Satan Wore Snakeskin concludes, and generally, I think it went pretty well. Overall the idea was strange, forcing me to think a bit out of the box as I had to think Actor playing Character rather than just the Player playing a Character.
Even having to think about ratings, producers, and every other little detail going into "Making a TV Show" rather than strictly just "playing a game." I think the only part I'm not entirely 100% on is the advancement, but that's mostly due to the strang...
2022-01-13 00:30:02 +0000 UTC
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Terribly sorry about not updating everyone, been a bit busy. However, I have a bit of news all around.
The Notecromancer's Guide to Dolls has been completed, I'll be finishing the entire thing up during a special event stream around the 27th. It was long, but it was interesting poking my head into another piece of game design, with all the restrictions that came with it.
Outside of that, the main thing that occurred this week was working on this video, part of my series of "...
2021-12-25 05:43:34 +0000 UTC
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Hello, Hello, been working on getting things set up and I've wrapped up the initial Stream on the Notecromancer's Guide to Dolls which came out on top of the last November Notocracy Vote.
Our three main winners (due to a tie):
• Notecromancer's Guide to Dolls - A Nechronica Fan . . . Expansion? More of a addendum of "Stuff" I've always thought would be cool to add to the elegant game by Ryo Kamiya. I am ALSO adding stuff to remove, or at least mitigate, the part...
2021-12-06 23:03:07 +0000 UTC
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It's that time of the month again, with PIGS starting, the To-Do List has officially been opened up. So, as usual, Democracy Demands Blood.
There are a few games on this list this time, a returner, but a majority of new faces. If anyone has any distinctive requests, I'll make sure to add them to the next Notocratic Vote. Exploit your plutocratic powers for the good of yourself and little else.
Satan Wore Snakeskin
At its core, SNS is going to be a game ...
2021-11-22 17:53:52 +0000 UTC
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Hello again everyone, with the conclusion of Dying of Dryads: Soliloquy, we're starting on what was formerly dubbed "Helljumpers," but was changed to PIGS. Pilot Intelligence Guided Suits is a going to be game about daring mercenary space Australians trying to strike it rich in the Alahun Sector of space. With Xeps (Xeno Predators) stalking outside the magnetic buoys of the core worlds, it's going to be a tough ride at the best of times.
I am going to be employing a D100 system, partial...
2021-11-22 03:15:57 +0000 UTC
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I've taken it upon myself to do a redux of a Commission project of mine, being Dying of Dryads a game which was spawned by someone asking me to write a Song of Swords (a successor to the realistic sword slashing game Riddle of Steel) and make it a . . . lewd RPG.
Yes, I was paid money for this.
However, in Dying of Dryads: Soliloquy I'll be attempting to distance myself from its base by expanding out some options and truly making it separate fro...
2021-11-09 05:06:51 +0000 UTC
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I'm alive.
God Killing Swords begins its production cycle with my (Foolish) attempt to do """art""" for it by just taking Public Domain Images and performing minor editing to them as I am an apex artist I swear.
God, I need an artist.
Regardless of that, I'm making a point of cleaning up the backlog of videos that need to be uploaded. Deep Blue Girls and Dark Corners & Old Tomes both have their Detoxes up, and with today's Notepad's Folder Curious case I should have a large...
2021-10-31 06:46:12 +0000 UTC
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Ojisan Demon Slayer Corporation was an odd duck of a game, mainly for the "How the hell do I do this?" aspect more than anything. I went in with an idea and through a bit of elbow grease, came out with a slightly better idea. The process of working on it had to account the story as well as weirdly having to work backward, learning how to empower and take it away from a Character.
Overall, it's . . . okay. Not great. The main aspect is that I went for a """"CINEMATIC"""" approach with my...
2021-10-24 01:36:59 +0000 UTC
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Gyee has reached its conclusion. Clocking around 75 pages, it was a beast to handle, but it's over.
Generally, it went about as I expected. Lots of options, lots of little details, and far, far, too many sidenotes for me to worry about. I've run through a few Character Creation situations and generally everything works pretty smoothly if you choose to play it simple.
The only major bugbears are
• Character Level is a bit wonky, as it heavily relies on players getting inves...
2021-10-14 16:27:09 +0000 UTC
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Two Projects, and two very different ideas we're going to have to work with.
Gyee: The Tabletop RPG is a Commission project about a Chinese Mobile game, and am I doing it? Yes, money is money.
Project Tactics: Flagbearer is getting a pretty detailed clean project. The only major issue I'm facing there is the extensive number of tables I'll be having to fix up and some wording issues. Notepad a year ago was obsessed with flowcharts and now I...
2021-10-06 16:03:26 +0000 UTC
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Thank you to everyone who is following, a new month, a new set of challenges are ahead.
Just a minor update.
The next voting block will be up relatively soon, by next week at the latest. I have the assortment of games that will be included, but if you have any requests, consult the "Things Notepad Anon Wants to Do" document in Links.
I have been approached to do a Commission, so that'll take priority for now. Due to Flagbearer's relative simplicity, I can do the Commis...
2021-10-06 15:52:57 +0000 UTC
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Dark Corners & Old Tomes will begin formally tomorrow, or I guess today because it's 2:30 in the morning.
I managed to get it into an odd space, as it's going to be a game about cults and what they will do for power, but it's a game about "Cults" rather than "Elder Gods." Because I want to ask "What kind of people would join an Elder God cult?"
And the answer is "people who probably have nowhere else to go."
2021-09-24 06:32:38 +0000 UTC
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We return to our regularly scheduled madness.
Managed to go over some of the details of Dark Corners and Old Tomes as well as Ojisan Demon Slayer Corporation. I'll be able to commit further during Wednesday when we begin formally on DC&OT.
The main issue I've put myself through there is debating on whether to make it more comedic or play it straight. Both have their advantages, both have their drawbacks. This is suggesting I even bother to keep with a dice-based system. We liv...
2021-09-21 03:11:27 +0000 UTC
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Two things mostly.
Updated the "Links and Such" post with THE LIBRARY which is just a collection of PDF'd games I've made. I don't PDF many games mostly because I want to make sure they are good and I like it when people can easily leave comments rather than going back and forth via email or a blog.
Until I can find a better Google Docs, most documents will stay like that.
Secondly, MEDIA WEEK wouldn't be as fun if I didn't tell people what's on the menu.
2021-09-14 23:21:47 +0000 UTC
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Ah, yes, I should actually tell people the results of the Poll.
Dark Corners & Old Tomes scored high with the majority of votes, with Ojisan Demon Slayer Corporation coming in a close second. Thank you all for voting.
The to-do list as of right now is
- Deep Blue Girls
- MEDIA WEEK
- Dark Corners & Old Tomes
- Project Tactics: Flagbearer (May be renamed to Flagbearer Tactics)
- Ojisan Demon Slayer Corporation
Then ano...
2021-09-06 00:08:01 +0000 UTC
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To explain Deep Blue Girls one must first explain Shipgirls. In a very simple method, Shipgirls are a meme that has developed over the years and thanks to Japanese autism has developed into a powerful force for Gatcha bucks.
Throughout history ships have historically been referred to a feminine method, things such as "steady as she goes" which give ships a uniquely feminine perception. Humanization has been a common phenomenon since humanity has clanged two rocks together, why? Be...
2021-09-04 19:23:16 +0000 UTC
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https://forms.gle/EETiqyBAZY2bcCn67
If you're on these tiers, you have the right to submit projects to my List. This Google Forms method is a bit janky, but it does work. You ca submit as many or as few as you like, or whenever you have an idea.
If things ever get truly big enough, I'll start to clear out responses at the start of each month just to make sure that things don't get too ove...
2021-08-27 16:19:39 +0000 UTC
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With the rather unsatisfying conclusion of Iron Hunter (something is missing and I have ZERO IDEA what it is), we're moving onto an oldie (a little over a year over and a half ago now). Tainted Bloodlines was built entirely based off my friend saying "Catgirl RPG" and someone requesting "Fire Emblem Eugenics Simulator" which fused together into a game of mutants struggling to survive in a massive undercity nightmare colony.
It's also a game about eating your enemies to gain th...
2021-08-25 03:44:21 +0000 UTC
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I want to extend a warm thanks to the new Patrons who joined recently, I don't know the exact reason or place you found me from (which if you want to tell me, please do), but I want to extend a deep and heartfelt thank you.
The next round of voting for things will be coming up "relatively" soon, so keep an eye out for that, each tier will receive a different poll, but your voting power changes.
We live in a Plutocracy here in the SPRUG Workshop.
But regardless o...
2021-08-23 03:26:44 +0000 UTC
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Iron Hunter is the next major project detailing the life of the weary and overworked Department of Extra Ordinary Affairs, or more accurately, the proles they conscript from the communes to shoot vampires and werewolves in the countryside for them.
2021-08-16 04:04:32 +0000 UTC
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With the conclusion of the LUX Redux, I get to move onto the next project. IRON HUNTER a game of proletariat hunters who are simply food for the grinder.
2021-08-12 01:39:36 +0000 UTC
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With the end of Anthrodesis Dissonance (Formerly Shadowrun: Black Mohawk, that'll be a fun one to explain), I've managed to amass a list of the next few projects.
• Danmaku Yuugi Flowers: Toothoot Edition - Taking a hacksaw and a dream to Danmaku Yuugi Flowers and trying to make it playable to an English audience is going to be a task and a half. But alas, 2Hu demands it of me.
• Wolves, Sheep, and Shepherds: LUX - Refining an oldie down, mo...
2021-07-21 16:58:30 +0000 UTC
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Wow, June definitely happened and I should have posted here, which I thought I did. However, Notepad is alive and THINGS HAPPENED.
• Finished Gachimuchi Nirvana Seekers
• Finished Okaa-San's Big Happy Family
• Currently Working on Shadowrun: Black Mohawk
Going to be focusing a bit harder on keeping a consistent updating schedule here, for no one except me I guess! Because I am incredibly lonely. All the games are on my site. In other news, I g...
2021-07-10 06:11:13 +0000 UTC
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With the flaws of democracy on full display, the schedule has been corrected and we're on the fast track to Sadness Town. So far I've managed to patch up Morons, With Pedigrees: Silk & Steel which was a small little project I didn't really need to worry about.
▶ Eagles and Rifles (Napoleonic Strangereal RPG)
▶ Soldat Sans Identite: Refuse to Repeat (Redux of my 80s Cyberpunk Game adding more stuff)
▶ Okaa-San's Big Happy Family (Moetalitarian State Secret Police Sim)
2021-05-21 07:10:43 +0000 UTC
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A new land of Noteacracy has been called for the next batch of games. So far Democracy has been flawed and I cannot trust it for anything, God Help Me.
2021-05-14 04:07:58 +0000 UTC
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From the forgotten tombs of the old worlds to the highest stars, Endless Adventures is a game set in the ever expanding Endless Universe. Allowing players to go on Endless Legends Adventures to across the cosmos through Endless Space and beyond.
Unfortunately, the game is also a goddamn 4x Strategy Game and not an RPG. It's going to be a bit of elbow grease on this one.
2021-04-22 17:00:23 +0000 UTC
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We're gearing up to go to Tiny Brazil in Project Inchling Endless Wanderings. It's a redux project of an older game where I get to add MORE STUFF to the mix and fix up parts of that game to the point where I feel satisfied with it.
May be only a single episode depending on how much I can power through it.
2021-04-19 17:11:48 +0000 UTC
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The next project is in full swing as I pretend to know a lot about fighting games.
I do not.
2021-04-14 04:54:17 +0000 UTC
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Fear and Hunger captured my imagination and tore my limbs off after it was recommended to me by a fellow member of the Merchant's Guild. I enjoyed the grim atmosphere and oppressive feeling of hopelessness in what amounts to a LITERAL RPG Maker game.
So I did what I do best, and started writing a game for it.
https://docs.google.com/document/d/1bo4cwzc67V...
2021-03-29 01:59:47 +0000 UTC
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The next redux project currently scheduled for a grand total of 1 to 2 Episodes.
Embrace Hyper Violence or Die Trying.
As a Chimera, your duty is simple, kill the enemies and get out. You're a psychopatic monster with little in the way of traditional human attachments and near superhuman combat abilities, but you're also on a one-way trip without a good way out. HSDM: CD is a refinement of a project I wrote in a funk and as such, things are going to change, a lot....
2021-03-22 01:21:57 +0000 UTC
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