pixel peaks, well-thought-out turrets.
At the request of the audience, I tried to build a large base. I explained my vision in the video. The next base will be for solo-duo-trio.
2024-05-16 02:34:57 +0000 UTC
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Great step-by-step construction, low construction cost, 3 bunkers through twig, bunker entrance (this is the cool), good shooting floor, open core, unlootable locker, mini-compound. And overall, I think it turned out to be a very cool base.
2024-05-02 00:15:00 +0000 UTC
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Very cool base. A lot of hidden crates, 6 bunkers + 3 bunker multi-TC, online defense, to TC 3 walls, to loot 2 walls, phased construction is there, but average. (the base grows to 3 floors and you need to make extensions)
2024-04-17 22:48:08 +0000 UTC
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Hopefully I can get it fixed tomorrow,, I'll try my best to upload a video for you next Thursday. (1 youtube video and 1 patreon video)
2024-04-12 22:37:57 +0000 UTC
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4 internal bunkers, a huge number of peaks, combat spawns, full-fledged opencore, compound, large stoves.
Due to the fact that the house for online and opencore step-by-step construction is not very convenient, but I squeezed out the maximum.
2024-04-04 00:33:50 +0000 UTC
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Thank you all for your support! I'm editing the videos, they will be on Patreon and YouTube by the global wipe.
2024-03-28 22:03:19 +0000 UTC
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My very first Patreon supporter really wanted a solo base. As a result, I created a unique base, as always. I would definitely survive in one like that!) Thanks to everyone who supported me! Removing the compound will make it much cheaper overall. Video is without voice.
2024-03-22 23:43:16 +0000 UTC
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Starter 2x1, phased construction, bunkers inside the house, bunkers inside the compound, bunker multi-cabinets, bunker stashes, hidden cabinet, opencore, turrets through ramps, pixel shooting, floors separated by bunkers, 2-4 people, backup construction.
2024-03-22 13:37:37 +0000 UTC
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2024-03-15 23:25:26 +0000 UTC
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Unlootable TC, Bunker multi-TC, Internal bunkers, Convenient second floor, Good shooting floor, Excellent compound, Turrets behind triple chains, Two entrances to the house, Two ways to get to the shooting floor, Semi-open core, Start with a 1x1 cube, Combat spawns, Not very convenient to build.
2024-03-06 23:55:20 +0000 UTC
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Solo-duo base. Two bunkers, a unique TC system, low cost of construction.
2024-03-05 00:53:35 +0000 UTC
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The cost of the house is indicated by voice in the room tour, a bunch of doors, pixel caches (skins for buildings), an oil refinery in the house, combat spawns, easy but good shooting, roof control, 12 turrets, the simplest compound, a spacious house, initial shooting, non-confused lockers, TC in a non-default location, spacious loot, external combat spawns, bunkered multi TC.
2024-02-22 23:37:39 +0000 UTC
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