If you're in the Discord sever then you probably know I was moving over the past week-ish, but now I am pretty much all settled in and I am starting back on my mods!
My main focus for now will be wrapping everything up and finishing my survival mod.
I will hopefully be able to post an interesting update about that soon, fingers crossed.
Hope everyone is doing well! Stay safe! :)
edit: Also just to touch on my previous post about not seeing notifications, ...
2021-08-09 01:32:51 +0000 UTC
View Post
Hi everyone!
I just wanted to drop a quick post to let you know that I am not currently able to access the email account where I get notified of Patreon comments/messages/ect.
So if you've left a comment anywhere, I'm not ignoring you! I just have to search manually for them right now.
(Patreons built-in notification is really bad lol)
Hope everyone is doing well and staying safe! <3
2021-08-03 23:31:48 +0000 UTC
View Post
I've written up a How-To Guide for all the features currently in the mod, hopefully this makes playing and understanding the mod a lot easier!
Can be found HERE :)
2021-07-31 09:08:31 +0000 UTC
View Post
EDIT:
- Fixed a bug which caused an LE about removing 'isRoyal' or 'isNoble' trait.
(Didn't catch this during testing, sorry about that!)
- Made sure the 'Banish from Royal Family' and 'Strip of Nobility' interactions also remove regional traits. (I woke up from a dead sleep last night and realized I forgot to add that... very sorry!)
Thats all! Please re-download :)
Royalty Mod seems to be working as before with the new patch, besides from the bugs that were present beforehand and are being worked on. I'll have more information as the week goes on and the mod is played more but for now, everything seems to be a-ok :)
2021-07-23 04:23:02 +0000 UTC
View Post
I haven’t had a chance to check my mods with latest patch yet (taxes, ugh), but will be doing so tomorrow :)
2021-07-21 11:50:52 +0000 UTC
View Post
(Sorry if you see this exact post on other patreons, I'm using the template suggested by Patreon since they can explain this much better and more concise than I can)
Hi everyone,
I wanted to give you a heads up about a small change to required tax on pledges. Patreon already adds sales tax/VAT/GST to pledges from patrons in most US states and several other countries—anywhere that’s required by law. They’re now required to start adding...
2021-07-06 23:25:23 +0000 UTC
View Post
Hover Car
- 9 Swatches
- Hovering animation
- Under ‘Sculpture’ & ‘Misc Decoration’
Rotating Advert
- 9 Swatches
- Swatches mix & match the in-game adverts from Cyberpunk 2077
- Rotating animation
- Comes with PSD for re-colouring
Floating Billboard (Horizontal)
- 12 Swatches
- Swatches use the in-game adverts from Cyberpu...
2021-07-05 04:40:40 +0000 UTC
View Post
More underthings for your historical sims! There's so much in terms of underwear/more casual clothing for modern sims but almost nothing for historical sims.
Pocket hoops were worn to help create the silhouette of dresses fashionable at the time, as were hip pads.
Pocket Hoops
- 900 Poly
- 2 swatches, one blue undertone and one slightly pinker
- Normal & specular maps (No shadow as it's an accessory)
- Disabled for Random
2021-07-01 12:22:21 +0000 UTC
View Post
making some accessory pocket hoops!
I'll make some various sizes and then I think I might make various bum rolls too (can't believe thats the actual name of them lol)
2021-07-01 03:36:24 +0000 UTC
View Post
was a little burnt out with coding and wanting to make some CAS stuff instead :)
Stays are undergarments worn to support the chest, back & to help carry the weight of heavy dresses.
Comes with an overlay that will change the colour of the chemise underneath so you can mix and match the stays with different colour chemises, this can be found in the ring section of CAS.
Stays are new mesh, chemise underneath is frankenmesh.
PSD for re-colouring is...
2021-06-29 10:51:13 +0000 UTC
View Post
Hi Guys!
I have received quite a few questions about the Nobles & Knights update and what's going on with it recently.
I just wanted to assure everyone that I am still developing it and am pretty close to it being finished, but the reason for its delay is simply because I want to figure out what is causing save errors and a few other major bugs in RM.
I don't want to put an update behind a 2 week early access only for you guys to experience game breaking bugs tha...
2021-06-18 08:22:33 +0000 UTC
View Post
This mod adds storage to all overhead counters, side tables, night tables, kitchen hutches, hallway tables, standing shelves, boxes & crates and various kitchen items in the game! Over 100 of the game objects that look like they should have storage capabilities, now do.
These are duplicates of the normal game objects and not overrides, which means you can mix and match objects that have storage and with ones that don't. It also means that this mod is compatible with any other storag...
2021-06-10 11:32:50 +0000 UTC
View Post
Todays SURVIVE! updates:
I reworked the communications tower/satellites.
Originally you would fix the tower and send out transmissions through there, but now after fixing the tower/satellites your sim will be able to use the strangerville radio desk (made basegame compatible) to contact the outside world and send out transmissions for traders & other survivors.
I also got a lot further with the repair-able cars today that I originally thought I would!
The...
2021-06-02 14:39:59 +0000 UTC
View Post
So now that I'm done with uni for a bit I've been working on completing some of my other WIP mods alongside a massive patch for RM.
I've posted before about SURVIVE! here on my tumblr: LINK
But for a general overview for those who haven't seen it before, this is a mod designed around survival in a world without electricity, running wa...
2021-06-01 14:37:57 +0000 UTC
View Post
Hey guys!
Just an update to let you know my semester at uni is now over and I now have 2 months to focus solely on modding!
Thanks for being patient with me over the past 2 weeks.
Stay safe,
Seb
2021-05-29 11:29:16 +0000 UTC
View Post
Hey guys,
Will be uploading an update for translators tomorrow. It contains no new content but has new framework in place for easy translation.
I have made changes to how the string tables are set up and also deleted unnecessary/duplicate strings. Will go into it further in tomorrow's post.
Hopefully this update makes translating easier :)
Thanks, Seb
2021-05-23 11:59:15 +0000 UTC
View Post
Hi guys,
Just wanted to let everyone know that as next week is my last week of my uni semester, I'm going to be focusing 100% on getting my work finished for that (so i actually pass lol).
I'll try to answer questions here and on discord when I can, but it might wait until after next week.
Thanks, stay safe!
Seb :)
2021-05-20 11:28:34 +0000 UTC
View Post
Hi everyone, this update includes some edited basegame files to control some of the servants autonomy. These edited files might cause conflicts with other mods that also edit these files. Because of this, I have made this update easily removable so if you prefer to keep a different mod for servants then you can have both tha...
2021-05-10 09:49:05 +0000 UTC
View Post
I have made a google doc containing all of the previous Royalty Mod changelogs and another containing a picture tutorial on how to install and update The Royalty Mod and the mods it requires.
These google docs will be kept in the download post (pinned to the top of my Patreon page) and also kept on the Discord.
Thanks :)
Changelogs Doc<...
2021-05-04 23:35:31 +0000 UTC
View Post
Thought I would give an update on the progress of the RM servant remake update, I initially planned to get this out on this past weekend but I had to spend almost 2 days bug fixing lmao, anyway:
- Servants completely removed from lot trait and phone
- Now can be called through a self interaction on monarchs, crown royals, royal partners, illegitimate royals & all nobles
- They will not watch tv/play on phones/play on computer or do annoying stuff like randomly singing or...
2021-05-04 10:37:32 +0000 UTC
View Post
Hey everyone,
I have remade the servants in the royalty mod (removed from the lot trait/phone/clicking on another sim) and they are able to be called whenever and dismissed whenever.
There are also some new features for them and because of this new content included, this update will be on a 4 day early release for tier 2 patrons.
There are also some minor bug fixes regarding coronation.
This should be released either tonight or tomorrow (if I crash before I finish ...
2021-05-01 10:03:50 +0000 UTC
View Post
⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️
Edit: Links to all translations listed below.
3.5.6 (Banquets)
Begin a Banquet through your sims phone or the calendar.
Use Go To Banquet Room to direct your attendees into the hall.
Choose a table with Seat Banquet Guests. Sims wi...
2021-03-23 02:42:37 +0000 UTC
View Post
Great news! I have finally pinpointed what exactly was causing the Get to Know issue where on completion of the interaction, sims would reset and sometimes cause an LE.
I have been playing, using the interaction in various situations with different sims across different saves and have not encountered any resetting or LEs, and neither has my tester. Sims are now correctly learning traits again.
I have also fixed titles not staying on travel and loading, and have ch...
2021-03-15 01:53:31 +0000 UTC
View Post
Hey everyone! Hope you're all doing well.
If you're on the discord then you already know this, but I'm currently in the process of moving and starting university so I'm quite un-active at the moment and for the next two-ish weeks whilst I move in and complete all my orientations.
I am still working on mods, so don't worry :)
Thanks and stay safe!
2021-02-17 05:11:58 +0000 UTC
View Post
Hi guys, if you follow me on tumblr or are in the discord server, then you probably have already heard about this.
I am currently experiencing some pretty extreme financial hardship, to the point where I can't afford basic necessities most of the time.
Because of this I have decided to change early access for my mods from 1 week to 2 weeks, the maximum allowed by EA.
This change is temporary, and I hope to be able to change it back soon :)
...
2021-01-30 00:11:58 +0000 UTC
View Post
Since it's the end of the month I thought I would do a little a progress update on the Nobles & Knights update for those who don't have discord!
Knights are almost complete, I just have to add more command interactions!
- Knights can stand guard, during this time they are immune to temperature and their motive decay is halved so you wont have any guards dying or freezing mid-guard lol
- You can enable/disable the tough walkstyle for them
- Knights can be made...
2021-01-29 23:57:55 +0000 UTC
View Post
Remember to join the discord for WIP updates on the Nobles & Knights update!
https://discord.com/invite/5DaN9a26Zc
2021-01-22 05:32:24 +0000 UTC
View Post
The infinite loading issue with the royalty mod has finally been fixed.
I am just remaking all the titles and the patch will be posted in the next few days :)
2021-01-16 05:26:43 +0000 UTC
View Post
We are almost certain that we have pinpointed and fixed the issues causing the infinite loading screen and have successfully recovered and fixed 3 infinite loading affected saves, I just need more testers to confirm this.
If you have had infinite loading issues, please contact me through discord to test this file so I can release it publicly ASAP. Thanks!
https://discord.com/invite/5DaN9a26Zc
2021-01-11 04:54:57 +0000 UTC
View Post