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Shaso

Shaso

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Shaso posts

Location concept for future projects.

This may be how the locations in future games will look like, but it's not for sure.

Higher resolution at this and this link.

Patreon does not allow to upload images for some reason, so for now only through MEGA.

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PSD from 0.16 update.

Here new pack PSD files from the 0.16 update!

Here mega link!   

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Вот новый пак PSD файлов из 0.16 обновления!

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Time for the feedback!

Hello everyone! It’s time to share some news with you.

Let me talk briefly about 0.16. I hope you have already checked it out (and I hope you really liked it). As I mentioned before, the Midea’s route is almost finished, however there will be about 2 or 3 more events featuring her in the “Arcade” and brothel. I guess you could already realize it since two new missions were mentioned at the end of the new update.

Brothel. It’s a place where you would need...

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Poll for the content in 0.17. For 10$+

What do you want to see in 0.17?

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Poll for the content in 0.17. For 5$

What do you want to see in 0.17?

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Dilmur 0.16b

 →→→DOWNLOAD!   

Make sure to join my discord server and get your role! Also, additional patches and bugfixes are published on the discord server.
Re...

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Merry Christmas Happy New Year!

New Year, plans for the future, and wishes for the coming year

On December 29, 2017, without having any experience, I rolled out the first release version of Dilmur. Back then I had no idea how serious it would become and that so many people would be interested in this project. It's been a long time already - almost 4 years, and I'm still doing this thanks to all the caring people who keep supporting the game. Not going to argue, I have probably overestimated my ambitions at first and h...

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Preview scene from 0.16 (2/2) and some news.

Hello everyone! Here's a bit of news and a new art preview from the upcoming update.

The drawings have been finished for a while now. I have also put in the Russian text and started compiling the latest build, so it is likely that the final steps of the update development will fall on the 30th and 31st of December.

However, I'm not sure I will be working during these days and I don't think it would be the perfect time for releasing it anyway. So I decided to have a short two/three...

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Preview scene from 0.16 (1/2)

(preview art is not final variant)

working on arts... 

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Expanded scene 0.15(1/2).

Download or in attachments.

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Poll for 0.16 update #1. For ≥10$.


Quick sketches, not the final variant.

Choose what like the most!

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Наброски, не окончательный вариант.

Выбирайте то, что нравится больше всего!

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Poll for 0.16 update #1. For 5$.



Quick sketches, not the final variant.

Choose what like the most!

----------------

Наброски, не окончательный вариант.

Выбирайте то, что нравится больше всего!

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Time for the feedback!

Hello everyone!

Sorry for keeping you waiting with an update post – I wanted to finish working with the text before letting you know what you could expect in the 0.16 update!

Anyway, as I was saying, this update will be about Midea. It will feature one big mission which will finish the arc related to Kstaul, a mobster, and will almost finish Midea’s route. However, there will be a couple of scenes with her in future updates.

First, I’d like to mention that the planning...

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PSD from 0.15 update.

Here new pack PSD files from the 0.15 update!

Here mega link!   

-----------------------

Вот новый пак PSD файлов из 0.15 обновления!

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Rufina's on the beach. Animation.

Here's another animated work I did for the patron.

Mega link. 

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Вот еще одна  анимированная работа, которую я cделал для патрона.

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Time for the feedback!

Hello everyone. I've got some news regarding the development.

As I said in the previous post, the new update will be dedicated to Midea. I'm planning on creating a couple of lesbian scenes and one huge brothel-style mission with a lot of scenes. I'm working hard on the plan for the update and soon will start working on the text. I'm planning on creating 2 polls for the 0.16 update.

A little info on 0.15b. It's going to release this or next week. I would like to apologize for all t...

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Time for the feedback!

Hi everyone! Finally, the 0.15 update is out.

This update took me more than usual for several reasons – 20,000 words of text, the highest number of drawings for the last 6 updates, and unlike the previous events, where I used to just layer the new content upon the old one – in 0.15 I had to work differently. I had to dig through the old events, insert new ones in the middle – stull like that, which was not really convenient with the current engine. All this made the development co...

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Dilmur 0.15b

 →→→DOWNLOAD!    


Make sure to join my discord server and g...

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Preview scene from 0.15 and some news.

Hello everyone, I’ve got some news on the 0.15 development.

I have almost finished working on the art drawings for it. There tuned out to be more of them than it was in 0.14, even if we don’t consider the reworked ones. I redrew 3 arts overall, 2 of which are key ones in Agapiy’s route.

Judging by the development program in discord you can tell that I probably won’t make it to early August. That’s why the release date is being moved to mid or maybe even late August, but ...

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Preview scene from 0.15 (1/2)

working on art...

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Poll for 0.15 update #2.

Quick sketches, not the final variant.

Choose what like the most!

----------------

Наброски, не окончательный вариант.

Выбирайте то, что нравится больше всего!

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Poll for 0.15 update. For ≥10$.

Quick sketches, not the final variant.

Choose what like the most!

----------------

Наброски, не окончательный вариант.

Выбирайте то, что нравится больше всего!

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Expanded scene 0.14(2/3).

Download or in attachments.

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Time for the feedback!

Hi everyone! Time for some news about the update’s development

The text is ready and it contains 17k words in total. But I feel that around 1-2k will be added in the process of putting all this in the game and adding some details. So overall it’s going to be around 19k words which will make it the largest update in terms of text I’ve ever done.

However, besides the volume, working on the text was harder this time since unlike the previous updates where I would just add thing...

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Scene variations for 0.15


Choose the one you like, in options 1 and 2 there will be windows with a face/ass. Better resolution in attachment.

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Выбераем вариант, который вам нравится больше, в вариантах 1 и 2 будут окна с лицом/задницей. В закрепе файл с большим разрешением.

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Rufina in changing room.

 This time not animated.

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PSD from 0.14 update.

Here new pack PSD files from the 0.14 update!

Here mega link!   

-----------------------

Вот новый пак PSD файлов из 0.14 обновления!


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Redrawing the old arts

Hello everyone.

Probably many of you already noticed that my drawing style often changed in various updates. At the moment, I don't have plans to change it anymore, since I'm happy with what I did in 0.13 and especially in 0.14 and I'm ready to keep with this style to the end.

However, the continuation of older events raises some questions. For the future routes of Agapiy and Midea, I'm planning to use the base of their older drawings. I like everything with Midea and the differen...

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Time for the feedback!

Hello everyone! Here’s a little update on the development progress.

In 0.15 I’m going to work on Agapiy’s route as I mentioned before. I’m going to redo some of the events, as well as add new ones. My main task in 0.15 is to change certain events in Agapiy’s route because right now they’re happening too fast – that’s why I’m going to work on that for the most part.

This will be the final update for Agapiy. That’s why I’m going to work on it until I’m satisf...

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Combined events.

I think that most of you realized that it was coming, and I was giving you various hints on this - there will be combined events in the game. Below are the variants I have rough drafts for. I'm not going to add all of them to the game, so it's up to you to decide what's going to be put in. You pick whatever you wish for the most and I'll start thinking it over. It's not going to be implemented right away but I want to know now in which direction I should be working.


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