
So one of the things I wanted to go over really quick is what got done during the last two weeks. I've implemented some substantial cosmetic changes and I think you'll like the results.
- Two extra tracks were added to the soundtrack
- The end credits now scroll and contain clickable links for your convenience at hunting down any resources I used.
- I'm knee-deep into adding ...
2021-12-04 23:47:14 +0000 UTC
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One of the things that I've been working on is visual upgrades to many of the game's environments. Adding animations to the backgrounds has been a relatively straightforward process and it really adds depth to the scenes. Check out some process shots from some siren light effects I added to the escape sequence:

2021-11-27 00:37:22 +0000 UTC
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For today's post, I'm showing off the new and improved main menu! Still working on getting some parallax and top level animations in but I love this screen a lot more than the old one. (Still some work left to do with it but its about 90% there)
The Old Main Menu:

And new!
2021-11-25 04:09:10 +0000 UTC
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First, I wanted to show yall what the release schedule looks like between tiers when I have an update ready for you.

Because I want to involve Patrons in the development of TCM as much as possible, staggering the release like this gives me time to implement feedback and make changes based on your input.
As always, I've been popping these infographics up on the discord too so be sure to l...
2021-11-20 15:23:30 +0000 UTC
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Also here is the VOD link for the Art Stream a few days back: https://youtu.be/WfynVPsfygQ
2021-11-18 14:56:14 +0000 UTC
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Morning y'all!
A few days ago Atlas hosted an art stream and I'm happy to pass on the VOD link to you today in case you missed them doing their thing!
>> https://youtu.be/WfynVPsfygQ <
What they're lining there is Mori's second monster pose. The rough sketch will be added to the concept gallery toda...
2021-11-18 14:54:29 +0000 UTC
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I'll ping patrons when we're about ready to get started.
2021-11-13 18:48:48 +0000 UTC
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Hello Patrons! (One of my discord members suggested the nickame Tricitizens and I may adopt that).
Today I bring you a sampling of what I've been working on. First up is some concept art! Atlas and I talked about what kind of poses would be most natural on a character like Mori and we both thought one of him with combative body language would be in character and versatile. Mori loves to fight, its one of his hobbies, so the classic fist in palm seemed like a great pos...
2021-11-13 18:46:19 +0000 UTC
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Hello Patreon pals, this morning I bring you lots of organizational updates!
First and foremost: I have updated the tier text for the different pledge levels for clarity's sake. No rewards have changed or anything, it was just kind of difficult to parse through and I wanted to make life easier for not only y'all but anyone else trying to understand the different levels. It think the text reads a lot easier this way and its more clear that the higher tiers still gain access t...
2021-11-11 15:06:12 +0000 UTC
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Hello!
One day I will build us a nice integrated concept art gallery when Studio Peaches finally gets its own website, but until that day here is where you can find TCM's concept art. :)
2021-11-06 00:54:08 +0000 UTC
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Thank you so much for your support as I get this thing rolling and start pursuing further development on Tri City Monsters as a whole project and not just a beta/jam release. I have so many ideas for what to add to this game and I know you will be super stoked about all of them.
A lot of people open up their patreons with a blurb about what brought them here and I think that's a good place to start. Firstly, I am a lone dev building this project mostly by myself. &nbs...
2021-11-04 01:08:13 +0000 UTC
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