- In bulk mode, you now have two type of offsets. Pivot, and offset. Pivot allows you to reorient an animation. For example, imagine the right hand pushing forward. If you use the pivot mode to rotate the hand sideways, it'll then push sideways. If you use the offset mode, the hand will be sideways but it'll still move forward. Pivot mode is useful when you need to reorient and realign controllers, and offset is useful if the movement is right but the position/angle is wrong, such as misalign...
2020-07-15 03:28:59 +0000 UTC
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And Patreon Discord benefits, so you can show off your work to other people interested in advanced animations, or just check out what people do! You'll also have a place to discuss and get help, as animating stuff is a career in itself. I'll post updates there too, if you prefer this to Patreon.
https://discord.gg/xXpWAkB
2020-07-13 20:28:48 +0000 UTC
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First of all, thanks to all of you who have shown to me in a very real way that my work matters. The main reason I'm doing this is because I love Virt-A-Mate, it's open community, the dedicated and passionate people in it and because I want to have those features myself! But this experience with Patreon was humbling, and while I still cannot make monthly commitments or commissions, I will certainly try to keep things alive, listen, and deliver stuff to you all. So thanks again!
The othe...
2020-07-13 18:16:36 +0000 UTC
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- Improve bulk selection ui, sliders, snap to keyframes, fix counters, offset on bulk select
- When stopping, resets other layers too
- New stop and reset storable action
- Further improve auto-repair (detect invalid length and extraneous curve keys)
- Support Hold, Lock controller modes when you need stronger tracking
- Fix bulk offset controller not working when parented
- Other small fixes I don't want to bother you all with! Includes a few additional error messags...
2020-07-13 18:07:14 +0000 UTC
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- Auto-fix some old corrupted saves when possible, therefore saving you some time
- New feature, ability to offset all keyframes of a controller (e.g. if you got a mocap controller wrong or if you decide to parent something after it has been animated, you can offset it on the whole animation)
2020-07-11 18:50:51 +0000 UTC
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See https://www.patreon.com/posts/39197180 for more information on this release! I hope you like it!
2020-07-11 03:36:55 +0000 UTC
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I spent enough time on this to warrant a patreon (finally)! So this will be "early access", without a specific end of early access date for now. Hopefully this will be between 1 to 3 weeks, depending on the feedback, after which it will be free for all! I'm looking forward to your feedback on this!
Patrons can download here: https://www.patreon.com/posts/39351929
Major features
- Layered...
2020-07-11 03:33:52 +0000 UTC
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A few more bugs to iron out, and we're good to go! It's been a while and a ridiculous amount of code and time, but I think it'll be worth it. At this point, it makes sense to allow you to give me some of your precious money, if you have. Paying is optional and encouraged for creators, but in the end everything I do will be free. You're supporting me because you want me to continue creating, right? While Timeline will be early access, crafty people can head to my 2020-07-10 04:04:24 +0000 UTC
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