Hello everybody! Of course if you're going to be running a cyberpunk or modern campaign setting, you can't just use the typical equipment listed in the player's handbook, as its made for a fantasy/medieval setting! Therefore, I took the time to make the End City Digital Convenience Store! Essentially its the same as the player's handbook's adventuring equipment section, but with a bunch of added materials and items for a modern/cyberpunk character to use! This still isn't fully completed, as ...
2024-08-04 19:00:32 +0000 UTC
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Hello everybody!
This week I have the Cyberpsycho barbarian, a barbarian that is all about being, who would've guessed, a cyberpsycho! If you've played Cyberpunk 2077 or watched Cyberpunk Edgerunners, the idea of a Cyberpsycho was an incredibly intimidating, fast moving, force of mechanical nature that has taken over the flesh of the mortal and I wanted to take that core idea and make it possible with a barbarian in 5e! The result is a really fast moving barbarian that is all about char...
2024-07-31 19:00:01 +0000 UTC
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Hello everybody! Although there are certainly better and more complicated systems for vehicular combat and chase sequences that run on high octane and chrome; to keep in line with 5e I developed a fairly easy and rules-lite system for vehicles and vehicle use!
Instead of having a vehicle be its entire statblock, it just has some basic stats like speed, hit points, damage threshold, AC, etc, and there are some brief rule clarifications (and new rules) on using a vehicle, crashing, moving...
2024-07-28 19:00:04 +0000 UTC
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Hi everyone! I received some feedback on the spellcomputer wizard that essentially amounted to the subclass being able to cast upwards to 5 or so spells all at once, which was not the intention of the subclass, so I just added a small clause that makes it clear you can still only cast one spell per turn and you can't have ALL spell functions activate at the exact same time!
2024-07-25 21:52:48 +0000 UTC
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UPDATE!!
I received some feedback on the spellcomputer wizard that essentially amounted to the subclass being able to cast upwards to 5 or so spells all at once, which was not the intention of the subclass, so I just added a small clause that makes it clear you can still only cast one spell per turn and you can't have ALL spell functions activate at the exact same time!
Hello everybody!
I have a Wizard subclass for you all today; the Spellcomputer! If you're like me, and...
2024-07-24 19:00:02 +0000 UTC
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Hello everybody!
With so much love to the martials with all of the new weapons and armors that are fully customizable, of course there's gonna be some love to the spellcasters as well!
So, I present to you 42 new modern spells relating to electronics, hacking, traversing a modern world, and some added ecoterrorist druid spells as well! You'll note that 14 of these spells are featured from the Modern Magic Unearthed Arcana article and they've only been slightly updated to match mod...
2024-07-21 19:00:05 +0000 UTC
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Hi everybody! Weird post, but you'll notice that I can now recommend other creators! In those recommendations they limit me to only 256 characters which is really limiting, and I drafted up a lot more to say on those specific creators and why I specifically recommend them. So, if you're interested, here are my thoughts and why I recommend the creators I recommended.
The Fluffy Folio
The Fluffy Folio has beautifully made, extremely unique little monsters that are exceptional...
2024-07-17 22:06:00 +0000 UTC
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Hello everybody!
This week I got another subclass for you all, the Netrunner! This Ranger is all about information gathering through visuals and tracking down a singular entity, becoming better and better at it the further they level up!
The framework of this subclass actually came from an old homebrew of mine that wasn't fully published, where I was trying to convert all of the Legends from Apex Legends into subclasses, and this was the idea for Bloodhound! It fit within the mode...
2024-07-17 19:00:05 +0000 UTC
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Hello everybody!
Finally following up to those Modular properties of these armors, this document now includes all 28 armor modules to fully customize and adapt your armor to become a walking killing machine! The majority of these armor modules are designed primarily for Exosuits, essentially Power Armor, and although I originally had them avaliable for most all armor sets, I started to realize that it made less and less sense for people in a leather jacket to have a targeting computer b...
2024-07-14 19:00:02 +0000 UTC
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MINOR UPDATE!
Just added a small fix so you can't create a nuclear explosion on a BBEG with upcasted conjure animals!
Hello everybody!
This week I present to you all a fun AOE destruction-based plant druid - the Ecoterrorist! Maybe its the little environmental anarchist in me, but I absolutely loved making this subclass, and especially the flavor for this subclass!
The idea that mother earth, as a response to the world stripping her of everything and trea...
2024-07-10 19:00:02 +0000 UTC
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Hello everybody! A bit of an update for y'all! In addition to magic items and all of that good stuff, I wanted there to be a lower(ish) cost equipment upgrade for weapons to really nail the personalization of YOUR weapons! So, these are designed to be visible upon character creation and potientially bought if there is enough money!
Similar to how Heavy Armor users always look to the beloved Plate Armor as something to eventually get their hands on, these Weapon Modules are designed so ...
2024-07-03 19:00:05 +0000 UTC
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Hello everybody!
After receiving some feedback from reddit, I have updated the Cybermantis by completely reworking the capstone ability so its not just a stat stick but instead really leans into the idea of becoming an avatar of chrome through Overdrive! This new capstone uses a metric ass ton of ki points, but in exchange, grants you a TON of benefits for a limited time! I also changed some language to be more legible and clarified!
Here is the link to the original post!
...
2024-07-01 22:15:54 +0000 UTC
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Hello everybody!
Of course with a new weapon system you got to have some kind of subclass that ties in with it beyond just proficiency in such firearms! The Commander fighter is designed to be a non-magic support fighter who still does their own thing; but is constantly helping out their allies in addition to themselves!
This fighter can very easily become the 'leader' of the group, as all of their abilites are built around helping their team succeed, or inspiring their team whe...
2024-06-26 19:00:06 +0000 UTC
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Hello everyone!
In addition to the weaponry of End City, there also has to be accompanying and updated armors! And like their melee and ranged counterparts, they have also been changed and modified slightly to increase their powerlevel to match the weaponry as well as to further distinguish their unique playstyles beyond strength versus dexterity!
This will only grow and become further empowered with Modules, a built-in way to upgrade your armor beyond enchantments and magical upg...
2024-06-19 19:00:03 +0000 UTC
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Hello everyone!
This week I bring to you all the Bioaugmentor, a beefed up and modern(ish) take on the Alchemist from Tasha's! Having had a player who was an Artificer alchemist pretty much level 1-20, I didn't really vibe with it, but I loved the flavor and it was a niche that I really enjoyed! So when thinking about modern subclasses (and peeking at the stuff Starfinder has!), I thought a syringe/formula/chemist battlemedic would be awesome, so that's what I have created!
With t...
2024-06-12 19:00:03 +0000 UTC
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Now that End City Armaments is mostly done, do y'all wanna see more equipment? Or would y'all rather see another subclass?
2024-06-05 19:36:31 +0000 UTC
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UPDATE!!
Hello everybody! A bit of an update for y'all! In addition to magic items and all of that good stuff, I wanted there to be a lower(ish) cost equipment upgrade for weapons to really nail the personalization of YOUR weapons! So, these are designed to be visible upon character creation and potientially bought if there is enough money!
Similar to how Heavy Armor users always look to the beloved Plate Armor as something to eventually get their hands on, these Weapon Mo...
2024-06-05 19:00:04 +0000 UTC
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UPDATE!!
After receiving some feedback from reddit, I have updated the Cybermantis by completely reworking the capstone ability so its not just a stat stick but instead really leans into the idea of becoming an avatar of chrome through Overdrive! This new capstone uses a metric ass ton of ki points, but in exchange, grants you a TON of benefits for a limited time! I also changed some language to be more legible and clarified!
Hi everybody!
Finally working on a new pr...
2024-05-26 21:49:29 +0000 UTC
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IT IS FINALLY HERE! The Horticulture Guide that I have been slaving away on for months! This project is very near and dear to my heart and I hope you get some use of it!
93 Magical Plants, Herbs, Mushrooms, Poultices, and Poisons!
Skarra’s Guide to Horticulture, Poultices, and Poisons is your one-stop shop to make the wilds of your games more interesting. In a fantastical world with fantastical magic, beasts, and artifacts; sometimes it's strange to have locales...
2024-05-16 18:10:50 +0000 UTC
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Hello everybody! Finally got something to show you all, the beginnings of the Horticulture Guide! It is still in the early phases, and I've only gotten up to E for the plants, but its progress! And I figured I'd let y'all see what I have so far!
I've been having a ton of fun interweaving a little bit of a character casestudy of Skarra, the author of this guide, who was a player character in one of my campaigns that ended at level 20, through her personal notes on various plants! This is...
2024-04-28 05:42:13 +0000 UTC
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Hello everybody! I'm getting pretty busy with the Horticulture guide, and comissioning art! So in the meanwhile I've developed this CR30 Marut Mach 2, an absolute BEAST of a construct that will be converted and changed a liiiiitle bit for the next Cyberpunk compendium, BUT for now! Enjoy it as an awesome fight for your extremely high level players!
Designed like the Sommelier to be an 'out-of-box' boss fight, the Marut Mach 2 is designed to have multiple elements to keep players engaged...
2024-04-25 20:15:10 +0000 UTC
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Hey everybody! Sorry for being a bit quiet this week, I've been working on adding more to, and revamping, my Horticulture Guide! As you can see I got some awesome comissioned art to go with this guide as well, but its taking me a lot longer than expected as its a total of 81 different plants, and I'm basically rewriting most of the plants/herbs as I made the original entries to the plants closer to 2-3 years ago.
It should be coming to InDesign in a bit, so you'll get s...
2024-04-07 22:00:13 +0000 UTC
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Hello everybody! Apologies for the wait, but here is the final document and update to the Flame of Lunacy! This most recent addition added a table of contents to help navigate the various new spells, and 12 new magical items! I think the idea of reliquaries is crazy and so eldritch to me, so I decided to take that awesome idea and intergrate with most of these magical items; as they are all some manner of reliquary of Kormos, the Frenzied Saint!
You can find the original post here!
...
2024-04-01 01:00:20 +0000 UTC
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Hello everybody!
Of course for such an ancient eldritch conception/entity, you HAVE to have a Warlock Otherworldly Patron to make your own lunacy-ridden cultist! Designed to utilize many of the elements from one of my first homebrew subclasses (the Lantern, from the Cultist Simulator conversion), this Warlock subclass is all about the idea of intelligence, sentience, and its relation to sanity and madness!
Its playstyle is very reminsicent of a bard-adjacent warlock, utilizing the...
2024-03-24 19:00:02 +0000 UTC
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Hello again!
As promised, here is the big boy of the aberrant elementals that are manifestations of the Flame of Lunacy! Inspired by the big fuck-off frenzied flame eye in Elden Ring, this is designed to be a massive sauron-esque eye of lunacy and madness; where its simple ire and stare can drive those mad!
Designed to be scary in terms of just its raw power and damage numbers as opposed to tactics or gimmicks, the Pupil of Lunacy is designed to be a final 'boss' summoned by culti...
2024-03-22 19:00:04 +0000 UTC
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Hello again! Another update to Flame of Lunacy, this time with two of the lesser incarnations/manifestations of the Flame of Lunacy!
These two manifestations of the Flame of Lunacy are designed to be similar to mephits and Air/Water/Fire elementals, where they can take over spaces, and explode when killed! These guys are literal manifestations of the Flame of Lunacy, and are awesome otherworldly and eldritch additions to successful cultists, as they are constant beacons of lunacy!
2024-03-21 19:00:03 +0000 UTC
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Hello everybody! Another update to the Flame of Lunacy, this time, with 2 new added creatures that represent the lower CR beasts and humanoids that have been afflicted with lunacy!
Although the Flametouched Beast serves mostly as a narrative tool to hint at lunacy affecting a nearby area in a 'natural' sense, the Scorchmarked are fun additions to add to an a social or combat encounter; humanoids completely afflicted and broken with Lunacy! Throw these Scorchmarked in with a few Lunacy C...
2024-03-19 19:00:06 +0000 UTC
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Hello everybody! I've now added three spellcasting NPCs/cultists/lunatics that will utilize the Flame of Lunacy! I still have more plans, but now you have a way to work this against your players beyond asking for Intelligence saving throws!
These lovely NPCs have been added to the Flame of Lunacy original pdf, so here's the link to the new updated post!
https://www.patreon.com/posts/flame-o...
2024-03-17 02:05:10 +0000 UTC
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Hello everybody!
I've since been working on the Flame of Lunacy and was able to add in all of the spells! So enjoy all 13 spells of Lunacy as well as accompanying art!
https://www.patreon.com/posts/100125882
2024-03-14 22:04:52 +0000 UTC
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Hello everybody! I've recently been replaying Elden Ring (in lieu of the hype for the new DLC) and I once again fell in love with the imagrey and concept of the Frenzied Flame and of Shabriri! And, being a D&D creator, I thought to myself, why not translate this into D&D! D&D doesn't really have a 'progressive' status effect other than Petrification so I thought this would be a really interesting thing to add to games!
Obviously Elden Ring is the major influence in terms of ...
2024-03-13 21:00:04 +0000 UTC
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