This week I've got a hefty homebrew for y'all! As we all know, when Tasha's Cauldron of Everything came out, they released a new system to do races, which didn't include weapon proficiencies, language proficiencies, and most importantly, no pre-set ability score improvements!
Although this is largely a good thing, unfortunately it left a lot of the lineages in the player's handbook to the wayside. For example, the additional ability score improvements offered by Half-Elf and Dwarf was p...
2022-01-20 02:47:51 +0000 UTC
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Most of the content I post here for y'all wonderful patrons are tangible things you can insert into your D&D game. Magic items, monsters, subclasses, etc.
However, I do have quite a bit written for factions, lore, eldritch gods, and things along those lines. Would y'all be interested in seeing some of those in a refined format that you could take/draw inspiration from? Or would your preference lie in what I've been posting already?
2022-01-13 00:54:16 +0000 UTC
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Continuing my line of strange aberrations based off of human emotions/psychology, I give to you the Eyb'Dollen! A carnal creature based off of instinct, adrenaline, chasing, and brutality; the Eyb'Dollen is one of the most violent and animalistic out of the Kabni!
Although it may not be as intelligent as the Gauntmare, it still has its share of strange psychic abilities, manifesting through its ability to carry enchantment through its mutterings; forcing creatures to succumb to strange ...
2022-01-13 00:36:55 +0000 UTC
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In this lengthy homebrew, I give to you 9 brand new downtime activities, fully fleshed out with complications and rules on how to run them and reap their rewards! I always felt that downtime activities were lacking, so this added in a bunch of new ones to hopefully interest your players in downtime!
In addition to this, I also included Mastery Feats for every downtime activity listed in this document and in Xanathar's Downtime Revisited; optional feats that a DM can give to their player...
2022-01-06 05:13:02 +0000 UTC
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The Frost Domain Cleric has been slightly changed, with the addition of proficiency in heavy armor at 1st level as well as changing the spell table so it listed the full caster levels (not the half-caster levels!).
2022-01-04 04:40:05 +0000 UTC
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This brew I've got 16 new magic items for you to use, including some awesome art for the Glacial Fan done by Isabelle Pratt! As the title suggests, these are inspired by in-game items in League of Legends; some taking the aesthetics of the items and transitioning them into D&D5e items, and others taking the mechanics and adapting them for 5e!
Can you guess which League items correlated to which D&D items?
2021-12-29 23:58:04 +0000 UTC
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I was unsure where to really put these spells, and they didn't have a unifying theme with them unlike most of my magic items or spells, but I really liked the design of a lot of these spells, so I compiled them together and created an expanded spell list to potentially give to your players!
From cantrips to 6th level spells, a lot of these spells work as potential 'upgrades' to earlier spells like vicious mockery, unseen servant, dispel magic, and so on; in addition to adding a bunch of...
2021-12-23 00:47:24 +0000 UTC
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Inspired by the Night-gaunt from the Lovecraft mythos, this CR 6 monstrous aberration has some unique lore and mechanics that can punish your lying players or act as the start of a political questioning/turmoil arc! Imagine a sudden outbreak of Gauntmares near the King's castle as the next heir is supposedly born... What deceit and lies caused these devilish creatures to invade? How deep does the rabbit hole of lies and disillusionment go so that it could birth and sprout monstrous creatures?...
2021-12-23 00:40:59 +0000 UTC
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My sincerest apologies but there won't be a post until next week as I spent all day moving and I've gotten a cold because of it. As soon as I feel better, a double post will be incoming!
2021-12-17 03:53:23 +0000 UTC
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The 6 new Void Spells have been updated to fix grammatical details within as well as a change to Void Amplification so it is not nearly as punishing and can be used more effectively.
2021-12-09 01:22:10 +0000 UTC
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Were you the player that was obsessed with Rope Trick and Mordenkainen's Magnificent Mansion as well as any other spells that would allow you to make your own customizable space? Well this brew sought to double down on that fantasy, by making a Wizard Arcane Tradition solely dedicated to the purpose of creating extraplanar spaces!
Although this one may not seem as combat focused as other subclasses, I would encourage you (and your players if you're a DM) to think with portals! Suddenly ...
2021-12-09 01:13:06 +0000 UTC
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The CR 11 magekilling enemy known as The Unshackled has been revised thanks to extensive community feedback, and has now been balanced accordingly!
2021-12-02 01:55:24 +0000 UTC
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Just in time for your chilly holiday themed one-shots, check out this divine domain that harnesses the power of cold and frost to chill their enemies! You can say thanks to our Patron John who answered in the Poll that they would like to see this domain, where it's now available to all of y'all!
This homebrew may receive continual updates as one of my active players is currently playing as a Cleric of the Frost Domain, so if playtest reveals some abilities to be too powerful or not powe...
2021-12-02 01:31:15 +0000 UTC
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As a result of the survey (with the other subclass coming soon!), here is a Paladin subclass known as the Oath of Knowledge!
This subclass, designed specifically for one of my factions in my homebrew setting, is a paladin that is all about the pursuit of knowledge over everything else; using their divine judgement to understand every aspect of an enemy before surgically removing them from existence!
2021-11-24 23:05:04 +0000 UTC
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I'm thinking of releasing a subclass next week. What do you think I should post?
2021-11-18 01:21:13 +0000 UTC
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This homebrew adds 6 new void-themed spells, centering around themes of the void, entropy, potential energy, kinetic energy, and gravity to give your gravity/void/reality warping spellcaster a little more oompf!
As a tip to DMs, if you really want to excite your spellcasting players, offer these new spells as scrolls and have them be 'exclusive' spells that are a tad more powerful than traditional spells. If they're a Wizard, they know what to do, but if they're a Bard Sorcerer, or Warl...
2021-11-18 01:17:25 +0000 UTC
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Apparently I do not know how to read my own polls, since I specifically denoted a difference between Potions and Magic Items, and then released stuff about Potions saying they were magic items!
To amend that, I've got 16 unique and interesting new magic items for you! These range from the Winged Boots levels of power all the way to the Boots of Springing and Striding levels of power; including a fun new 'category' of item based on Zlinks! (Weird psychic floating crystals!)
2021-11-11 00:45:13 +0000 UTC
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The Horticulture Guide has been updated with two new plants, Heimsaat and Nayote, as well as overhauls to the overall document to make it look cleaner! In addition to this I also got some AMAZING concept art for the herb, God's Fingers, by my friend Izzy (online handle pending!)
Check it out now!
2021-11-07 04:19:21 +0000 UTC
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Thanks to a wonderful idea from an astute individual that commented on some of the potions I have made, the Expanded Potions has been updated to include a rules-lite way to implement ideas of how to craft some of the potions!
These 'rules' are on Page 2 of the document, and essentially state that if you have any of the primary components of the potion (which all potions are now updated to have), the crafting time and costs for making the potion is halved!
2021-11-04 21:19:34 +0000 UTC
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Last week I gave y'all a bunch of magic items, but I didn't forget the results of the poll which also tied for a monster! So here is a needless amount of lore for an enemy known as the Unshackled! A CR 11 Assassin, inspired by a certain League of Legends champion that starts with S and ends with S, that has the sole purpose of absolutely destroying mages, spellcasters, and magocracies!
Completed with a little prose entry, a bunch of lore, and, of course, the stat block; this is designed...
2021-11-03 21:47:04 +0000 UTC
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Out of the poll last week it was a Monster or Magic Items that had a tie, so I decided to go with Magic Items! In this new brew, I add a whopping 34 new potions to supplement your games, and these potions aren't just free casting of spells, they are instead flavorful and unique, and can be found being used by NPCs and PCs alike!
Next week I'll be back with a Monster for y'all to enjoy!
2021-10-28 01:41:53 +0000 UTC
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This is a work-in-progress that is a large addition to my Campaign Setting that I've been working on for awhile, which is Solarmancy!
The idea behind it is that through Sunstones (magic items), a divine conduit isn't necessary and arcane magic casted through Sunstones can begin to emulate some of the effects of Divine Magic; which is what the Empire of the Sun calls Solarmancy!
These magic items and Solarmancy spells are still a work in progress, but there is a hefty amount of con...
2021-10-21 17:44:42 +0000 UTC
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I'm a little stuck on what I should publish next week! What would you like to see?
2021-10-21 16:33:01 +0000 UTC
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This brew lists a new artificer specialist that focuses on area control and suffocating your enemies through toxic clouds! Inspired by the stinky boy himself from Apex Legends, this really hones in on a evil-ish artificer to satisfy your evil scientist plans!
2021-10-21 05:47:50 +0000 UTC
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If you're like me, and you want to run the pirate campaign of your dreams, but felt like there wasn't enough customization in the ships themselves (even in Ghosts of Saltmarsh!) and that the ship stat blocks were too complicated, then boy do I have the brew for you!
This brew seeks to simplify naval combat by adding in specific, and simplified, rules for the stats of a ship, and clarifies exactly how naval combat should go! Furthermore, this gives more Officer Actions for your players s...
2021-10-14 03:06:49 +0000 UTC
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This brew seeks to completely revamp the Poison System in D&D 5e! This brew lists clarified and specific rules for poison application, storage, what a poisoner’s kit does, extracting poisons, crafting poisons, additional traits for poisons, how to add traits to poisons, and on top of all of that; 32 brand new poisons! All completed with ingredients in their descriptions, many of which are based off of my own Horticulture Guide!
I’ve never really liked the way D&D 5e has hand...
2021-10-10 05:50:18 +0000 UTC
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In this extremely extensively and lengthy brew, I detail 67 new magical plants, herbs, and shrooms that each have a use for food, teas, poultices, poisons, and more!
Not only are there descriptive details, information about where each plant grows, and what each plant can be used for; they are also organized alphabetically and by environment, but there are also rollable tables at the end for general locales so you can quickly and easily spice up your fantastical environs to make th...
2021-10-06 23:55:44 +0000 UTC
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Hello everybody! This brew goes into detail about the Revised Ranger, a new take on the Ranger that takes aspects from UA, Tasha's, and the original Ranger!
This Brew makes the Ranger useful in all combats while stilling giving use and utility to the choices of favored enemies (and the return of a new kind of favored terrain!). By making their favored enemy more universal in some aspects through marking a creature as their Quarry, as well as a variety of small changes to survivalist fea...
2021-10-05 16:57:34 +0000 UTC
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Piggypacking off of the idea of necromancy, what if a wizard were to specialize into necromancy but specifically focus on manipulating the blood of their enemies? This brew seeks to add a new esoteric arcane traditions to wizards through Hemomancy!
This brew seeks to make an interesting utility based hemomancer that has the ability to either heal themselves or allies, or lash out with severe necrotic damage on occasion during battles or as soon as battles finish!
2021-09-13 22:46:27 +0000 UTC
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In this homebrew, I add 21 new necromancy spells to 5e! Designed in part to be used with the School of Necromancy changes I've made, this homebrew adds a ton of new necromancy spells to make specializing in necromancy actually possible!
Not only are there a ton of spells to make new undead, bolster undead, and use undead effectively in combat; but there are also a fair amount of spells that focus on curses, body horror stuff, and general necromantic arts!
2021-09-11 20:57:10 +0000 UTC
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