This is an important notification for everyone running EliteMobs dungeons, the damage system is about to get significant tweaks which will significantly improve your experience playing EliteMobs, but you may want to adjust the difficulty once you get it!
If you are serious about setting up your dungeons, please try to read this in full. I will repeat parts of this in announcements as it becomes relevant. If you really don’t want to read, skip to the e...
2022-01-27 13:57:31 +0000 UTC
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This one goes out to everyone who remembers the stream joke about me getting sponsored by Red Bull or Monster Energy drinks.
During today's 13 hour development stream JetBrains who make the IDE (basically the programming app that I use for EliteMobs) showed up on stream and gifted me a year's subscription to the software.
I am sure Red Bull is just around the corner waiting for EliteMobs!
Quick update for EliteMobs, things were a bit quieter than usual the past &n...
2022-01-25 07:02:44 +0000 UTC
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As promised, it is the 1st of January 2022 and we are ready to cast the first direction vote of the year!
EliteMobs 7.3.12 is about ready to get released, and I will be working on finalizing the last few touches (and working on Primis) as this poll counts down.
Once again, three options are presented before you. Once again, you are asked to pick one, and exclude two. What will you pick?
Remember that the last vote was 1 vote away from being something else! Every vote counts....
2022-01-01 18:40:52 +0000 UTC
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Back in the day, one of the Patreon rewards used to be the ability to submit suggestions for polls where a direction is picked for EliteMobs.
This was discontinued mostly because polls didn't get that much interest back then, and it was replaced with dungeons which was far more interesting.
With the success of the latest poll, I figure I will once again reopen poll suggestions!
As it currently stands, the next poll will feature the following options:
1) Aren...
2021-12-30 15:22:23 +0000 UTC
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Probably sooner than most expected, myself included, Custom Models through Model Engine have been added!
This means you are now able to create your own custom models or use ones you find online to spice up the looks of your custom bosses!
As always, the setup on the EliteMobs side of things is as simple as I could make it; all you have to do is set the field customModel: modelName and that will immediately apply it to your mob. The custom animations are handled by Model E...
2021-12-30 11:54:55 +0000 UTC
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Model Engine! This was a very competitive poll - 14 people seem to have joined Patreon just to cast their vote, which shows how much people got invested into this.
People seem to have a few questions and misconceptions, so let me clear some stuff up.
1) Do you need to buy Model Engine to use custom models?
Yes, this is out of my control. Model Engine does however have a demo version which allows you to use to up 6 models.
2021-12-30 00:12:26 +0000 UTC
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Now that Custom Quests are in a good place, it's time to pick the next direction for EliteMobs!
Once again I come to you with three options to pick from, which will determine the direction of the plugin.
These directions are picked based on user feedback and things that are interesting to approach but would take time to make.
Please note that the elements that don't get voted for aren't gone forever, they are just pushed back to possibly be picked back up at a later date.
2021-12-22 19:48:41 +0000 UTC
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Public version 7.3.11 of EliteMobs is now out!
Changelog:
- [New] Dialog & Fetch quests & quest tracking!
- [New] Introductory Adventurer's Guild quest for new players!
- [New] Santa NPC & Santa's quest! Requires placing the npc, check the video or wiki for that
- [New] Updated The North Pole Minidungeon for the quest and added downloadable Christmas events!
- [New] Channel healing power!
- [New] Massive improvements and additions to the Quest syst...
2021-12-22 19:23:22 +0000 UTC
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Enjoy 10 unique premium Christmas-themed events, recommended to run during the Christmas season!
These tie in with the new Santa quest which comes by default with EliteMobs as of EliteMobs 7.3.11, which you can accept if you place the Santa NPC in your world.
Installation steps: Same as with any other minidungeon, but does not require activation from the setup menu. Highly recommended you go to the npcs folder and turn the Santa NPC on to get the special q...
2021-12-22 16:17:25 +0000 UTC
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You may have noticed that lately I have not been on quite as much. This is almost entirely due to the lasik eye surgery I've been planning to have for a long time, and which I was hoping would have a very short recovery time.
Unfortunately my second surgery (left eye) didn't go so great, and as I result I am going to have a longer recovery period than what I was planning and hoping for.
That being said, 69OzCanOfBepis and Sequacious are both working on EliteM...
2021-12-16 15:33:55 +0000 UTC
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Greetings everyone!
This is a quick notification letting you know that EliteMobs 7.3.10 is now out! The changelog has quite a bit, which you can see on the download page, but most of all it has Minecraft 1.18 compatibility, Quests and Chapter 3 of the Oasis adventure (which you can download 2021-11-30 21:09:55 +0000 UTC
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Chapter 3 of The Oasis Adventure is here!
Featuring...
Recommended Level[s]: 2 - 55
Bosses: 1495 Regional [62 Unique + Reinforcements + Phases + Transitive Blocks]
Unique Items: 62
Treasure Chests: 23 unique
Difficulty: Medium
Map type: World
Encounter Type: Adventure
Compatibility:
Minecraft Version: 1.16.5+
EliteMobs Version: 7.3.10+
Credits: 69OzCanOfBepis, MagmaGuy
This map, fit for players between levels 2-55- the best for beginners! -, is ...
2021-11-30 21:07:15 +0000 UTC
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Hello everyone!
EliteMobs 7.3.9 is now released on Spigot alongside the Invasion Minidungeon which is a pretty fun one (it was meant to be released for Halloween but we started way too late and missed the deadline - but it's still a good standalone minidungeon ;) ).
The month of October was pretty slow despite my best efforts, between getting pretty sic...
2021-11-04 04:42:10 +0000 UTC
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Just a quick note here; I've simultaneously been pretty sick and completely swamped with IRL work for little over a week now, which has seriously affected my ability to work on EliteMobs.
I was hoping that I would already be back up to 100% right now at least health-wise, but I am still not quite there. Unfortunately it looks like it will take a few more days before I can get my voice back and get back to normal.
I apologize for the unscheduled interruption, ...
2021-10-18 21:29:40 +0000 UTC
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Hello patrons!
It's been a while since I've held a vote for the next feature that I will be working on, but I think this would be an appropriate vote to hold.
Right now the next features I plan to work on are Custom Quests, Arenas and Better Player Info.
Here's the quick breakdown:
- Custom Quests: Just what it sounds like, it would have dynamic quests and customizable quests. As you can imagine, these would be focused around EliteMobs, and be...
2021-10-10 04:54:07 +0000 UTC
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EliteMobs 7.3.8 is finally out! Here is the changelog:
- [New] Added Transitive Blocks, blocks that appear and disappear when bosses spawn and die! Check the video above for more details.
- [New] Released the Vampire Manor Minidugeon
- [New] Added on death custom reinforcements
- [New] Several improvements for...
2021-09-24 07:49:13 +0000 UTC
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To celebrate my own birthday:
- The Binder of Worlds is now free to download, as promised! (Check itch.io)
- A sale has begun on itch.io! https://itch.io/s/56430/happy-birthday-magmaguy
We are doing what we can to release at least an early build of the Vampire Manor Minidungeon today, we are incredibly happy and proud about how the Transitive Blocks worked out and we look forward to...
2021-09-15 14:17:57 +0000 UTC
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Transitive Blocks are a new feature of EliteMobs 7.3.8-SNAPSHOT-1 which will are about to become a staple of EliteMobs, so I figure this might be a good place to get a bit into how they work and why they were designed the way they are.
For starters, what is a transitive block?
Have you ever wished that killing a boss would reveal a secret area or open a big gate? Transitive blocks are EliteMobs' way of doing this, but they can do so much more.
Let's take the...
2021-09-13 07:57:48 +0000 UTC
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Hello everyone!
I realize that I forgot to post the 7.3.5 update here last time, but this is a good place to post a debriefing of what's going on, what got released and where we're headed next.
Just because I forgot to do the post for 7.3.5, you can see it here if you wish.
The release of 7.3.6 fulfills my promise from a while ago of adding scrap and upgrade items on treasure chests and custom bo...
2021-09-05 04:15:27 +0000 UTC
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Do you think I should use this as the plugin trailer on Spigot? Currently I'm just putting the latest devlog on there.
Let me know what you think!
2021-09-05 02:29:32 +0000 UTC
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Hello everyone!
Just a quick notice about something that will be happening after the next public release.
You may have noticed that there is starting to be quite a bit of additional downloadable content for EliteMobs, both free and premium, and that can be a bit hard to structure with the current folder layout.
As such, I have added the possibility to add subfolders to the main configuration folders - like creating an oasis folder inside of the custombosses folder!
...
2021-08-17 07:47:50 +0000 UTC
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For a long time it has been an ambition of mine to come up with a solid system to make global events.
By this I mean events that when they start affect the whole world they happen in, in a way that is not just announced but felt by the players, that changes the way players play for a little while.
The Dead Moon event was an attempt at this, but it was a weak one. This was due to limitations related to how EliteMobs worked years ago when I first created that event.
With the r...
2021-08-09 03:35:58 +0000 UTC
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Hello everyone,
The developer version is now looking mostly if not fully stable (I'm already using it on production).
Now that that's behind us, I'm announcing here first that I will be streaming over the coming days until I add 100 new events to EliteMobs.
100 is a large number so I will be taking audience suggestions the whole time!
I will be experimenting with different times and formats for the streams, but you'll always be able to see when I go live if you fol...
2021-08-03 17:07:37 +0000 UTC
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EliteMobs version 7.3.5-SNAPSHOT-1 is now out, meaning that the rewrite is finally over!
Some bug fixing is planned as reports roll in, since it is hard to test every system, but at a glance this seems to be a fantastic improvement on the previous version.
If you are curious, here is the changelog for snapshot-1:
- [New] NPCs and Regional Bosses no longer load chunks when they are initialized in unloaded regions, improving specific aspects of perfor...
2021-08-02 16:06:16 +0000 UTC
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Hello everyone,
I wanted to leave a sort of blogpost letting people know that I am still actively working on EliteMobs (usually over 12 hours a day) but am currently stuck doing a lot of rewrites.
I wanted to keep to the 1–2-week public release schedule, but it is pretty evident at this stage that this rewrite will require a decent amount of testing before it is ready for full release.
This has also moved the release schedule of EliteStructures a bit, which is unfortunate ...
2021-07-28 06:57:23 +0000 UTC
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Hello everyone!
This is an early warning to notify you that based on Patron feedback I will be cleaning up the posts on Patreon in order to make it easier to browse and download things.
As soon as the Premium Custom Events come out (hopefully before the end of the month for $5 tier and above) I will be untagging older posts and moving the free content on Patreon to itch because it is much easier to view, download and maintain on there (and most people will do...
2021-07-20 14:33:13 +0000 UTC
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Hello everyone!
The 1.17 update was a bit of a mess, but I believe things are stable now! My own network is now running on 1.17.1 natively, and that will make it much easier to find and fix bugs specific to this version.
EliteMobs 7.3.4 is now out, introducing fixes for critical 1.17.1 issues - as far as I know they're now all fixed - and introducing the new Custom Events system!
Unfortunately development of the Custom Events system went slower than planned due to all the wo...
2021-07-17 11:31:02 +0000 UTC
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So I've been quiet lately and you might've assumed that I have been hanging out at the beach, cool drink in hand, default dancing with my friends and spending all of my patreon money on supreme bricks to build my streamer house.
You fools! I've actually been locked away in my office for the past few weeks working on EliteMobs and EliteStructures (and learning Unity)!
I have just now released EliteMobs 7.3.4-SNAPSHOT-3. This introduces critical fixes for all o...
2021-07-12 03:23:46 +0000 UTC
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The Fireworks free Lair is out to celebrate the American 4th of July - or anything else that involves fireworks!
You can see all of the details and download links here: https://magmaguy.itch.io/elitemobs-fireworks
The Binder of Worlds map is done and I am currently polishing a couple of the powers (and adding a bunch of new events) so you can expect that coming out early next week!
Hap...
2021-07-04 00:18:05 +0000 UTC
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I just realized that I've not been posting public releases on Patreon when really I shoud've!
EliteMobs 7.3.3 is now out with the following changes (link):
- [New] Added Elite Shulkers
- [New] Added regional bosses to the custom reinforcements system
- [New] Added reinforcement entry to custom boss config fields to mark a regiona...
2021-06-29 14:41:01 +0000 UTC
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