poeNullEffects_210300_private
The March updates.
2021-03-03 16:01:01 +0000 UTC View Post
This is optional release. Feel free to skip it if you're not going to use below features:
+ Added separate options for "Disable Rendering": "Characters" and "Monsters". Does it help for headhunter users?
+ Now "Null skin-mesh-based effect" removes beyond portals by default (added "demon_portal" rule).
btw I've made some kind of a guide for pNE: http://ajaxvs.eu.org/...
2021-02-14 19:36:04 +0000 UTC View Post+ Added "Null Specific Models". It removes a lot of static objects for extra potato gaming. Please note you can't move through the hidden objects, check minimap for borders. The game doesn't load them but still keeps correct phys bounds. Not recommended for Hardcore players.
+ Added auto-detector for bundles. It helps when GGG shuffles files.
+ misc updates.
2021-02-03 14:11:35 +0000 UTC View PostToo much bundle changes, please, do not use "Migration", just in case.
+ I've made a fast update for 3.13. Suddenly GGG has shuffled important files again. I'm going to implement an "auto-detector" for such shuffles so we won't care about such patches. I'll release it on the next week.
If your 3.13.1 client crashes, it's ok, it crashes for everyone who didn't receive an additional 3.13.1.1 patch, check reddit topics for details. tldr: in this case you should ...
2021-01-28 13:30:50 +0000 UTC View PostRight now 3.13.1 doesn't work by itself. Please don't ask me what happens, I don't work @ GGG :)
You can check mass reports on reddit:
https://old.reddit.com/r/pathofexile/comments/l6humj/after_the_3131_patch_my_game_crashes_on_start/
Since we have a solid stable release for 3.13, I'm back working on the new features for low-end PCs.
1. "Resize Textures":
I just want to say it's possible and show a screenshot how it looks. Yeah, it means I know how to make it and already did some test modifications. However there're a lot of problems with this feature so I can't say "coming later" or something like this. I just want to say I don't forget about it and I hope some day I'll find a usable solution.
2. "Null S...
2021-01-26 10:44:32 +0000 UTC View PostOk, I've checked 3.13 files and updated the app.
Casual Preset #3 options (default settings) should work without any issues. The log says the other options work fine as well but I need to test them ingame by myself first to be sure.
Please download the new version for 3.13 below.
Technical info:
Now PoE contains much more important bundles so the app does modification job ~3 times slower. Also now it requires ~225 Mb for backup files. New files have si...
2021-01-15 14:51:07 +0000 UTC View Post
Waiting 3.13 launch. By default poeNullEffects should work fine with any patch. You will get a notification if any fixes required.
New release features:
+ Added "1 emitter" option for "Null .pet" for humans who know what it is. Untested.
+ Added "Main -> Remove Darkness" instead of old "No Nights" environment mode. Now it really removes darkness only and doesn't touch bright locations. It doesn't impact on performance but keeps original gamma.
+ Edited "Null Specifi...
2021-01-15 09:31:01 +0000 UTC View Post
New preset, new features, new rules.
+ Added "Main -> Remove Bloom" feature.
+ Now "Remove Loot Item Models" tries to keep most equipped MTX visible.
+ Added "Null MTX" feature. It removes 8526 equipped MTX, weapon effects, pets, footprints etc. Still not all 100% MTX tho.
+ Added "Null Specific Sounds". PoE doesn't allow to disable all sounds. Need to test & expand the list. Can be unstable.
+ Added "Null All Meshes" instead of old "Skin"-based...
2021-01-08 14:18:47 +0000 UTC View PostJanuary updates.
+ Now "Max fps" preset removes more .pet particles using new core function for "remove all" option.
removePetTrlsFileEmitters=True
+ The app detects PoE updates more thoroughly. It should help to avoid backup collisions.
checkBackupHashes=True
+ misc improvements.
2021-01-03 09:29:55 +0000 UTC View PostPlease replace your "poeNullEffects\backup" folder with attached one and apply any modifications as always. The app doesn't require update, just unzip & replace one folder.
2020-12-19 11:55:20 +0000 UTC View Post
+ Added "Save Skill Icons" button to the "misc" tab (helps to find original effect names)
+ Added new default effect rules (hide avian tornado, show predator/deathmark etc)
No changes were added to the core functions. We have a stable version and it works flawless. Anyway I'm still checking new patches, doing datamine researches and provide users support every day. So if you have any issues, feel free to send a message with "Menu -> Copy log" text.
/updat...
2020-12-03 15:01:01 +0000 UTC View Post+ Added "Remove loot item models" feature.
+ Added "Null skin-mesh-based effects": removes not-particle-based effects, i.e. Bladefall, Volatile Dead, "They of Tul" clouds. It's possible to expand the list in "data\SkinMeshesOnlyList.txt" file.
If you want to keep your custom added rules from previous version, use "Menu -> Migrate" in the new version.
+ Added "Remove Delirium fog" feature.
+ Added "render fog of war" option.
+ Added Index Tab RMB "Export"/"Import" menu options for separate files.
+ some minor improvements.
2020-10-24 14:30:45 +0000 UTC View Post+ Added "Casual Mode".
+ Added more advanced features.
+ Added "ExceptList" files for .epk and meshes. Renamed particle "Except"/"Only" files.
+ Curses and character models are visible by default now.
+ Added migration check to save your own Except rules and backup.
+ minor improvements.
If you somehow wasted your backup, please download full "poeNullEffects_201016_private_with_backup.7z".
2020-10-16 14:54:52 +0000 UTC View Post
I'm going to add two option presets based on new features: "Fake Black" and "Green" screen modes.
First, let me explain, what's the real "black screen mode" imo. Well, it's simple. This is the game mode when no textures, meshes, effects, particles and any other 3D-objects are rendering.
pNE already has features that allow to remove most particles, effects, some meshes and textures. When we remove skin meshes, the game doesn't even load most 3D models. When we remove materials, bas...
2020-10-16 12:02:05 +0000 UTC View Post+ Added new advanced "Null Materials" method. Thanks to Sibling for help.
+ Fixed Brutus/DungeonBrutus crash in the "Null Skin Meshes" feature.
+ new Index tab for file search purposes.
+ minor improvements.
Recommended settings for humans selected by default.
You can download *_no_backup.7z and replace your older pNE files if you don't want to download 68+ mb backup.
1. Found the way to make "Remove Materials" feature stable.
2. Fixed Brutus crash in "Null Skin Meshes". We can make just another "Except" list for meshes. The problem was Brutus name - it's not just "brutus", but "Brute" as well. If you've found other unstable situations, please let me know.
3. I'm going to add new "Index" tab to make file names search easier. It helps to find "Except" rules for particles too.
Work in progress, coming later.
2020-10-10 13:21:29 +0000 UTC View Post
+ New "Null .epk" method: much more effect removals, more fps. Status: testing.
+ Decreased .pet exceptions from "microtransactions" to "microtransactions/Weapon_effects".
+ Added "Export as Directory" & "Import from Directory" bundle options in "GGPK Search" window. Easier exploring for dataminers.
- "Remove Materials" (-38k materials) implemented using 3 different methods. Game crashes anyway, trying another ways.
Dev notes:
"Null .epk" was impre...
2020-10-03 16:07:00 +0000 UTC View Post+ Added "Remove corpses" feature.
+ Improved advanced "Null .epk" feature.
+ Improved advanced "Null .pet & .trl" feature. Please use default "Except" option for more stable gameplay.
+ Now the app saves input pathes to the Documents folder too. So you don't have to reenter pathes after each pNE update.
So I've spent XX hours trying to fix the "DivineBenevolence" bug. At first I was thinking the game crashes when both "Null .epk" + "Null .pet" enabled.
But then I found that bug appears on PlayStation4 as well.
...
(there's no pNE for PlayStation4 ofc)
And I found one opened "DivineBenevolence" report with exactly the same issue too. Anyway I'll keep my eye on it.
2020-09-27 10:17:36 +0000 UTC View PostGood news: Added:
+ new features. Thousands effects can be removed, a huge boost.
+ No Nights mod. Works in Delve as well. (for humans)
+ "Disable Rendering" for all player and monster models. (for bots)
+ new "Null Particles" method. Fixed MTX crashes & decreased loading times. The old method ("Null .pet & .trl") that had an issue with MTX was moved to "Advanced" tab.
Progress news:
# Added some unstable features to "Advanced" tab. If yo...
2020-09-25 11:44:12 +0000 UTC View Post
We have a problem with DivineBenevolence weapon effect. This MTX can crash client.
- "ExceptList" with "DivineBenevolence" line added: doesn't help.
# "ExceptList" with "microtransaction" line added: untested (feel free to test and pm results).
Working on solution and next release features..
2020-09-25 00:40:29 +0000 UTC View Post
Work in progress. Please don't ask about it. I'll release it when it's done. I just want to say I didn't forget about this long-awaited feature. It looks like we really can remove 3D models in 3.12 like it was in 3.11. But it still crashes on bosses and I still can't find how to fix it.
2020-09-23 20:00:08 +0000 UTC View PostAdded:
+ new backup system for bundles. Now you should not worry about backups. Current release comes up with original bundles. The app will save further updated bundles and load them when needed. Feel free to select any options and just press "Apply" button, it does everything by itself.
+ new particles "remove all" method. More particles should be removed using "all" option.
Please use private messages if you have any issues or questions.
Added:
+ Extremely helpful "Shaders Map Render" removal. This is a safe maphack for humans. Thanks to @VladimirDlr for description.
You need original shaders backup file for this feature ("misc-> load safe"), see attach.
2020-09-22 18:36:33 +0000 UTC View PostIf you have any issues please download backup attached in the "dev notes" post.
Added:
+ new "misc -> Delete Backup" button.
+ new "Remove Shaders" feature, removes 103-119 shader functions. This is a "bot-only" feature that helps for some configurations.
+ common particle emitters removing: +2719.
+ changed "additional effects" removing method.
+ finished two classes that will help in the further development a lot. New ".aoc" modifications are com...
2020-09-22 16:27:09 +0000 UTC View PostYesterday I made the special build with new feature "Remove Shaders" for botters-only. It removes some renders that non-botters needed for regular "humans" gameplay. Some patrons asked me for such feature and downloaded it to test. I removed the post within few minutes without "notify subscribers" option.
I should add a warning pop-up for humans anyway, my bad, sorry. I'll add it today and release the new version soon.
There's a backup for the current PoE if you don't have origina...
2020-09-22 12:54:07 +0000 UTC View PostAdded:
+ Particle removal options: "Remove All", "Use Except List", "Use Only List". You can find new rule files in data folder.
+ Preview/Pack/Unpack bundles feature for Steam client in GGPK Search window. You can input path to directory you want to browse as a common query and press Enter.
+ Added: Steam client support.
# Next task: Except List for "remove particles" feature.
2020-09-17 01:26:01 +0000 UTC View Post